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EssArrBee

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Everything posted by EssArrBee

  1. The problem I have with it being a Core mod is that the quests just pop up after the timer is done. You're just running along killing bunnies and all of sudden you have a new quest. I had to start a new game and tested 7/10. It was pretty decent, but 7/7 may have been a little better. I think it depends on if you decide to do another major quest line in the mean time. I didn't join any factions and just kinda did shorter quests, so 10 days seems like forever. If I broke up the 10 days with a faction quest line then it would have probably been okay.
  2. I think Come Together is how close and Out of the Way is for how quickly they respond to you and move out to the way.
  3. I don't think it's redundant. In fact it's probably a master of DDL.
  4. I think what happens is that the top bar is not taken into account when the page jumps, so it skips a little farther down when you click the link. I've brought it up before, but I'm not sure if something can be done.
  5. That should go in the arguments box not the executables box. And yes, put the hyphen.
  6. Well, the tags get saves to the plugin header, so if you have multiple installs of one mod then it won't work for the separate instances of that mod. Wrye can't read from the LOOT masterlist, but it can read from the plugin header, so that's why I want to use that script. How did you obtain and install the script? I've been wanting to make it as easy as possible to download and install.
  7. Sometimes the Bashed Patch menu does that. It is isn't a problem, you don't get the log of what it did. If you want to see then look in the Docs folder that gets created after you close out WB. People who are naked may be from plugins that don't have proper bash tags. Make sure that in the Bashed patch menu you have Merged Plugins ticked on the left side and that all the plugins on the right side are ticked as well. The Combined plugin is fine, it doesn't cause any issues with WB.
  8. Great video by Dirty Weasel for WotNM and my Additional Millenia's page. https://youtu.be/RtpZmzUkIRg I added it to the guide. Merging at 29:00.
  9. It appears to be working so far. It was weird because if I tried starting with Tamriel worldspace only, it would work and then I could do all the rest of the worldspaces. If I tried ticking all of them first, or just one of the non-Tamriel worldspaces it wouldn't work.
  10. SKSE team is pretty much just one guy now and he says that when they release a beta it isn't like when most stuff is in beta. It's already beta tested before it is publicly released so it is stable. They just call it beta in case someone reports another issue, but it's been out for months now and no one has reported any bugs. The only problem was people saying some stuff about compatibility with Windows 10, but support for unreleased OSes is not a bug.
  11. There's another update coming already? Dammit.
  12. Okay, so I used the Advanced menu and got the error with all the worldspaces ticked. https://pastebin.com/YFXib9nb Then with just Blackreach ticked. https://pastebin.com/tJBTwCM7
  13. I recommend the Molag Bol quest start at level 100000 because I hate that Vigilant in Markarth sooooooooooooooo much.
  14. I could only get NearGrids 9 and FarGrids 17 to work if I ran one worldspace at a time and started with Tamriel. I tried starting on some of the smaller world spaces and they just gave me that same error Exception in unit prepare line 171: Invalid pointer operation except on line 171 this time. The Grids settings didn't reset though, just takes a lot longer to each individually.
  15. First remove one of the Centered 3rd person camera plugins. Then remove the Integration - Couriers Stash.esp since it's covered by the Integration - Couriers Stash+WMX.esp. Finally, remove Mojave Nights.esp, it's included in the F&L Game Tweaks.esp. Let LOOT do it's thing. Just because one load order is different from the next doesn't mean anything. Just make sure you put the rules from the guide in place, there are only a couple.
  16. I may have messed up the SFO Regular Edition Billboards I gave you a while back. I forgot to do the Diversity Plugin which had a few extra trees. Here's the update: https://copy.com/tIcAYO4vwk1Dvurm
  17. I'm having some issues with SFO regular edition. I can't seem to get the correct billboards from the mod no matter what I do. There is type of tree missing from the billboards no matter what. I know that I'm doing the Split Atlas correctly, but there are trees missing every time. It's actually like I'm doing the vanilla trees over again or something. I don't know if it's the way he added them to the game or what, but the bent pines, maple, dead trees, and heavy snow pines aren't coming up. Would zilav be better to ask about this since it's more of a LODGen issue? EDIT: NVM, I'm a f***ing idiot.
  18. The animation part is what DDL can reproduce but this mod has custom assets that are better than vanilla. Especially the Solitude windmill.
  19. SRLE has Immersive Citizens now doesn't it? You can't use that with REGS until the patches for mods like ETaC and JK's Skyrim are finished.
  20. I was mostly just curious about it and running it just to see what would happen, but an error popped up when I tried 9 and 17. Exception in unit prepare line 170: Invalid pointer operation When I reopened the Advanced Menu the NearGrids value had reset itself to 15, but FarGrids was still 17.
  21. I noticed on the advanced menu that there is a small spacing issue for the text that is over all the mesh rules. Also, if I mess with those NearGridToLoad and FarGridToLoad settings what kind of performance drop/increase am I looking at?
  22. I've been wanting to use the Generate Bash Tags script, but actually getting it from GitHub is going to be a chore for most users. That script would really help out with a lot of problems since it adds the tags to the plugin header so Bash reads it automatically. For TRTBA and Spice of Life you can try it, by running the script on both plugins then sort TRTBA before Spice of Life before bashing again and most issues with naked caravan guards and others should be fixed. Spice of Life is missing a couple tags. The only problom with the generate tag script is that it doesn't do Deflst which is needed for a few mods, so that still has to be done manually. You can get the script here: https://forums.bethsoft.com/topic/1517172-xedit-generate-bash-tags-for-fo3-fnv-tes4-and-tes5/ It should work for every game. Ignore some of the new Cell tags because they are for the beta Wrye version.
  23. Mod additions/removals might be something you run by me ahead of time since the guide is nearing the plugin limit.
  24. GDO changes the a lot of stuff the guards say when you pass by or from the daedric weapons you have or the quests you've completed. Since you do a lot of running by them in game it can really make a difference over an entire playthrough. I thought that Immersive Citizens didn't really touch the guards a whole lot, so it wouldn't matter if we kept GDO. I guess I could be wrong though.
  25. With DDL v1.32 the chimneys are now part of the LODs without having to do any additional work. It also has smoke for medium and high.
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