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GrantSP

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Everything posted by GrantSP

  1. Let me firstly clarify two matters: Since MO has passed all the game files on to the game engine and you have been playing the game for a period of time, this is not an issue with MO, hence the reason why I have moved it to the 'General' forum. Using Papyrus logs to try and diagnose a CTD is a pointless exercise. The Papyrus engine is still running when the logs are generated and therefore cannot be used to see what is causing a CTD, your best option is to disable logging as they will not assist you and may in fact place a small overhead on your game.
  2. If you open the 'Information' dialogue for any mod in MO's left pane and then open the 'Filetree' tab, all the files are shown in the same structure as found in the "Data" folder. From there you can invoke the context menu, with right-click, and rename them from there. Be sure to read through the MO manual either via MO's help menu or simply navigating to it from your browser.
  3. Chapter 2.A. LOOT Sorting & Patches describes the already compiled patches the STEP guide has created, therefore there is no need to manually create any yourself, if your install strictly follows the guideline for either Core or Extended.
  4. Two different installs for the same game? No. The registry is used to store installation variables and these will reflect the last installation. Two different MO installs for the game(s) in question? Sure, why not. Quite a few of the users here in STEP use this method and swear by it.
  5. Do you have a reference # for the specific update?
  6. The only issue I had, that I can remember properly, was my initial copy of FO3 was on a DVD and Windows10 refused to recognise the DRM code on it, switched to my Steam version and all went fine. Your last post seems to indicate that you're using a Steam version so that's probably not the same thing I saw. I have read though about major graphics driver issues though that may be the cause. Sorry can't recall where I read those. EDIT: @Audley ninja'd me and looks like the issues I was mentioning, he's also heard of.
  7. For the actual running and playing of the game: no need to have it in 'Data'. MO is already providing that file in your "Cleaned" mod. The instruction to restore a copy is to prevent Steam from constantly telling you there is a missing file whenever you perform a verification.
  8. There is an oddity with how xEdit saves files when run from inside MO. Some users never see this issue and some do, we haven't been able to pinpoint exactly what are the parameters on each system to trigger this behaviour. Having said that, you have done nothing wrong, everything will work exactly as expected. If you wish to have the original Update.ESM restored to 'Data' there are two methods at your disposal. Simply do a cache verification using Steam and ALL original files will be restored Search your MO 'Mods' folder for a backup of Update.ESM, it will have a timestamp added to it like this: Update.esm.backup.2016_06_24_14_08_29All of this is also explained in the STEP guide just 2 sections before the step you are currently on. (2.B Clean the Update.esm)
  9. You need to have the folder, "Scripts", present in your installation. If you have the CK installed there would have been a file 'Scripts.rar' installed, extract that.
  10. 59 6f 75 27 72 65 20 77 65 6c 63 6f 6d 65
  11. A year!! That went way too fast. A sign I'm getting old when time passes so quickly. Nice job @DoubleYou.
  12. Welcome @Dovahkiin. Be sure to do your searches from the top level of the forum, sometimes the bit of information you are after is not in the specific sub-forum you are expecting it to be in, also change your search criteria if at first you find nothing. Many, many users have installed the same set of mods that you will be installing and the chances that you stumble upon something entirely new are not great. Having said that if you want to ask something feel free to create a new specific thread and if there are related questions to that you can tack them on later. If you haven't yet done so please read the STEP Citizenship guidelines (link at the bottom right of every page), this will help you structure your questions and some common obstacles will also be explained.
  13. Hmm... could be FNV. I too am confused why that game engine breaks at that limit. Not worried too much though, at least not enough worried to find out a definitive reason.
  14. Although @Neo recommends extracting BSAs in his guides, I see no practical reason to do so, in fact many advanced modders such as @Arthmoor argue against it.
  15. The limit that @Hishutup is alluding to is only applicable to plugins (ESPs), you can safely have any number of mods installed. Different games manage to reach the limit differently, Skyrim is around the 254 mark whereas Fallout3 is much less, around 140 for most users.
  16. The MO wiki has all the information you need. Take note of the FAQ about 15 questions down.
  17. Done.
  18. Changed those two references to point to USLEEP, which is what is used now.
  19. Doing a bit of research on this and I think it comes down to this fact: loading screens are not called from custom BSAs, unless they have an accompanying plugin to call them. I can find no other loading screen replacement mod for any Bethesda game that uses BSAs unless it also uses a plugin. The BSA you created is formatted correctly and it is shown by MO to be correct but the actual game refuses to recognise it. So as far as I can see your options are: Create a plugin to call it. - Not a very good idea as plugin count is too important to waste it on something as sminor as this. Provide them as loose files - Best option. The size of the download is negligible and the game doesn't suffer from having loose files, especially since MO maintains a clean 'Data' folder anyway.
  20. Welcome to STEP @aka_sektor. Is the BSA packaged correctly? Can you access the files inside when used without MO? Examine the 'Data' tab in MO and see if that BSA is providing the files you expect it to. Each file will have the name of the providing mod listed in the second column and if more than one mod provides it it will be listed in red and the tooltip will show the losing mods. Perhaps you may be able to provide a coopy of the BSA so we can examine if there are any issues with its creation?
  21. Following the discussion on the SKGE page in Nexus a comment was made about our suggestions for certain settings and this wiki page was mentioned. The user said that: is incorrect as the ENBoost features will still be loaded and ENBhost will still be found active in the list of running processes. This page says that ENBoost is enabled/disabled with: ReduceSystemMemoryUsage=(false, true) Perhaps its time for a check of all the ENB references and make changes to ALL our wiki pages as it seems we are conflicted in our recommendations.
  22. I don't know why your game isn't seeing the changes. I just now installed 'Windows' and did a couple of tests... definitely being used in game. You'll need to fix your manual install of 'Tombstones', you should ensure the fomod script is called when you double-click the download in the "Downloads" tab, if it doesn't then there is an issue somewhere that will need to be addressed.
  23. You look to have installed the "Gory" version of RUSTIC Dragon Corpse as that mod supplies 4 files, if you wish you can rename the mod in the left pane to reflect this. That way you will know at a glance which version you have. According to the screenshot this mod is supplying the files to Skyrim. How did you install the 'Monuments and Tombstones' mod? Even if you disable MO's FOMOD installer the external one will be used and the fomod script will take care of the installation choices. There should be no 'fomod' folder in your installation for ANY mod that uses a fomod. From looking at the screenshot it appears you have just unzipped the archive from Nexus into the game directory. As for RUSTIC Windows, they too appear to be winning the conflict and there is no need for further action.
  24. Thanks, I haven't been keeping track of the MO2 status too closely as I have no games that need it and it is also moving a lot slower (the development that is) than MO, thus not much need to always be on the watch. What ever you decide I'm show will work, just curiosity came over me and I had to ask.
  25. The guide is just a wiki page and anyone with a STEP account may edit it. If there are substantial edits to be made you may consider using a text editor to format your code then just paste that in rather than working in the editing window. Just in case anything odd happens with the site.
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