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TechAngel85

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Everything posted by TechAngel85

  1. The recommendations on that guide aren't official but rather well known and up-to-date profiles. They're more suggestions than anything, so you can't technically say that...yet (though that might be coming soon in the form of an official pack if I can get these guys to testing ...from my own testing this is nothing wrong with the setup).
  2. Thought I'd share this here: https://tabletopaudio.com/# This site has some nice and creative ambiance music that can be used for various things. The music is under Creative Commons so it's free for use as long as you don't use it for commercial purposes or alter it in any way. I've listened to most of them and think they could be used in far more ways than just "table top D&D" games which is the reason the author created them.
  3. Vividian is being added to the ENB Guide as a recommended ENB Profile. As such, I've updated the OP to include a wiki link to the Vividian mod page.
  4. I'm needing some confirmation on this: I'm assuming that 10240 (10GBs) is no longer the maximum supported value for VideoMemorySizeMb but rather now it's 131072 (128GBs) with this update. Is this assumption correct?
  5. Actually, you can just follow the recommendation over the [Memory] section for ENBoost. Which is: Find the section marked [MEMORY] and ...Set VideoMemorySizeMb= ('yes, this should be blank')Set AutodetectVideoMemorySize=trueNOTE: This sets the proper VRAM allocation automaticallyO you can set VideoMemorySizeMb yourself. On a 32bit system you set it equal to you VRAM in MB. 2GB VRAM=2048MB so you'd set it to 2048. On 64bit systems the official formula is: (VRAM + RAM) - 2048. Recently another formula has popped up that is: (VRAM + RAM - 2048)/2. The max value can't be greater than 10240 so if you have a value greater than that using the formulas, set it to 10240. Formula 1 example: if you have 2Gb of VRAM and 8GB of system RAM then you'd get this: 2048 + 8192 -2048 = 8192 Formula 2 example using the same numbers is: (2048 + 8192 -2048)/2 = 8192/2 = 4096 Both formulas are safe so you might just experiment and see which one works best for you. Here are the lines from Vividian ENB from my own profile: ReservedMemorySizeMb=512 // Reduce to 256 or 128 if you have less than 3GB VRAMVideoMemorySizeMb=5120 // Formula: (VRAM + RAM - 2048 / 2) , max value: 10240EnableCompression=trueAutodetectVideoMemorySize=false
  6. I'll be working on this Guide off and on over the next few days. Some of the information is outdated. Plans: Update some of the outdated informationProofread and review; revising were neededProvide better formatting for some elements/sectionsUpdate the recommended ENBs section (some will go; some will stay; two will be added (Skylight and Vividian) )Update links and add them were needed...anything else I run across while reviewingI've already done some of the work.
  7. Thanks for this! It sort of confirms our recommendations.
  8. Question to Mangaclub and Aiyen, Is ELE - Spell and Torch Lighting a compatible component of ELE with Vividian and ENBs in general? I'm sure that the torch part of Vividian will conflict, but if ELE - Spell and Torch Lighting were to be installed rather than the torch part of Vividian do you know how well it will work? I've not heard much on this part of ELE and would like to know if it'll conflict or if there are any known issues with it. TIA!
  9. Are you using any lighting mods such as Relighting Skyrim, ELE - Interiors or ELFX? Those mode change the lighting and one of them might have deleted some of the lights if they didn't make sense.
  10. That sounds nice but until it's implemented that bit of CSS can be added inline on the template as a temporary fix for now.
  11. This is possible with CSS. Give the ToC a defined width and add in a nowrap and hide the overflow: div { white-space: nowrap; width: 400px; overflow: hidden;}In this example the box is 400px wide. The "white-space: nowrap" says to not wrap any text to the next line. The "overflow: hidden" says to hide any text that is over the 400px width. Instead of this: Text text text text text text text text text text text text text text text text text text text You get this: Text text texttext text texttext text te It just simply cuts off.
  12. Instructions have been updated.
  13. I think this is it: https://wiki.step-project.com/Template:TOC_limit
  14. I'll be updating the instructions this evening. Check back in a bit.
  15. That's because of other elements from the XCE compilation which will be added in by using the individual XCE mods such as Scarface and High Resolution Scars. The reason they are not included in the Female Overhaul is because they go beyond just providing female components by also providing some male files as well. Therefore, I didn't package them with the Female Overhaul. The tintmasks are something that I can look into adding; however, since none of the individual mods add those. These may simply be from XCE Warpaint. I'd have to look into it.
  16. I don't use the Optimized Hi-Res textures mods, but if I'm not mistaken the Hi Res DLC are not a 100% replacement for all vanilla textures so there are still benefits to using optimized vanilla textures.
  17. Completely possible. Doing so would be no different from optimizing your vanilla texture yourself and then using the mod you mentioned. Just be sure this mod is loaded first.
  18. You guys need to stop the "what ifs". You've completely derailed this thread. Please back to discussing the mod. Thanks.
  19. Are you using MO and exactly which files are you installing from this mod?
  20. Actually that post makes no since at all... I just opened this up in TES5edit. None of the ingredients added by this mod are even available in the vanilla game so I'm not sure what you mean by "10x the vanilla value" since there is no vanilla value to compare against... The only one that comes close is the vanilla Butterfly Wing; however, this mod adds in varying values for the various types of butterfly which is perfectly reasonable. You wouldn't expect different species of butterfly to have the exact same effect. If you don't like the values, open up TES5edit, turn then down and save the ESP.
  21. The mod is most likely conflicting and you need some patching to get it to work right. Open up your mod list in TES5edit and take a look at any conflicts with this mod.
  22. Lets just put it this way... no one is FORCING you to catch the insects added by this mod to use in your alchemy...don't HAVE to catch the insects. If you don't like their effects, don't catch them and use them...seems like a simply solution.
  23. We'll not be considering it for STEP right now. The process of learning to do this yourselves is valuable knowledge that can be used and applied on other mods.
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