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TechAngel85

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Everything posted by TechAngel85

  1. I don't know about blocking the name, that's kinda of an internal mechanism, but there is: https://www.nexusmods.com/skyrimspecialedition/mods/1658
  2. Prey is free today: https://www.epicgames.com/store/en-US/p/prey
  3. I assume our current option of "Fertigo Pro" doesn't work with the mod? I don't understand the change from that to realistic option, I guess. EDIT: I see that we are installing that. I mean if that is the issue, have we tested not installing it and overwriting with FO? EDIT: Nvm, I see that in the OP. It just looks like this mod's Book.swf, needs to remove the effect, else we're stuck with it.
  4. Did you happen to try it with the Book.swf from this mod overwriting Font Overhaul? There is a discussion on the page saying the Book.swf should always overwrite other mods for this mod's INI settings to work.
  5. Since no one has asked it, yet, I posted on the Nexus page to see if the author is flexible and willing to exclude the "No more laser-printed book" or provide alternative. I realize they may actually not have the source files from that mod to alter them, so maybe just including a different font option would be feasible. Until then, I can't agree to include a mod that is going to negatively affect some users experiences without a way to negate without breaking features of said mod. That's not what Step is about. Before anyone comes up and says there are other mods, well, that is fine. Lets review them, but if they're included there should be a way to negate the negative effects for those users. Granted, if this mod doesn't require to be patched (which it shouldn't looking at plugin), then if can be included and anyone finding it difficult could simple skip it. (note about font or link to forum to read about possible issue with font should be put on page, if accepted.)
  6. Yep, as I mentioned, the font looked like it had gaussian blur applied. Suppose it's just the background, but still the same outcome of making the font edges looked blurred a bit. Now in these compares is just looks like smudged ink as if the writer has dragging something as they wrote. Still doesn't look good, imo. If the author has the source files and had a good workflow it would should be a matter of minutes to remove that background shadowing/blur (or reduce it by 50-75%) and save it as an option. ...guess that depends on what they used to make the edits.
  7. If that is the case, then I agree. If overwriting will break the mod's features, it would be best to pass on the mod. We typically don't include mods that could have these issues with subsets of our users. If this one is really desired, it would be best to ask the author if they could provide a crisper option for those that need it.
  8. Pathfinder: Kingmaker is free today https://www.epicgames.com/store/en-US/p/pathfinder-kingmaker Arcane Unleashed & Bloody Mess DLCs are free for it: https://www.epicgames.com/store/en-US/p/pathfinder-kingmaker--arcane-unleashed https://www.epicgames.com/store/en-US/p/pathfinder-kingmaker--bloody-mess
  9. Without having testing it and just using the shots/settings as reference, I'm okay with it.
  10. I would have to play to see how to get something like that to work. You'll have to use the an Equipped event since that is the event you're wanting to enact your animation: Scriptname MyScript extends ObjectReference ObjectReference Property ItemX Auto Actor Property PlayerRef Auto Event OnObjectUnEquipped(Form akBaseObject, ObjectReference akReference) If akBaseObject == ItemX SendAnimationEvent(PlayerRef, "animationName") EndIf Utility.Wait(20) ;time it takes to finish the animation PlayerRef.PlayIdle(IdleStop_Loose) ;this prevents the actor from getting stuck in an animation loop EndEvent Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) If akBaseObject == ItemX SendAnimationEvent(PlayerRef, "animationName") EndIf Utility.Wait(20) ;time it takes to finish the animation PlayerRef.PlayIdle(IdleStop_Loose) ;this prevents the actor from getting stuck in an animation loop EndEvent References: https://ck.uesp.net/wiki/OnObjectEquipped_-_Actor https://ck.uesp.net/wiki/OnObjectUnequipped_-_Actor https://ck.uesp.net/wiki/SendAnimationEvent_-_Debug Granted, that is all just an entirely untested guess and I could be totally off. I'm not the best to help with this one. It'll take some research and a lot of testing. My other suggestion would be to ask on one or two popular Discords servers.
  11. I completely agree! The darker option helps, but the effect is still there. I do like the more condensed style from this mod, though. I've done an image search for old (more well preserved) scrolls and writing. They are sharp are today's lettering in most cases. The older ones have fading that looks similar to the default font (maybe that's what the author was aiming for) but this fake "bleeding" is totally bogus. Just do the search yourself and see how sharp medieval texts are. To my eyes it looks like gaussian blur has been applied to this mods font. It's an even fuzzy all over and around the lettering. I can't unsee that and it bothers me just looking at it. Sometime you can take realism too far on the screen and this is a case of that, imo, as the FO would likely be more suited for the masses.
  12. I've never done animations before so I might not be any help, but I can try. You'll need to post or link to the script.
  13. It is. I might actually use it for development to get rid of a lot of the entries in CK and xEdit when I'm working on mods, but other than that...I don't really see the point. Seems more like a modders tool than something that would (should?) be used by users. Too many out there that don't know what they're doing. Haha!
  14. Easier or just different? OT: I really dislike our selection of emojis. There are so many missing from modern standards...
  15. This one, if worked and maintained, could replace any of our instructions for manual root installs (SKSE, DLLs, ENB). Depends if it makes the process easier or is just different.
  16. Perhaps from a maintenance standpoint, but I don't think we want users disabling CC content on their own for the Guide and this would make it easy to do. That's really the only reason I see for this mod (disable the content you don't want).
  17. Yes, that looks better. I haven't looked at this in-game yet.
  18. It just takes it too far. Cut it in half and it might be fine. Would be nice if it was a controllable effect, but I think it would put too many off as it is.
  19. I would not use this fix unless it's validated that Starac is okay with it. Yes, it's just an uncompressed DDS and, yes, it's an odd choice. BC7 would have compressed it without adding any additional artifacts. Whatever they used likely didn't/doesn't support BC7.
  20. I have to agree with Greg. The text is fuzz and harder to read. I wouldn't read any books with this installed as even my eyes are straining a bit with the fuzziness.
  21. Agree. Should be in Fixes.
  22. Yeah, I've noticed we've been rather lazy and not finding the right characters for the boxes/radios in the FOMODs. I've fixed them as I've come across them. It's just an annoyance, but an annoyance indeed when it's noticed and has to be fixed.
  23. If the mesh was altered, it could be as simple as the verts aren't in the same place vs the vanilla mesh. This would cause a gap due to the placement of the object in the CK, rather than it being the mesh. Obviously the mesh should match vanilla to prevent such issues, but simply bumping the X/Y position of the object will correct it (though that requires a plugin to do).
  24. I've never cared for his bark texture...just the style of it. The rest looks great, though there does seem to be an issue in at least one of his shots on the nexus page with dead trees.
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