
TirigonX
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Everything posted by TirigonX
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SKYRIMLE Real Shelter - Full Release (by Robinsage)
TirigonX replied to EssArrBee's topic in Skyrim LE Mods
Since there seems to be some confusion about what the patcher does: The patcher only makes it so that you don't get a visually different weather when stepping under a shelter. Because technically Real Shelter forces the game to change the weather type whenever you go under a shelter. It's the same weather type, just without the on-screen rain/snow effect. The patcher scans your load order for wheather changing mods and makes sure that all weather characteristics (brightness, fog, clouds etc.) look exactly the same to minimize the transition. The patcher does not add shelters to structures added by mods. All shelters are handplaced and require seperate patches for mods that add buildings. -
Why? immersive citizens has a patch for Open Cities.
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Skyrim Revisited Pre-Release Feedback
TirigonX replied to Neovalen's topic in Skyrim Revisited (retired)
I can confirm this. I renamed Skyrim - HD01.bsa to Skyrim - Textures.bsa. (tony971 actually mentions this procedure in one of the stickied posts in the Nexus comments section.) Then I ran DynDOLOD TexGen and got loads of these "*.dds not found" errors. Apparantly DynDOLOD only recognizes the files in Skyrim - HD01.bsa (which is now renamed to Skyrim - Textures.bsa) but it doesn't recognize any textures that are in Skyrim - HD02.bsa. I have MO managing the bsa files. If you don't rename the file it will work, but I assume in that case DynDOLOD won't use any textures from the optimized HD packs. It will only use the original Skyrim -Textures.bsa (and of course any textures from other mods which are loaded properly) -
Sorry, I wasn't implying anything. It was just a curious question, because Darth_mathias mentioned a non steam version which doesn't exist to my knowledge.
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Skyrim Revisited Pre-Release Feedback
TirigonX replied to Neovalen's topic in Skyrim Revisited (retired)
Does DynDOLOD recognize bsa files that aren't associated with an esp/esm? I think there was some kind of issue a long time ago, but I don't know if that's still the case. -
I wonder how one can have a (legal) non Steam version? Isn't the pc version of Skyrim Steam exclusive? Even if you buy a physical copy it still needs to be activated on Steam if I'm not mistaken.
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
TirigonX replied to darkside's topic in Skyrim LE Mods
Ragdoll Paralysis is already included in caco. You can disable Paralyze.esp -
SRLE Extended Mod Suggestions
TirigonX replied to Darth_mathias's topic in Skyrim Revisited (retired)
Vivid landscapes already covers it and I don't think it will match the other vivid textures. -
Awful shadows after tweaking my inis for better performance
TirigonX replied to Pandore's question in General Skyrim LE Support
The lower you set iShadowMapResolution, the more pixelated shadows will get. And vanilla shadows are even at a setting of 4096 quite pixelated, especially character shadows. That's why I wouldn't want to play Skyrim without at least a minimum enb setup which fixes shadows. With iShadowMapResolution =1024 you have to make shadows more blurry. Open enbseries.ini, search for [sHADOW] and increase the values for: ShadowBlurRange ShadowBlurRangeInterior However, the higher you set those values, the less distinct shadows will be. So you'll have to find a balance that suits you. -
Skyrim Revisited Pre-Release Feedback
TirigonX replied to Neovalen's topic in Skyrim Revisited (retired)
What do you mean? CACO_AlternateNames.esp and CACO_CoinReplacer_Patch.esp are two different plugins. The first one isn't used in SRLE, the second one is. -
Hearthfire extended error after sorting masters
TirigonX replied to Ogham's question in General Skyrim LE Support
Oh god, do not change masters in the fileheader manually. That will cause huge trouble since the FormID's of the records won't be updated. If you check the plugin for errors in Tes5Edit after manually sorting it's masters you'll get tons of errors. Only use Tes5Edit 'Sort masters' option. I know that this will not work in case of Hearthfire Extended. I asked about that here a while back but even zilav couldn't help. So it would be best to leave that plugin alone. -
GUIDE General Oblivion Support
TirigonX replied to hishutup's question in Guide Support & Bug Reports
The Shivering Isles esp is just a dummy file to enable the bsa files. There's nothing to clean ;)- 459 replies
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Skyrim Revisited Pre-Release Feedback
TirigonX replied to Neovalen's topic in Skyrim Revisited (retired)
Pretendeavor is right, you have to put the files into meshes/prometheus/architecture/statuessnow/. Otherwise it doesn't match the file structure of NSUTR -
Hi, is it possible to change multiple entries within the same leveled list? Here's what I'm trying to do: Change the levels of all entries in this leveled list: https://imgur.com/9LFtai4. I want to change 7 into 20, 9 into 22 and 11 into 25. (to make this mod consistent with WAFR's changes to leveled lists.) I tried Quick Change and used the Replace function. In the <path> field I entered: Leveled List Entries\Leveled List Entry\LVLO\Level. In the <find> field I entered 7 and in the <replace> field I entered 20. Reapeating the process will turn both 7 in that list into 20. problem: Apparantly this only works if the script finds an entry on the top of the list. Once the entries for level 7 are changed, I can't change the other entries. When I try to replace 9 with 22 I get this error message: !Couldn't find value at path: <Path>Leveled List Entries\Leveled List Entry\LVLO\Level on SublistEnchOrcishBattleAxeFrost Any suggestions?
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You didn't say anything about the mod itself though. It's possible that the author of this mod didn't know about the other mods. And if he did maybe it wasn't exactly what he wanted so he made his own version. Nothing wrong with that.
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You always find something to complain about don't you? :P
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pack A Real Explorer's Guide to Skyrim
TirigonX replied to CJ2311's topic in Step Skyrim LE Packs (retired)
No offense, but I don't agree with your third reason. Imm. Citizens is not incompatible with half of the guide's mods. It's actually only a few. For Cutting Room Floor, Realistic Room Rental and Provincial Courier Service patches are already included in Imm. Cititzen. JK's Cities can be replaced with JK's Cities Lite which is a good idea anyway if you want a good frame rate in cities. And regarding ETAC compatibility someone would really need to pinpoint what exactly the issues are. I've tested the latest version of ETAC and didn't see any oddities. NPCs are using new behaviours, routines and dialogues from Imm. Citizens and also interact with objects added by ETAC. Just wanted to point that out, your other two reasons are more than understandable and I can't blame you at all for this. Real life should always take precedence. Thank you for all the work you've put into this! -
pack A Real Explorer's Guide to Skyrim
TirigonX replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Realistic Room Rental does not work well with Relighting Skyrim (No-JIT version), which is part of STEP Core. Lights are turning on and off when walking through inns. I think a patch is needed. -
pack A Real Explorer's Guide to Skyrim
TirigonX replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Actually the ETAC CRF patches don't even need USLEEP. You can get rid of that dependancy by loading them in Tes5Edit, right click the plugin and select 'Clean masters'. It still requires you to (temporarily) install USLEEP, otherwise loading them in Tes5edit fails. Once the masters are cleaned you can remove USLEEP from your load order. -
pack A Real Explorer's Guide to Skyrim
TirigonX replied to CJ2311's topic in Step Skyrim LE Packs (retired)
STEP hasn't been updated for USLEEP, but will be soon I guess. Also where does it tell you to delete Cutting Room Floor? -
pack A Real Explorer's Guide to Skyrim
TirigonX replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I don't understand that. What esps are they referring to? -
Mesh problem - SMIM's smeltermarker.nif causes flashing with ENB
TirigonX replied to darkside's question in General Skyrim LE Support
SMIM changes the texture paths inside the mesh to point to SMIM's own smelter textures. So if you hide the mesh, smelter will have the vanilla look. Definitely better than these annoying flashes though. -
Skyrim Revisited Pre-Release Feedback
TirigonX replied to Neovalen's topic in Skyrim Revisited (retired)
Not if the files are inside a bsa though. In that case you've to install the mod first.