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Redferne

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Everything posted by Redferne

  1. Yes and after using MO for almost 4 years, it is painful to go back to NMM...
  2. Ah... That means I'll have to reinstall them ::
  3. Expired the author of EFF says on his page that the existing patch are not compatible with the latest version of EFF. I'm wondering why Neovalen still have them in the guide. As for Simple Multiple Followers I never had any issue with it when I used it.
  4. Well even on better PC, those little rocks look pretty horrible so I'm very happy to get rid of them.
  5. It works fine. I tested it this yesterday, it's easy to do and even Arthmoor said it was ok as long as you don't forget to put back the unmodified esp.
  6. From your description I think they are lupin.
  7. I'm having the same kind of issue. If I don't use the unsafe hack I have a lot of stuttering and freezes. But to use it I have to be very careful to not use all the VRAM on my CG because then I crash, obviously since I don't have the memory management from the ENB. I have a 770 with 4GB VRAM. I tried probably every settings in enbseries.ini and some do reduce the stuttering but the freezes stayed. Optimizing the textures also helped a lot. In the end it's mostly my fault for using too much and too big (and sometimes not optimized) textures mods.
  8. There are already multiple topics about this. Like this one: https://forum.step-project.com/topic/6437-microsoft-visual-c-runtime-library-error-constantly/?hl=+runtime%20+error And many more when using the search function.
  9. Indeed, my bad I thought I read "skyrim saves load faster"... I need less modding and more sleep :confused:
  10. No it won't change anything. Once you hit "Run" in MO the virtual folder is done and the game doesn't know the difference.
  11. Hi Pfuscher, I personally have some of your work in my modded Skyrim but I guess if they are not in STEP is because of 4k And what TechAngel85 said too.
  12. I personally prefer the variant 1 of his previous work. Much closer to vanilla. https://www.nexusmods.com/skyrim/mods/34494/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D34494&pUp=1
  13. Not at all, it was near Riverwood just after the bridge to Whiterun on a character that has never been to Dawnguard.
  14. I had the problem once. The only way I found to get rid of it, was to delete the saves until I found one without the problem. In the end it was such a setback that I started a new character. I still don't know where it came from and I'm still not sure if what I did was right. You might also want to allocate more space to your swap file or update your drivers. I was also toying with those when the problem disappeared. One thing I'm sure of is, on a new character with the same mods, I did not encounter the crash anymore on a place I had it 100% of time with the other character.
  15. You can also reorder it as suggested if the message is bugging you.
  16. I had the same kind of problem during my installation of FNV. I solved it by putting no argument at all in MO. Take a look here: https://forum.step-project.com/topic/6228-fnv-4gb-mo-and-nothing-happens/
  17. Ok I managed to make it work but it goes against everything said in the guide and on the mod page (well not really actually but the wording is confusing). I launched it without any argument and it worked... I put d3d9.dll in the exes folder (which I didn't have before that) and the ENB loaded correctly. It might be worth noting in the guide to try with no argument first and then add them if necessary. Thanks all for your help :)
  18. It was a long shot... No change.
  19. As for FNV4GB with or without an ENB has the same result, no mod loaded. Without an ENB I can't load my save with NVSE launcher.
  20. Still doesn't work... I deleted the falloutnv folder from my games and everything at the root of the Fallout New Vegas folder (just the files not the folders) and verified cache integrity. Used the launcher and then I tried the following: I tried with only DARNUI and the official DLC and it doesn't work either. It's like if launching the game with FNV4GB through MO didn't launched MO. If I launch the game through MO with the launcher it can load a save but of course I have plenty of mod saying they need NVSE. If I launch the game through MO with NVSE it crashes while loading the save. If I launch the game through MO with NVSE and with an ENB it can load the save (and the game looks really nice ^^). If I launch the game through MO with FNV4GB it load the save but no mod are loaded. W.T.F.??!!
  21. Yes already tried that. I made a new topic there: https://forum.step-project.com/topic/6228-fnv-4gb-mo-and-nothing-happens/
  22. @Audley: Already tried the "verification integrity" but I'll try it again with all the ini generation. @hishutup: I have exactly the same thing except the argument where I have: -SteamAppID 22490 -laaexe .FalloutMO.exe I'm at work now so I'll test your suggestions later. Thanks again.
  23. Good morning all, thanks for the help. In MO as parameter for FNV4GB I have -SteamAppID 22490 -laaexe .FalloutMO.exe I did hide the BSA after extracting them and I don't have Mission Mojave Ultimate Edition installed. Here is the root of my FNV folder:
  24. Yes, Windows 7 64bits, latest Nvidia drivers, MO is 1.2.14
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