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z929669

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Everything posted by z929669

  1. It could have been due to MO needing a refresh. this should happen whenever any action is done in MO, but if you have a mod like TexGen Output active but it is empty and you paste output in it, MO is not aware until it reads it again. unticking/ticking again does this, but you can also use F5 to refresh whenever you want to be sure the last action is resolved in MO.
  2. Yeah, the diff between Lightside and default is very subtle, so staying with lightside is probably best if for no other reason than staying closer to vanilla.. PS: And I agree that sticking with the local/highslide image posting format is better. I forgot that we had reduced the thumbnail size. As I mentioned, I mainly did it via external service so as not to lag this topic, but the spoiler takes care of that nicely, so it was redundant to do it the way I did.
  3. They are jpg, so relatively fast to load. They are on an external service. They are in a spoiler. I was able to use this service with no issues. Took less than a minute to click through them all. They load of the forums quickly (checked from multiple networks). The order is exactly as described in the post. 4 sets of 4 images. I don't get the complaints ...
  4. I just roam around gathering XP and loot everything and sell it. By the time you reach level 6 or 7, you have enough XP to tackle more dangerous foes and do quests. I also like to steal ingots from the Solitude blacksmith shop, and I construct armor in Whiterun and sell that blacksmith all my creations. They give you more money as your rep improves with them. I play a very slow game. I don't like going too far on the main quest. For me, it's all about ramping up from level 1 to level 30 or so. The beginning and mid game are my favorites. I get bored when I become too powerful. Never have finished the main quest.
  5. Doh! Corrected
  6. Compares are in OP. I slightly prefer MM over MM Lightside. It just blends with Cathedral Landscapes a tad better, IMO. Lightside looks pretty good and is arguably closer to vanilla, but not the best fit with CL. Darkside is clearly too dark, IMO.
  7. See OP and previous posts on how to upgrade from previous versions. Overwriting contents requires extra work. it's recommended to install into a clean directory.
  8. Step Fallout: New Vegas Guide 1.2.0 released! Guide Link | Changelog | Feedback & Bug Reports Nexus Link Many thanks to @Majorman for creating and maintaining this as our official FNV guide Curator.
  9. @sa547 I know your issue is resolved, but taking this extra step is sort of obligatory, since you are participating in the alpha testing (by proxy of using DynDOLOD 3) and having the resulting info is valuable for movement towards beta, which benefits everyone.
  10. I believe it is the old 'default' preset INI that causes this issue. Whenever you run DynDLOD, the settings used are autosaved as the 'default' preset INI (this is how the app remembers previous settings from run to run), so with old mesh rules and other settings trying to load where they don't apply can cuase this or similar issues, I think. I think this because I retain all valid INI edits using WinMerge for all applicable INI files whenever I upgrade to the next Alpha, so I must delete or upgrade all presets to avoid the problem.
  11. Try using More Informative Console to click on the glowing models to narrow down what is providing the assets and then use MO data in right pane to track down the mod providing the model/texture if it's not obvious from MIC.
  12. As I explained, you will need to use xEdit to isolate the records in the Step Patch that are sourced in the plugins attached to mods you don't want. You shouldn't need to mess with the CK. Tech will chime in if he has any specific instructions, but we don't support changes to our patches beyond pointing you in the right direction to DIY. PS: any new content is relatively trivial and completely aligned with the vanilla game (and in most cases are arguably --based on in-game lore and references-- fixes to provide content that the original developers were too lazy to include)
  13. I updated with all of your recommended changes (since I have been pointing to it now and then). All look good to me. Others can review history and make any tweaks they like ... just note here when changes are made so we don't need to watch it. Still need to update the first image, but it conveys the gist accurately ... just need to remove the MP pieces. I think I still have the Pencil source, so I will tackle shortly.
  14. You can either skip those required mods and remove their references from the patch yourself ... or don't use the patch and thus lose any of the incorporated functionality that the patch provides (e.g., the patch fully incorporates some mods not in the mod list to reduce plugin count). First option is best. Simply install all mods as the guide instructs and mark those you don't want in MO mod name (e.g., 'DROP'), noting the plugin names for those mods. Sort with LOOT, load up all plugins in xEdit and find/remove the references from the noted "to-drop" plugins (you may need to forward some records, IDK). Then save the Step Patch and disable the offending mods. Otherwise, your game will most likely crash with the Step Patch. Do as you like, but all 'changes' to vanilla mechanics are more fixes and corrections that are all "vanilla-friendly", so unless you know how to use xEdit, I would defer to the fact that @TechAngel85 is very familiar with vanilla lore and that the Step Mandate guides our decisions for the mod list and Tech's construction of the Step Patches.
  15. If LOOT is integrated in Vortex, you only need to know how to invoke it (if that is even possible in Vortex). Effectively, you seem to have unexpected assets for some of those large rocks ... hard to say, because your snow all looks kind of purple to me.
  16. Always wait to run xLODGen and DynDOLOD until you have a 'good' working modded game without issues. Just delete mod output from those programs for now. That output is based upon the installed mods, and since you have some issues with installed mods, the LODGen output will only exacerbate. We support and use Mod Organizer at Step. From what I have seen, Vortex is very similar, but we cannot assume details. Reinstalling a mod should be as simple as right clicking the downloaded mod in Vortex and selecting 'reinstall' or something. I suggest following our SSE guide, since it is more comprehensive and reliable than most others ... and it teaches you the basics along the way. Pay attention to the System Setup Guide linked from the guide I linked. You should be ordering your installed mods in a particular way to allow certain mods' files to 'win' conflicts. Our guide will give you an idea of how to order your installed mods. You must sort your plugins using LOOT and do NOT sort them as you have your installed mods prioritized. Our recommendations for Majestic Mountains. Our recommendations for Cathedral Landscapes. As I mentioned, this is all in our guide, so you are better off using that if the guides you are following don't provide you with the needed info.
  17. As DoubleYou says, you should reinstall Majestic Mountains and look at some basics around Vortex usage. As far as I have seen, it's basically like MO with a more sparse GUI. Not sure how you got those mods installed if you don't know how to reinstall. If you are using a pre-built mod list and not doing it all yourself, we cannot really help.
  18. Are you using Mod Organizer? Try disabling Cathedral Landscapes LODGen mod if you have it. Not the main CL mod. It should only be enabled during terrain LODGen
  19. We should probably assess against ELFX to determine which we should be using and if there are any BDS/A compatibility issues
  20. I am 99.9999% sure that you will be asked to provide logs as indicated by OP and forum message
  21. I assume that we are not considering this, since we are using ELFX instead.
  22. I tested this, and it works great. @DoubleYou I haven't looked yet, but does meh incorporate this into NGIO now? If not, please mark 'accepted', since we will be using it in 2.0.0 if you agree.
  23. Discussion topic: Dilon Vul - DynDOLOD 3D Hybrids by z929669 Formal name: Enhanced Landscapes - Dilon Vul - DynDOLOD 3D Hybrids Wiki Link
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