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z929669

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Everything posted by z929669

  1. Thanks for posting the compares ... I recall not liking Rens so much due to some stark changes relative to vanilla for some shrines. On the other hand, some of the vanilla models and textures were hastily done or made by different artists. Like Ren's, JS Shrines takes some liberties with the models rather than trying to reproduce a better vanilla look. All have their issues, but I think JS Shrines is the highest quality. I just wish the models were a bit closer to vanilla. Shrine of Stendarr is the biggest offender, but overall, it's still the best overall, IMO.
  2. Nicely done. I agree that we need to drop the Glorious Scaffolding travesty. Cleverchaff is good and maybe the best worn wood look, but I do think the SMIM/SRO are the closest to vanilla.
  3. The vanilla lacks our lighting, so it's not a fair compare really. I like the SMIM (last screen from Greg's compare). Also, Check our SMIM instructions. We are using Dungeons/Glorious Scaffolding, so I have no idea what Greg's middle image is. It should be same as last image: doh ... in that case, yes, we should remove that option. @Mousetick Do you mind adding the SMIM screen without this option? option 3 is superior and looks good to me. SMIM without Dungeons/Glorious
  4. Just copy without going into edit mode. Looks like you are also getting the background, which isn't good. Test with quote from Greg's: Yep, that's nice. Test copy from edit mode: Discussion topic: PasteModNameAndURL by PasteAuthor Wiki Link Hmmm, what browser are you guys using? I am using Waterfox (FF variant) without issue.
  5. OK, sounds good. I will remove that instruction
  6. Discussion topic: Superior Lore-Friendly Hair - HD textures by Pskyrimaguas Wiki Link
  7. Discussion topic: Skyrim Redesigned WIP by Dracomies Wiki Link
  8. Discussion topic: Retexture for Soup by quilb Wiki Link
  9. Discussion topic: Retexture for Bread - Hearthfire by quilb Wiki Link
  10. Discussion topic: Realistic wolf howls by kove400 Wiki Link
  11. Discussion topic: Nightingale Prime HD by AncientVampire and ZeroFrost Wiki Link
  12. Discussion topic: N-R HD Display Case by Kobayashi345 Wiki Link
  13. Discussion topic: HD Misc by PasteAuthor(s) Wiki Link
  14. Discussion topic: HD Dark brotherhood door by KinderBueno Wiki Link
  15. Discussion topic: EASIER LOCKPICKING - Without Cheating - Nordic Retexture by Gamwich Wiki Link
  16. Discussion topic: aMidianBorn stormcloak officer armour by CaBaL120 Wiki Link
  17. Discussion topic: aMidianBorn imperial light and studded by CaBaL120 Wiki Link
  18. Is there an easier way to create forum mod topics?
  19. Discussion topic: Dynamic Distant Objects LOD - DynDOLOD by sheson et al. Wiki Link DynDOLOD Support Topic
  20. Although I think it's very clear, it obviously isn't. That link takes you to the nexus archived download which they have hidden from the archive list. No other mod page admins get such special treatment that I know of. EDIT: I added the link to the text to make it impossible to miss.
  21. I updated the wiki instructions to merge the "Aspens Ablaze - No Interior Modifications" Optional File
  22. Updated wiki instructions to merge the "Aspens Ablaze - No Interior Modifications" Optional File. This will hopefully improve compatibility with RS and alleviate some added patching for that. EDIT: I created a version of the "Aspens Ablaze - No Interior Modifications" plugin for the DynDOLOD add-on, so merging the "Aspens Ablaze - No Interior Modifications" Optional File from the main mod is probably redundant. I will leave this instruction there for anyone who isn't going to generate DynDOLOD.
  23. I really wish Mindflux would work on this mod and resist posting an update until he is finished. I realize that sometimes one needs to update in response to user feedback, but there have been about 30 updates to this mod in 3 months. Geesh.
  24. I didn't know vanilla had green stains on it. that's why. This is also why I suggest that we always have the vanilla context in screen compares. And using in-game screens rather than raw-texture screens. Otherwise, I will always draw from reality for context (and risk being totally incorrect).
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