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Redferne

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Everything posted by Redferne

  1. I don't like the grain effect on the texture. Otherwise the meshes are nice but it might be a little overkill for a such small object. The meshes are just modders resources... I'm still going to test it in game in case it look differently.
  2. Well it is a very minor bug. The character is still stuck so beside the missing animation I guess there is no other consequence. It's not like a feature from the mod or the game is missing or broken. Thanks for the great mod :)
  3. The "patch" is out. I can finally have my circlet :) Congratulations for the fixes and thank you for the additions. You're going to hate me but I found a new "minor" bug. When you select gain XP from tanning rack the player doesn't play the animation anymore (at least in 3rd person). But you're still able to use it and you gain XP.
  4. Actually I just mentioned it because Novalen wanted a subtle DoF and RV has multiple choice available.Personaly I hate DoF and I always disable it :)
  5. I keep bouncing between those two: RealVision ENB: https://www.nexusmods.com/skyrim/mods/30936/? Select Option B - FULL in installer. For the rest choose according from your personal test. Pros: great light, warm colors, great interiors, multiple choice of DOF. Cons: high FPS impact especially in exterior (I can go down to 20 FPS sometimes, disabling DOF helps a lot, you can also lower bloom setting). Phinix Natural ENB: https://www.nexusmods.com/skyrim/mods/24235/? Pros: very light impact on FPS, no DOF, great ambiance, color less warm compared to RV (closer to vanilla). Really good shadows and color balance in exterior. Cons: interiors too really cold for my test. Both works great with ELFX and CoT. If you want even darker interiors select an interior preset in CoT (I suggest warm).
  6. I am really the only one with the problem? I'd like to know if it's the case so I can stop looking for what's wrong...
  7. I did some further testing. I saw in TESVEdit that you use QuickFox's stuff so I tried his mod. And it works perfectly. Then I made another test. I remove every thing from his mod and just kept his esp. Still working. But I have now two steel circlet, one with QuickFox's meshes and textures and one with I assume with meshes and textures from Jewelcraft. Does it make sense? Edit: Disregard that... You renamed the recipe, so beside the fact that QuickFox mod works fine it doesn't help to understand why yours don't on my config.
  8. I tried that too and the full quote is: Which means that the recipe should still be visible if you do not check Inventory Conditions option.I am the only one with the problem?
  9. All right, I made a new profile in MO and create a new character with just the DLCs and their unofficial patches, skyUI, CCO Remade and Alternate life. I configure the mod the show the matching circlet and I activate the jewelrycraft mod in the options. I go to the forge and still no leather circlet. I give myself the first smithing perk (steel smithing) and steel circlet is available but still no leather, fur or iron circlet. The strangest thing is when I go to the console and type "help circlet" I can see all the armored circlet available. At first I thought it might my fault with all the mod I have installed but I'm not so sure anymore :)
  10. I checked and tried every options and I really like it. I'm just saying that unless there is a huge conflict with my other mod, there is no leather circlet for example which the other mod provided. I think you made a tremendous work on this mod (and your others too, I use many of them) I was just saying that when I read about the matching circlet I thought I'll find a circlet for almost every head piece like in the mod and I could get ride of it :) Now, that's not case, well nevermind, I'll see if they are compatible and if not I still keep your mod ;)
  11. In the mod there is a circlet for every armour type. I'm 28 in smithing and the only circlet I see is the steel one. No leather, iron or fur for example. The ingame description says that there is a matching circlet for every head piece for the matching set perk. I suddenly wondering if every armor set can fulfill the matching perk...
  12. Ok, so I'm finally home and I manage to play a little at the forge. This is an amazing mod!! The filter option for the crafting menu is absolutely brilliant. There is way to many jewelry craft... oh wait no, just filter what for what you're looking for :) The receipt looks good to me but I don't pay very much attention to them. I just look what I need and if don't have enough I make a trip to the mine (and kill a few bandit which is always great). Being able to craft the exact variant of an armor set you want is great. Actually the whole mod feels to be made crafting less a hassle, easier, more interesting and fun even. As a former user of Ars Metallica I regret a little the lost of XP gain by melting/breaking and skinning. But that is a VERY small price to pay considering what your mod brings. I also expected something more like this https://www.nexusmods.com/skyrim/mods/4014/? when I read about the matching set circlet but I'm just being picky ;)
  13. I'm at work right now and I've been reading the description again and again... I can't wait to come home and try it. And remove all the mod that it made useless :)
  14. Maybe you selected the filter that shows only checked mods. If you did you won't see your newly added mod since they are not checked by default :)
  15. I think GSDFan is right since I have over 300 mods installed in MO (in the left panel) and everything works fine.
  16. Ah sorry, English isn't my first language so sometimes things get lost in translation or make perfect sense but just for me :) Now that I'm back home I can answer more accurately. College robe include: magejourneyrobe, mageapprentice and archmage Long robe include: warlock, necromancer and monk The mod is just retexture so I think it affects enchanted robes as well.
  17. No, I guess by long robe the author meant the one that doesn't look like tunic which are also called "robe" in the game. I'm not sure what I just wrote make sense :) Anyway both are complementary.
  18. They alter different robes, I think. MO doesn't report any conflict between the two.
  19. DiversePriests_ConsistentOlderPeoplePatch.esp, WeaponsArmorFixes_ambSkyforge_Patch.esp and WeaponsArmorFixes_GuardDialogueOverhaul_Patch.espI just merged those three esp using the script found here: https://www.nexusmods.com/skyrim/mods/37981/? Isn't it what the STEP patch is supposed to do? (regardless of the confusion around the description that doesn't mention Improved Closedface Helmet).
  20. I'm not sure I understood you. I just merge the three patches, not the masters. You think it's not good?
  21. Discussion topic: TK Children by tktk1 Wiki Link Hi all, I'm surprised no one already posted a thread for this mod: https://www.nexusmods.com/skyrim/mods/49756/? Description: This mod modifies child faces for giving some variation. Adds eight hairs for child, and face is editable in CK. Face modeling is based on parents and personality. Babette wears a dark brotherhood cloth. Aeta wears a skaal cloth. I find it very lore friendly and it make children a lot less creepy.
  22. Thx :) Meanwhile I tried the merge plugin for TESVEdit to do the patch myself. So far no problem.
  23. I have no problem going in or out Drangonsreach with those mods. Edit: I'll try to be a little more helpful. You tried with just these two mods? Do you have a bash patch? I've been using TK HitStop for a long time and I never encountered your problem.
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