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z929669

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Everything posted by z929669

  1. Discussion topic: Skyrim Redesigned WIP by Dracomies Wiki Link
  2. Discussion topic: Retexture for Soup by quilb Wiki Link
  3. Discussion topic: Retexture for Bread - Hearthfire by quilb Wiki Link
  4. Discussion topic: Realistic wolf howls by kove400 Wiki Link
  5. Discussion topic: Nightingale Prime HD by AncientVampire and ZeroFrost Wiki Link
  6. Discussion topic: N-R HD Display Case by Kobayashi345 Wiki Link
  7. Discussion topic: HD Misc by PasteAuthor(s) Wiki Link
  8. Discussion topic: HD Dark brotherhood door by KinderBueno Wiki Link
  9. Discussion topic: EASIER LOCKPICKING - Without Cheating - Nordic Retexture by Gamwich Wiki Link
  10. Discussion topic: aMidianBorn stormcloak officer armour by CaBaL120 Wiki Link
  11. Discussion topic: aMidianBorn imperial light and studded by CaBaL120 Wiki Link
  12. Is there an easier way to create forum mod topics?
  13. Discussion topic: Dynamic Distant Objects LOD - DynDOLOD by sheson et al. Wiki Link DynDOLOD Support Topic
  14. Although I think it's very clear, it obviously isn't. That link takes you to the nexus archived download which they have hidden from the archive list. No other mod page admins get such special treatment that I know of. EDIT: I added the link to the text to make it impossible to miss.
  15. I updated the wiki instructions to merge the "Aspens Ablaze - No Interior Modifications" Optional File
  16. Updated wiki instructions to merge the "Aspens Ablaze - No Interior Modifications" Optional File. This will hopefully improve compatibility with RS and alleviate some added patching for that. EDIT: I created a version of the "Aspens Ablaze - No Interior Modifications" plugin for the DynDOLOD add-on, so merging the "Aspens Ablaze - No Interior Modifications" Optional File from the main mod is probably redundant. I will leave this instruction there for anyone who isn't going to generate DynDOLOD.
  17. I really wish Mindflux would work on this mod and resist posting an update until he is finished. I realize that sometimes one needs to update in response to user feedback, but there have been about 30 updates to this mod in 3 months. Geesh.
  18. I didn't know vanilla had green stains on it. that's why. This is also why I suggest that we always have the vanilla context in screen compares. And using in-game screens rather than raw-texture screens. Otherwise, I will always draw from reality for context (and risk being totally incorrect).
  19. Are you saying that you didn't see the link in the info box? I feel like it's pretty obvious, given the description to look "at top right".
  20. OK, so we shouldn't be using those particular SMIM textures in Step (we are now). Algae CANNOT grow without light, and last I checked, mines have no photosynthesis-worthy light. If the green is not algae, then it's just dumb to have green stains on wood in mine buttressing. At the very least, we should change this SMIM option. These would be good textures for pylons underwater at the entrance of a mine from a body of water or something. Side note: When making screen compares it's most helpful to install Step and show the difference in that context. It's always good to include a vanilla as well: vanilla > Step > mod-in-question Also, much better to show the in-game screens rather than the textures rendered in a viewer for these sorts of compares. The mesh and lighting in game can drastically impact the look of the texture.
  21. The only issue I have with these is that they will make the wood lighter and greener. Algae needs light. EDIT: this must be a rare example. I don't see the algae on the mod page screens. Or the meshes are doing more.
  22. Nice. Thanks for looking into this.
  23. Wiki instructions updated
  24. This is fixed. Tech moved the mod page and forgot to update the 1.0.0 guide ModList
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