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Redferne

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Everything posted by Redferne

  1. Just create it.
  2. Congrats on the new version But io think there was a problem when you upload the patch, because I can't find the patch for NoSnow under the Roof Edit: My bad I was looking in the wrong patch
  3. Keep calm, it is an alpha and the LOD files aren't ready yet hence the comment about the uGrids. Because with such a high uGrids, LOD became somehow irrelevent. You don't need to use uGrids at 15.
  4. Well actually the regular BOSS is going to be update to version 2.2 and it has his masterlist updated while BOSS 2.1.1 is frozen.
  5. It is still missing texture. You might be doing something wrong while installing them. :confused:
  6. They are different. It offers different levels of optimisation. The highest quality is still a little lower than the optimized version from SR:LE but it does wonders on any config with 2GB of VRAM or less.
  7. The default timescale is 20. That being said all the game is tailored around this value. So any script that needs a duration will be affected if you change the way time passes. I played with a timescale of 10 and never see any difference in quest. But I did see some strange behaviour on NPC like a store opened after 9pm. Usually a reload of the game fixed the problem. So it is possible it might not be related. But I never had the problem on the default timescale. In the end I prefer the original timescale, it allows me to see different time of day on short playtime session.
  8. To be honest I also used the guide you mentioned and I could have swear it changed everything. Then I read the the guide I mentioned, did the cleaning it suggested in my inis and nothing changed ::
  9. Those setting are mostly useless and your papyrus can actually create bugs. See here.
  10. Well some treebranches are 4096x2048, juniper is 2048x2048 but apparently most of them are 1024 like all the normals. It is easy to see with the size of the file. Less than 2MB it probably 1k, less than 6MB 2k and over more than 2k.
  11. Yes 2k grass can be very taxing especially if you use things like lush grass.
  12. Open a file in Xnview or other image viewer, right click -> properties and tell us :) I know that it varies from 1k to 4k.
  13. For the TES5Edit Skyrim cleaned ESP you should put them in a "Cleaned ESP" folder because them won't change anytime soon. For the rest I usually left them here because they are regenerated so often it's a hassle to move them every time even if it is the proper way to do it especially if you use different profiles.
  14. You have to launch your SR Conflict Resolution.esp everytime you want to add something to it. When you leave TESVEdit remember to check SR Conflict Resolution.esp otherwise it won't save your changes. To add something in the SR CR when you launch TESVEdit just to check the mod's esp that are conflicting and your SR Conflict Resolution.esp Another tip, in the right panel right click anywhere en check "Hide no conflict rows". It will only show you the conflicting information. You might want to try the previous Skyrim Revisited guide. The instructions for resolving conflicts were much more detailed. That's where I learnt
  15. I think it's white because of the lighting, in this case it might be purple as suggested by the shadow of the rock. I suggested DSI because I had the problem with it previously and because by the screenshot it seems to be a fire decal missing or at least fire related.
  16. I'm not sure I understand your problem but I'll give it a try. First you have to find in the left panel Block 1 > Sub-Block 2 > 0001525D HoneystrandGrove01 but not in Skyrim ESM but in ELE - Interior Linghting.esp Once you found it select it and now go to the right panel. Right click on [88] ELE - Interior Linghting.esp and choose copy as override into... and select SR Conflict Resolution.esp or new esp if you haven't created it already. Then you will have to find DATA - Flags and XCCM - Sky/Weather in Skyrim.esm (still in the right panel) and drag and drop into SR Conflict Resolution.esp Hope that helps
  17. I had this problem once. I reinstalled Deadly Spell Impact and it solved the problem.
  18. I think if you launched WB outside of MO and created a bash patch, when you launch WB from MO it will use the patch you created outside of MO. Make a backup of your bash patch from your Skyrim folder and delete it. Then run WB from MO and the patch should appear in the Overwrite folder.
  19. Ah I see that BOSS Masterlist is updated again, good. Ok so no worries, keep calm and carry on
  20. Yes, I know that master order won't ruin my game but the actual order of both mod might. Well may be not "ruin" for those two but actually the real question was more to know if Skyrim Sewers should be load before CRF and let CRF override Skyrim Sewers. I'm not a TESVEdit expert but I tried to see where are the conflict and it was behind my comprehension since it involves mostly navmeshes. So yeah I was wondering ::
  21. While I'm here I have another question: In REGS Patch - Cities esp, CRF is after Skyrim Sewers as a master. Is it intended? Arthmoor says in the description of the mod to load it very early, so I'm wondering if I should modify my load order to place Skyrim Sewers before CRF.
  22. I'm still continuing to add mods from the pack and I just wanted to tell that there is no BSA for Amber Guard. You might want to modify the description :)
  23. You can optimize a texture without reducing its size by just changing its compression format.
  24. For me disabling the DoF give me around +5 FPS.
  25. Actually neither do I. But on the different guides I read they all say to disable the in game functionality and use the ENB one because otherwise you will have two screenshot taken :)
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