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Nozzer66

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Everything posted by Nozzer66

  1. Strange, I've never seen that texture 'bug' with Electro-city. With the Engineers I just never talk to them so no real issue there. And to be honest I like the original christinecos rifle best of the three options presented. EDIT: Though I do understand what you're saying about how it shouldn't be making a difference, I can clearly see a difference on my (admittedly small) lap top monitor here. Maybe I'm just seeing things since by rights there should be no difference...
  2. You have to be a little smart. Look at the object that has the supposed missing mesh. If it's a weapon, start with all the weapon mods. If it's clutter, look at the clutter type mods. But if you do have 135+ mods installed, it's likely you may be over the plugin limit and this might be what's causing your problem.
  3. What are you using as a lighting mod? Lumen's built around Relighting Skyrim I believe.
  4. That's not necessarily what he was asking for. What he wanted was some marker as to what mods are masters in the respective patches. That's easy enough to see by just loading the patch up in xEdit and looking at the Header, though.
  5. The unmanaged Bashed Patch is the one that often gets thrown into Data if you happen to run WB and not actually complete running the Bashed Patch. It's very likely a blank plugin in any case. If it annoys you seeing it in the Unmanaged area, you can always delete it.
  6. The suggested max is 140. However some people cant run that many. I personally get issues past 130. Your naked caravan guards are likely a function of the same problem you're already having, or possibly an unchecked BSA on the Archives tab in MO.
  7. You'll have to do some merges regardless. ETAC Patches I'm looking at you. I usually find if you're going to drop anything, start by leaving out the Steam stuff and maybe 1-2 quest mods.
  8. It's one of those weird things with tags. Happens all the time.
  9. Been using this in SR:LE since forever. Looks great with Vividian too.
  10. Yeah it's quite nice when you do that. Looks great in game too.
  11. Just do the merge of the whole 4 when the needed files have been installed. Alternatively do it like I do and do all the merges at the end.
  12. It's doable, but you may need to do a bit of merging to fit the full list of REGS mods in. I've been able to get Perma with SRLE and most of REGS in pretty much right on the plugin limit with minimal merges.
  13. First things first. Are you using a non English language version, by any chance? Have a peek at the ini files and see if anything's played funny with the interface settings. Then try going to steam and verifying the Game Cache.
  14. His name is GrantSP, NOT Dragon Prince, much like yours is SkyrimCliff, not Prisoner.
  15. Did you add anything on top of the guide's mods? There's no real way you should have that many plugins without adding on top, or not hiding/unticking esps/esms. Maybe posting your load order would be the idea here.
  16. Sounds fair enough to me. Try before you buy is always sensible.
  17. Have you done all the hidings and unticking of the merged weapons mods etc?
  18. Is Mart's Mutant Mod.esm activated?
  19. With all the weapons in Doc's house I just show a little restraint. I usually only take the sniper rifle that's in the locked box next to the saloon (cause it takes a little work to have enough lockpick to open it early on) and maybe the Deagle or the Steyr Scout depending. It would be nice to walk around so tooled up that you could take on an army, but probably not quite realistic.
  20. Sure do. It's a beauty, as well. Add in all the other perks for finishing the main quest line of the mod and it's really nice.
  21. I wouldn't. Might help more if you said what the delinquent masters actually are.
  22. This thread needs some lurve... My latest creation who's relaxing in Riverwood. Personally I think she's close to the prettiest character I've ever designed.
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