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Everything posted by WilliamImm
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I was saying, it shouldn't install the Realistic Needs and Diseases version of Disease Descriptions if Realistic Needs and Diseases wasn't installed.
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DROPPED Skyrim Distant Detail (by Kazoomie - Dovahsbane)
WilliamImm replied to MadWizard25's topic in Skyrim LE Mods
I've also been running around with this active, and boy, it sure is great. -
Also, Disease Descriptions should be installed the vanilla ESP (simply named Disease Descriptions.esp) instead of the RND version if RND is not installed
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why does Mod Organizer have so many flags?
WilliamImm replied to voridian's question in Mod Organizer Support
Marking thread as solved. -
DROPPED Distant Decal Fix (by SparrowPrince)
WilliamImm replied to JudgmentJay's topic in Skyrim LE Mods
And, asking Arthmoor about why not all meshes from this were included in the USKP: -
why does Mod Organizer have so many flags?
WilliamImm replied to voridian's question in Mod Organizer Support
In short, it means that the mod is overwriting another mod (plus), being overridden (minus), or both (plus and minus). It's basically a shorthand way of seeing if a mod's resource files are conflicting with another mod. -
State of Skyrim Revisited Updates
WilliamImm replied to phazer11's topic in Skyrim Revisited (retired)
Yes, that would be exactly how you would do it. I'm planning on doing the same thing anyway as part of a update to the mod. It's still obvious (to you) when you have trapped someone, but the trapee wouldn't notice it as much. -
SKYRIMLE Dual Dagger Power Attack Speed Fix (by mitchalek)
WilliamImm replied to TheSagab's topic in Skyrim LE Mods
You can't check for ESP record conflicts with just MO, you actually need to open up both files in TES5Edit. Sent from my Nexus 4 using Tapatalk 2 -
SKYRIMLE Ancient Falmer Armor HD Retext & Redone (by Barneq)
WilliamImm replied to DCS78's topic in Skyrim LE Mods
As for if the armor is enchanted or not, it's not enchanted. -
State of Skyrim Revisited Updates
WilliamImm replied to phazer11's topic in Skyrim Revisited (retired)
EPSG changes the spell to use different impact effects than the broken Soul Trap effects. The linked mod replaces the broken effect file with a working one. I guess they don't conflict directly, but the effects won't show up with EPSG, instead, it will use different effects. -
State of Skyrim Revisited Updates
WilliamImm replied to phazer11's topic in Skyrim Revisited (retired)
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wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
Balbor's ESP replacers still seem to work fine with 1.3.Good to hear! Need to check the stas.xml though in regards to 1.3 changes. Qotsafan's XML is being used in this guide, and it works with 1.3. -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
Balbor's ESP replacers still seem to work fine with 1.3. -
SKYRIMLE Ancient Falmer Armor HD Retext & Redone (by Barneq)
WilliamImm replied to DCS78's topic in Skyrim LE Mods
It's the lighting. The armor looks the same color in the same light, back or front. Sent from my Nexus 4 using Tapatalk 2 -
Neovalen is currently using ELFX because a) RLO doesn't seem to have many active developers and b) the ENB preset Neo's using, Unreal Cineama, was made for ELFX. Then again, Neo isn't using the enhancer for ELFX.
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SKYRIMLE Ancient Falmer Armor HD Retext & Redone (by Barneq)
WilliamImm replied to DCS78's topic in Skyrim LE Mods
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SKYRIMLE Ancient Falmer Armor HD Retext & Redone (by Barneq)
WilliamImm replied to DCS78's topic in Skyrim LE Mods
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Even Better Quest objectives only install only optional ESP
WilliamImm replied to nubkratos's question in General Skyrim LE Support
DO. NOT. USE. THE. INTERGREATED. FOMOD. INSTALLER. ON. EVEN. BETTER. QUEST. OBJECTIVES. -
SKYRIMLE Ancient Falmer Armor HD Retext & Redone (by Barneq)
WilliamImm replied to DCS78's topic in Skyrim LE Mods
Well, it's not a fault of the retexture, because it's part of the vanilla armor. tormimator: to me, the designs on the back of the armor look the farthest they could be from cloth in the modded version. They would withstand a skeever or an ogre, really. Sent from my Nexus 4 using Tapatalk 2 -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
Yea, qot appears to cover this in his patches, unless I'm mistaken. -
ACCEPTED Dragons Shout with Voice (by pauderek)
WilliamImm replied to WilliamImm's topic in Skyrim LE Mods
So, I did a bit of in-game testing in the place that you can always reproduce a dragon. IE: Helgen. And, well, it works. Volume is a bit disproportionate (a fair bit louder than the normal roar), but at least you can hear the words being spoken. Tor Suul!- 50 replies
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- SKYRIMLE
- 07-sounds and music
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(and 1 more)
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SKYRIMLE Ancient Falmer Armor HD Retext & Redone (by Barneq)
WilliamImm replied to DCS78's topic in Skyrim LE Mods
Poll has been reset, since, while prepearing a new SR installation for testing, I decided to take screenshots of my character wearing the armor outside of Helgen Keep. Yes, it's at a really early stage, so no ENB or major lighting mods were installed yet. In order, vanilla/HRDLC, modded, w/ragged optional, w/glow optional: From the front: From the back: (Note: It's the same color as the front, just that the lighting's different.) The armor does look a lot better outside of a lighting studio, I must admit... -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
I've updated the masterlist with all of Qot's current patches (as of 3.7). Shouldn't have to require user rules for them anymore. -
wanted Installing ASIS and SkyRe with some additional stuff
WilliamImm replied to Iroha's topic in Skyrim Revisited (retired)
First thought: Didn't Qot already do compatibility patches for this mod? Oh, he removed them with 3.7. Sent from my Nexus 4 using Tapatalk 2 -
Free Dragon Age and Dragon Age II DLC
WilliamImm replied to phazer11's topic in General Game Discussion
I'm aware of this. Basically, you get all the former promotional DLC for free in a bundle. Given that Origins's ultimate edition is sometimes available for $7.99 on Steam, it's good to get all the DLC for, well, a loaf of bread. Sent from my Nexus 4 using Tapatalk 2

