Jump to content

WilliamImm

Mod Author
  • Posts

    1,441
  • Joined

  • Last visited

Everything posted by WilliamImm

  1. Merge, always, unless you want to reinstall a mod for some reason.
  2. Now that I can read the post... That's interesting, Kelmych. You might want to make the Unofficial Patch team aware of this if they are not already. This seems like something that would go into both the unoffical Dawnguard and high resolution packs.
  3. Considering that the current pond fish replacer in STEP appears to be seriously brightly colored, this might actually be worth a look. If it fits within the vanilla art style of the game. I think we'd like input from one of the texture gurus on the site first on this mod before we leap, however.
  4. The yellow text you are using is really hard to read with Tapatalk - maybe choose another color? Sent from my LG-E970 using Tapatalk 2
  5. Funny thing is, Langely released a small update to the mod - 1.6, in fact, This just adds a retexture of the large Nordic tent (considering Langely is good with tents, I'd say that it's likely to be good), and several new textures + improved normals for Whiterun. Anyway, I am working with Neovalen to evaluate the new update. I've at least got a head start on what to do compares on, and what to just ditch. This is using Neovalen's old recommendations for 1.4, WinMerge (to determine what changed between versions), and the GIMP (to do quick texture examinations). I haven't done any in-game testing yet, but I can tell you right now that looking at the farmhouse thatchinterior01 texture (doesn't mesh well with AOF Farmhouses) or almost all of the wooden textures in Whiterun would not be worth it.
  6. Yes, most of this stuff is not covered by in STEP mods. I'm thinking that we would use the rust/scratched version, mainly because of how long the metal would have been aged. Anyway, I'm working with Neovalen to test the newest version of Langely's, including looking at this mod.
  7. Yes, I added it. It doesn't actually touch any quests that EBQO also touches, but I placed it in Overrides C just to be prepared.
  8. https://skyrim.nexusmods.com/mods/38118/? Consider this another little immersion mod. Basically, it allows you to be a skill trainer to other NPCs if you are experienced enough. I'm pretty sure you can find creative uses for that. I've literally only just saw this as a feature, so I haven't even tried this out in-game. Not something for core STEP, but could be good for a immersion pack.
  9. The setting tweaks? OK. The two moons, Masser and Secunda, have their size controlled by two game settings - iMasserSize for Masser, and iSecundaSize for Secunda. For a visual reference, just in case you didn't know which moon was what:       Masser:              Secunda:  (images taken from the UESP pages for Masser and Secunda) Masser is the bigger moon, which is reflected in the values of the setting tweaks - iMasserSize is 90, while iSecundaSize is 40 (in Vanilla). Now, the 26 differnt ESP files for Moon Size Tweaks multiplies that value by whatever tweak you use - in the STEP recommended case, iMasserSize is reduced to 45, and iSecundaSize is reduced to 20. To replicate the tweaks, in TES5Edit: 1. Open Skyrim.esm (and Update.esm if you want, but it doesn't matter) 2. In the FormID search box, type in 0001A246 (iMasserSize's FormID) 3. Copy that record as a override to a new file. 4. Edit the value as desired - for Masser, change it from 90 to 45 (or some other multiple). 5. Repeat for 0001A246 (iSecundaSize), changing 40 to 20 (or another value). Now, has anyone other than TheCompiler been peeved at the vanilla moon size, and if you are, what size do you think would be better?
  10. never mind. Moved back to Mod Suggestions.
  11. I don't see anything that sticks out in my mind that would change the Nightengale helmet. Try opening up your load order in TES5edit, select the Nightengale helmet, and see if any mod other than Weapon/Armor fixes and Closedfaced helms modifies the helmet.
  12. It's a conflict between Improved Closefaced Helms and some other mod in your load order. Can you please post your full BOSSed load order?
  13. Yes. but it doesn't make sense for the vanilla armor to be as dirty as it is anyway. I will still place this mod in Core, and change the recommendation to not use the optional.
  14. Yes, change EnableProxy_d3d9 from true to false.
  15. Cool stuff. Looking forward to trying it.
  16. Langely's looks the most like the kind of ash you would expect to find on Solstheim. That, and it looks to be vanilla-like in apperance.
  17. No, actually, it is not. You misunderstood the poll. It's basically a straight vanilla vs modded comparion. The reason why there are more than two options was because the mod has multiple optional variants, and the one that is the most popular is the one that will be recommended by STEP. If you add the 2 votes for Modded without any optionals, you get 7 votes for modded, over 4 for vanilla. That's a 3 vote difference, and that's enough for it to get into STEP.
  18. Telvanni Reborn? I think it just covered the mushrooms and the Telvanni releated textures - was there another one? Only conflict I saw was between the furniture.
  19. Again, my vote goes to Langelys, the look of it looks the best to me.
  20. Moved to Mod Testing. I really like this mod from playing around with it in-game. Legible looks really bleugh. We need new compares for this mod.
  21. Along with the other current Langely mods, moved to Mod Testing.
  22. The general concensus seems to favor this mod - using the ragged optional. Accepted into STEP.
  23. Yes, but I'd much rather have good and non-pixellated wood then have ornaments. I know it's a extra decal, but I can take it or leave it.
  24. IMHO, the winner is Langley's. Vanilla looks too pixilated (look at the third compare, and you'll see what I mean). We still need some furniture and landscape shots. Oh, and you might as well do compares for Telvanni Reborn. Sent from my LG-E970 using Tapatalk 2
  25. Mostly, it was removed because of ESP slot limitations - why do you want to take up two ESP slots to make a single change when you could just do it in one? That being said, TheCompiler did find the moons rather large in-game, and doing the game setting tweaks fixes that easily.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.