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Redferne

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Everything posted by Redferne

  1. With this setting you will have a perk at lvl2 and a perk every two level (4, 6, etc).
  2. Edit: sorry I don't know about the paperclip.I think it works only if the ini's section are also in skyrimpref.ini but Tannin will certainly give you a better answer.
  3. My guess is there might be a conflict with WAF, CCF and CCO_remade.But I'd really like to be wrong :)
  4. I'm using this mod because I use a mod that makes a save when you discover a new location (it was before Sheson :) ). But now I still like to have that many map marker because when I doing a quick play session or I want to test something in a specific place I can use fast travel to save some time. I cleaned and modified the esp according to a post found in the comment: And after all that I merged all the esp. So far everything works fine. Edit: I can provide the files for testing if someone want them. I will not upload them since I don't have the author autorisation.
  5. Custom ini works great in MO. It is just that iMinGrassSize=xx only works in skyrim.ini :)It doesn't work in the MO ini editor or it doesn't work if a mod adds the little paperclip for grass size? Sent from my iPhone using Tapatalk Sorry for the late reply guys.What I meant is that particular setting has effect only in skyrim.ini not in skyrimpref.ini You can always put it skyrimpref.ini but the engine will just skip it. Some people report that putting it in the wrong ini nullify the change in the right ini. My personal struggle with GrassOnSteroid make me believe it might be true. You have to understand that parameters won't work in both ini even if the section is present in both. I modify my inis only within MO to save ma vanilla ini as clean as possible.
  6. Custom ini works great in MO. It is just that iMinGrassSize=xx only works in skyrim.ini :)
  7. It is possible, especially with RLO since it is less advanced than ELFX for example or it is just that changes are less important than the mod. It is a good mod I used it for a long time with the previous version of RLO but since 4.0 I didn't fell the need to install it again.
  8. To be honest I don't know how, but they say they do :) My guess is they modify cell or imagespace.
  9. It is unneeded with RLO, ELFX and ELE at least. I don't know for other lighting mods but probably. Those mods already do what this mod do but on their own way. If you want the settings of this mod just place it after any lighting mod, no need to create a patch.
  10. That's sound really great. I'll try it. I love the dogs in Skyrim.
  11. There is also this one HD Soul Gems which is just a retexture of the vanilla gems. It's the one I'm using.
  12. Uncheck your SR Conflict Resolution.esp and it should load properly. Unfortunately you'll have to do it again completely.
  13. One nice side effect after all my uninstallation/reinstallation, I gained 5fps in the same area the problem occurred.
  14. Skyrim uses VC++ 2010 x86 ,at least that's what is in the VCRedist folder. I started a new game and it didn't occured again in the past hour.
  15. I am using MO but I forgot I removed the HRDLC as suggested in SR:LE after optimisation. Anyway still have the problem...
  16. I uninstalled every Visual C++ redistributables I had (2005, 2008, 2010, 2012), rebooted, reinstall all the redistributables, rebooted, launch Windows update and I'm still crashing... Now I made a file check in Steam and it is downloading 4.4Gb.
  17. For me, just while playing. I was running around Riverwood and after some time the game freeze and I can't ALT-TAB. In the task manager I can see a Visual C++ Runtime Library Error window is open. I kill it and it kills Skyrim with it. I can reproduced it 100% of time. All right from what I gather this morning in internet the most common solution is to use a registry cleaner and hopping it will fix the problem... The other solution is to uninstall any Visual Redistributable and reinstall them. I'm at work now so I won't be able to test those for the moment.
  18. I have the exact same problem and was about to post. I search in Google and no answer found resolved the problem. If someone has a solution it will be greatly appreciated.
  19. That is indeed expected behaviour. Boris says though that with regards to reservedmemory, setting it too high reduces stutter but may also increase the chance for CTDs. So one should start with 64, see if it stutters. If it does, increase to 128, 256 etc. until stutter stop. This is the best procedure to find the optimal value, assuming you have correct values set in the other parameters. Ah thanks for the precision, that is the best explanation I've read so far. I'm going to try with 128 and the correct amount of VRAM.
  20. Funny I had to do the opposite. I tried 64/2000 like in Boris ini's and I had a lot of stuttering. Went back to 256/6144 and they (almost) all disappeared.
  21. Don't bother I uninstalled/reinstalled the mod and everything works fine.
  22. Congratulations on the new update. I found myself wasting a lot of more time at the forge, I love it :) Just one question, is normal that I cannot check the CCO mod on the mod tab in MCM? I just saw it was unchecked after the update so I tried to check it back but nothing happens. Curiously it doesn't seem to affect the mod's behaviour.
  23. I'm playing with this and Character Creation Overhaul. I also use the Doomstone modification from the same author. I really like them but it will not fit in STEP. Some powers are a little bit overpowered for certain combinaison of race/class but over all it is a lot of fun and has a good balance. You can even allow the NPC to have the new racial powers or not. Each race has a powers only available after unlocking and completing a small quest, usually very lore friendly. It can be very interesting to use with some hardcore or realistic mod to give you a little circumstantial help. It really add to the choice of your race when you start a new character.
  24. All right, so do not use if you actually use an ENB :)
  25. Hi all, Can someone explains what this line is supposed to do: UsePatchSpeedhackWithoutGraphics=true Meanwhile I tested a little too, using Novalen DLL (even so I made mine but without the nice ini options). My rig: Intel i5 2500k@4GHz 8Gb RAM GTX 670 2Gb VRAM uGrids 9 Windows 7 64bits. I walked around in the tundra between Whiterun and Rorikshead fighting everything I could find with an heavy moded game (STEP + SR:LE + some other mods + Phinix ENB 19.5a). No crashes, descent framerate (20-40) but some lags. At uGrids 7 I never reached 480Mb in the first block according to VMMap. The games lags a lot less and framerate is way better (30-55).
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