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Everything posted by CorneliusC
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ACCEPTED Wiseman303's Trap Fixes (by wiseman303)
CorneliusC replied to Livnthedream's topic in Skyrim LE Mods
New Version (2.0) is now compatible with WM Flora Fixes and the esp now merges into the Bashed Patch. (Edit: Current version (2.0b) adds a "Non-Merge" bash tag to prevent deactivation of the plugin.) -
ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
CorneliusC replied to EssArrBee's topic in Skyrim LE Mods
With 3.40 and all subsequent versions the author removed several animations, so there is no more conflict with Better Turn Animations. (The final version, 3.49 in combination with FNIS 6.02 and the latest RaceMenu works perfect, and without "Closer Quivers") -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
CorneliusC replied to darkside's topic in Skyrim LE Mods
Might also be worth mentioning here, the latest update 1.11 now removes the need for "Ragdoll Paralysis" (paralyze.esp). (Already implemented in "Skyrim Revisited"). -
Thank you very much for the beta patches. I noticed that the (extended) patch lists "Immersive Citizens - CRF patch" as a master (which can be sorted away by cleaning masters). Is this something to worry about?
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I figured (MLU patches also rely on two of these eps). Thanks for checking on it.
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ACCEPTED Thieves Guild Requirements (by kryptopyr)
CorneliusC replied to stoppingby4now's topic in Skyrim LE Mods
The default for pickpocketing actually is 25 with this mod. I think there are multiple variants of playing a rogue character without pickpocketing involved, so personally i always drop this value to 5 (just to fulfill a certain obligation to the thieves guild). -
Thank you for these compares. I personally like the new Draugr better than the ones from Book of Silence. (You all will have probably already tested the Performance Textures by Gamwich, which also have 2k Draugr and Troll Retextures?)
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Thank you for the answer. So i'll disregard the LOOT rules for the MLU patches in my case. Thanks also for testing the Warmonger-Merge.
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Still playing with "Deleveled Loot" and it's fantastic. If i may ask two questions: Do the LOOT rules for "MLU patches merged" still apply if i don't use neither Ordinator and its patches nor the CACO patch from MLU (i am having CACO completely overriding MLU's changes to ingredients) Can i merge the three esps from "Warmonger Armory" and would this merge still be recognized by your patches? (Could this be done by changing the esp-name in the file header of the patch?) Thank you.
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ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
CorneliusC replied to EssArrBee's topic in Skyrim LE Mods
With the latest version (3.31, which is also dependent on FNIS 6) and more animations added, there are some conflicts with Better Turn Animations (if using this with STEP). (For lack of better knowledge i moved XPMSE into the category "Animations & Effects", overwriting (28 of 45 files in) Better Turn Animations, finally decided to disable BTA altogether). -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
CorneliusC replied to darkside's topic in Skyrim LE Mods
As far as i can see in my game (with "Clams Drop Pearls" uninstalled), CACO lets you harvest both pearls (and rarer black pearls) from clams. -
I have the same occurrence as well with MO 1.3.11. Tried deleting the lines once, but they respawned. "Force Game Files" is enabled and for whatever reason "Automatic Archive Invalidation" in Profiles is not. Should i turn this on and try again deleting both lines from the .ini? (Edit: I just re-read the parts of the MO Guide about Archive Invalidation. The reason i didn't check this was because i (when initially setting up MO) clicked "Backdate BSAs", but i haven't touched this button after upgrading to 1.3.11)
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Just implemented Warmonger Leveled Lists and your patch. Thank you again for updating. What i like about Warmonger so far is that it adds just the right amount of additions, all staying close to the vanilla concepts. I am looking forward seeing this in game.
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Sorry if i was being confusing. Yes, i meant the script, and i applied it exactly like that, overwriting the bashed patch. So it's all good. And since i don't use neither Ordinator nor OBIS, i'll leave MLU just where LOOT puts it. Thank you both...
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Thank you very much for the updates. I finished my new install yesterday and finally started playing again. A few minor questions—please tell me if there is anything wrong. With Warmonger (since it was nowhere mentioned) i just assumed not to use the optional leveled list file of that mod? Sorted with LOOT, MLU and its merged patches are now somewhere in the middle of my load order (and also not contiguous), while the author suggests to place these right at the end above Scarcity. Should i trust LOOT? Is this being mediated by the MMO merged patches (which are just above Scarcity)? I also applied the automation script to the bashed patch, but saved it into the bashed patch and not as new bashed patch patch?
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That is fantastic news and very much appreciated. Thank you.
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Thank you for the reply. I was just looking at LWE in TES5Edit, there are four entries in the section "Leveled Item", that add the mentioned "Ancient Nord Dagger" to the Draugr, all entries beginning with "LItemDraugr...". Also there are some conflicts with CCO in the "Global" section (CCO 1.7beta), not quite sure what to do with them, as i said, i am quite new to this. I will definitely take a look at Mr. Robot, just from the title it always sounded to me like comedy.
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Thank you. I must have scrolled past this link so many times on CCOR's page. Definitely added to my understanding of the topic. Still could be some time though before i feel confident enough to try the script myself.
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The link is correct. Please read https://forum.step-project.com/topic/6636-step-optimized-vanilla-textures-by-z929669/
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I'd very much like to start a new playthrough (again—never finished the game once) with adding "Deleveled Loot" on top of a (slightly downsized) STEP Extended installation. I apologize if the following questions were already answered somewhere else or seem silly. I'd like to install the whole basics of the pack without "Inns and Taverns" and as for the "Equipment" optionals i would love to use "Lore Weapon Expansion" and "Warmonger Armory". While LWE already has built in support for CCO (albeit missing breakdown recipes) there is one issue with a certain dagger equipped by Draugr which essentially renders them inert and passive and therefore breaking immersion. https://forums.nexusmods.com/index.php?/topic/1154281-lore-weapon-expansion/?p=27036984 As the author suggested to edit this in the orginal esp, i am a bit hesitant about this. Can this be done in the bashed patch also? (with the disadvantage of doing it every time when rebuilding the patch) Also, sadly, for "Warmonger", there doesn't seem to be any support for WAF and CCO (also stated by the author). I am not sure if i could do this myself and where to start (i am just starting to learn the basics of TES5Edit). Is this something you are by any chance planning to do? Thank you and thank you also for this fantastic concept of modularity of these packs and for maintaining all these patches.
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DROPPED Lepidoptera Of Skyrim (by Impulseman45)
CorneliusC replied to kryptopyr's topic in Skyrim LE Mods
Beautiful! The author suggested to install after "Critter Fixes" to overwrite. In relation to STEP, i should also reinstall "Critter Fixes" without the "Monarch Wing Fix" and "101 Bugs Support" optionals? (and obviously deactivating "101 Bugs", which i only used as a texture replacer).- 34 replies
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DROPPED Mage Outfit Texture Overhaul by (Rafuel and Alexandriel)
CorneliusC replied to TechAngel85's topic in Skyrim LE Mods
Sorry then for any hasty commentary by me. I think i am going to have a look at the robes again ingame.- 47 replies
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- SKYRIMLE
- 06-models and textures
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(and 2 more)
Tagged with:
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DROPPED Mage Outfit Texture Overhaul by (Rafuel and Alexandriel)
CorneliusC replied to TechAngel85's topic in Skyrim LE Mods
The robes look beautiful. Although i find the idea of color-coding magicka level a bit silly and impractical (for such a small school). Also i wouldn't want to go outside in a robe coloring me a novice (thus making me even more a target)- 47 replies
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- SKYRIMLE
- 06-models and textures
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(and 2 more)
Tagged with:
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Yesterday i walked into Arthmoore's Kynesgrove for the first time, all additions seamlessly integrated, no noticeable fps loss and most of all the impression that it has always been (or should have been) like this (same impression i had with parts of CRF and BOYD also). Without having a comparison to ETaC this is now an essential mod for me.

