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z929669

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Everything posted by z929669

  1. Discussion topic: Reading Is Good (SKSE) by Parapets Wiki Link I feel like @Mousetick or someone else previously recommended this, but I couldn't find it. It looks like an immersion winner to me.
  2. OK, so you think this one should win over everything but Skyrim - A Mountainous Experience? .. or keep this in patches and hide both of those mod's conflicts in THIS mod?
  3. I forgot about those. I just looked and am wondering about Skyrim Landscape and Water Fixes now ... Moving it just after MM in Foundation seems like a winner if that's the case
  4. I haven't looked at conflicts yet, but I would think that this mods changes are usually wanted over others. I've had it in patches all this time
  5. Well, we didn't, but I suppose we do for Ice Skating Fixed for Real
  6. Dropped for 2.1.0 in favor of At Your own Pace
  7. Dropped for 2.1.0 in favor of At Your own Pace
  8. Marking accepted (Tech made changes to dev patch, so he votes yes implititly)
  9. I vote to drop this mod in 2.1.0, since we are disabling the XP32 plugin
  10. Good work all involved. I agree. Installing the alphabetically in Character Appearance works perfectly, it seems.
  11. I vote to drop this mod in 2.1.0, since we are disabling the XP32 plugin
  12. I vote to drop this mod in 2.1.0, since we are disabling the XP32 plugin
  13. The only way I could test it was to tick off a wolf on the tundra and have him chase me. With the settings we have, you can see the wolf trampling down the grass as he runs after you. I did the same with the giant, but he had no impact I also had no impact in first person mode looking at my feet and behind me. The grass should leave a trail behind whatever trampled the grass for a short time. The point is that it works consistently for all but PC and large creatures like mammoths, giants, and dragons in my XP. It's supposed to work fo rthe PC if you have shoes, but it didn't seem to work for me with the default shoes for the Prisoner.
  14. Yeah, you did say that, but I see that you have been doing a lot on the forums and working on patches, so seemed to me that you were back in action. Sort of like you post on nexus Bellyache's mod about not updating again and then adding the normals FOMOD option just two hours later At any rate, this is what I mean:
  15. Ditto, and I think this is the way to go until we have reason not to. Marked accepted
  16. Agree Installing this without hiding files so that this overrides DynDOLOD Resources window pane is preferable, IMO Marking accepted with notes to these effects in the OP.
  17. No, that's not it, because it works for me. Just not my PC. Wolves trigger it fine. Besides, it only works in loaded cells. You need to have the latest ENB and optional INI installed. See the WIP dev archive (Heavy only)
  18. That screen looks much better ... I would test threshold of 164 or so, but keep in mind that your aspens and other deciduous trees may not look so good if you go too high. You may want to try increasing direct lighting a bit and lowering ambient for Tree and HD Tree in TexGen to fine tune for consistency ... just a tad from defaults though. Maybe +10/-10, respectively. I have yet to fine tune this myself but was going to test that. Any of the EVT flavors from the latest version should look good. Custom Trees uses lush meshes, but some texture variants may not play so nicely in LOD without more aggressive tweaks. I forget which ones offhand. The Step ENB works nicely without making drastic changes. All the benefits of ENB without the crazy stuff. I will be pushing out an update of this though at next release of the guide, and it fixes many things, including the dark faces. You can use these tweaks for that: [SUBSURFACESCATTERING] IgnoreWeatherSystem=false IgnoreWeatherSystemInterior=false Amount=0.5 AmountInterior=0.5 EnableOldSSS=false EnableSeparateInteriorParameters=true EpidermalAmount=1.5 EpidermalAmountInterior=1.2 EpidermalDiffuseSaturation=0.15 EpidermalDiffuseSaturationInterior=0.05 EpidermalMix=0.1 EpidermalMixInterior=0.05 Quality=1.0 Radius=5.0 RadiusInterior=3.0 SubdermalAmount=1.0 SubdermalAmountInterior=1.0 SubdermalDiffuseSaturation=0.85 SubdermalDiffuseSaturationInterior=0.85 SubdermalMix=0.05 SubdermalMixInterior=0.02 SubdermalPhase=0.0 SubdermalPhaseInterior=0.0 SubdermalTranslucency=0.5 SubdermalTranslucencyInterior=0.5 SurfaceBrightness=1.6 SurfaceBrightnessInterior=1.1
  19. It should, but we need to think about this mod and XPM+Nemesis mods. If we only use the XP32 meshes, need to see if this mod is still relevant. I use FP, so it matters little to me.
  20. Dropping as of 2.1.0 in favor of the revamped version.
  21. I will check it out. I also don't get much from Crash logger in terms of definitive clues.
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