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Nozzer66

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Everything posted by Nozzer66

  1. Did you do the fix with USKP as mentioned on the USKP forum?
  2. Someone's bound to ask... You probably will need to say what version of Mod Organizer you're using. Also, try going to the archive tab on MO, click let MO manage archives and then ensure every BSA in the list that CAN be checked is actually checked as a starter.
  3. I tend to like the one you get given after completing Helgen Reborn's main quest line. Got just about everything.
  4. I thought there already was an instruction to unpack the BSA for Vault 22? EDIT: Ah there was for the old version before SRB updated the guide to using 1.3.8 version of MO.
  5. Just remember if you do that workaround: Reinstall the full version of the USKP after doing it to ensure full patch functionality, just to be safe.
  6. Makes sense. My Skyrim's on a HDD and I have the issue DoubleYou is suggesting. I can live with it, though.
  7. Yeah, there's a currently known issue with the Unofficial Skyrim Patch and Skyproc patchers in general it seems. If you check the USKP forum page on Nexus there is actually a workaround posted for it.
  8. I would, yes. Essentially pull Nevada Skies and place Wasteland Lighting in the same spot.
  9. Neo, links that are in the format: https://skyrim.nexusmods.com/mods/XXX are giving issues. You'll need to reformat them as https://www.nexusmods.com/skyrim/mods/XXX Realistic Smoke and Embers is one example. Triptonite: Have you performed any sort of skill check yet? An easy one would be to ask Alvor in Riverwood if he needs any help around the forge and do the little smithing tutorial. That or try finding a trainer and ensure you're actually levelling skills.
  10. You get a +1 for that little turn of phrase. Now to go clean coffee off my computer screen...
  11. Another option is to go to the conflicts tab on the NVR3 mods and checking for anything from FCO that overwrites NVR3 with respect to eyes. If there's anything there, (and there will be) try hiding those files. (This is assuming you preferred the NVR3 look to the FCO look. It's a bit of a judgement call. If you're happy with FCO under NVR3 and all works happily for you like that then just go with that)
  12. The old white face on a black body issue? That can be fixed by setting bLoadFaceGenEGTFiles to 1 in the inis. I have it in both inis to be safe. If it's not there just type it in.
  13. That's strange. That's not happened for me, ever.
  14. Says Wither3 on the forums front page. May want that fixed. :)
  15. ^Been there, done that... Got the T-shirt; made sure never to do that one again.
  16. Easiest way to see how many plugins you have loading after the Bashed patch is made is to run LOOT. Don't sort anything, just run it. It should give a total plugin count and an active plugin count.
  17. Build the Bashed Patch and see what you're left with. That should drop you down OK.
  18. Don't agree. I'd sooner have NVR3 than FCO. I have no issues running NVR3 as it's suggested, by just installing FCO and disabling the plugins. Then installing NVR3. None of the eye issues, nothing at all. Of course this way you do lose the FCO extra races etc, but I can live with that.
  19. Did you hide/disable all the ESPS that were in the merges as per the guide? I'm going to take a punt and say you may not have, as the guide doesn't have that many esps active when correctly installed and all the hidings etc done.
  20. It's the fonts section of the game's ini's not the mod's ini. Check the game's inis via Mod Organizer, you'll find it easily enough.
  21. His name's Grant SP. Dragon Prince is just a forum title.
  22. It's been asked and answered before. Neovalen's of the opinion that Immersive Weapons doesn't meet his quality standards to make it in.
  23. Hmmm... taking a closer look, maybe you have a point there. I didn't find many records, maybe a half dozen, and none for any armours, but the ones I did find were from a mod I added on top. Maybe the Merge patch is un-needed given the SRLE conflict resolution. At least in my experience, the issues were only minor things like circlet weights etc, though. Not sure that's losing 'some functionality'. But still, it was worth taking the peek.
  24. If you mean the yellow cube no that's not normal. I'd almost suspect your monitor cause it's in the same place every time. The third photo looks fine to me, but that's very likely cause in taking the shot you turned your ENB off with F12. But I think I know what you mean and if I'm correct it's essentially an Engine fault. It can be fixed by installing the ENB Hair Meshes option in FCO.
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