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Everything posted by TechAngel85
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[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
Okay, this is the second time this issue and cropped up. The first using fixed like this: I'm going to send this one to the staff as a priority fix since I have no idea how to create the needed files. -
Try resetting you INIs to default be doing this: Delete your INIs in the My Games>Skyrim folder Launch Skyrim via Steam and set up your INI's to however you want them again Once done, close the launcher and open up both INIs from the My Games>Skyrim folder Copy and paste the contents of the INIs into MO INI Editor and save each one At this point, you're going to be loading default INIs from MO. Load up the game and see if the lines are still there. If they aren't, excellent! Add in the STEP INI tweaks and you're done.
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[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
Interesting...Soul Gems Differ should not crash your game. As long as you don't install the Requiem version, it's not reliant on any other mods. It's simply a standalone mod with one ESP and some meshes and textures. Are you using a language specific version of Skyrim (german, chinese, etc)? I redownloaded that mod and reinstalled it in the manner you described without issue. The game loaded fine. Will you redownload the mod just incase it is corrupted. Also, if you are using MO v1.2.10 update it to version 1.2.11 because there is a bug with the FOMOD Installer in version 1.2.10. -
One first load it is okay. On second load, all the expands seem to not be working. I looked in the code and they're still there...just not working. Looks like something S4N will need to look into.
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No ETA, v2.2.9 was just recently released. It will be several more months before v2.3.0 is ready.
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[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
Bring Out Your Dead is an Extended mod if you are aiming at strictly Core. Either way, make sure you have Cutting Room Floor and Bring Out Your Dead installed and active for the version you mentioned. Meaning after you activate Consistent Older People, you'll also have to activate Bring Out Your Dead or you'll CTD. If you don't want BOYD in your Core profile you'll need to install the Consistent Older People All NPCs CRF Compatible main file as well. I have both installed in MO...one for Core and the other is for Extended. -
Updated OP with link to mod page. Skylight is now included on the ENB Guide as a suggested ENB. @Aiyen, Please feel free to update your mod page and profile information on the ENB Guide as you see fit (please just keep the formatting intact). The information included was simply pulled off of your Nexus page so it's only as accurate and detailed as your Nexus page is.
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[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
Stable uGridToLoad should just after SKSE and Distant Decal Fix should be before Unofficial Skyrim Patch in your load order, but that's probably not causing this. My suggestion at this point is the deactivate all the mods in the Core profile (right click>All mods>Disable all visible), then reactivate them section by section loading the game after each section until you CTD. This will narrow down the list to a set of mods that could be causing this. Also, make sure you're running the right version of Consistent Older People. One version has to be used with Core and another with Extended, so if you're running the wrong one it could CTD. -
[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
So your SKSE looks like this? Did you keep a vanilla profile? If so, does it launch without CTD? -
[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
SKSE will show some text as well. The skse.ini file is present and you're launching the game using SKSE and not the game launcher, correct? -
[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
None of that sounds like the problem. Do you have SKSE and ENBoost installed and set up correctly? -
[CTD] fresh 2.2.9 installation
TechAngel85 replied to OniNoSeishin's question in General Skyrim LE Support
Are there any red warning icons on your plugin list? A missing master would cause this. -
Help Improve Pack Creation!
TechAngel85 replied to TechAngel85's topic in Step Skyrim LE Packs (retired)
https://wiki.step-project.com/TestCollapseMenu -
You'll lose some scars and facetints if you deactivate XCE. You can leave it activated and let this overwrite it and it will be fine. Same with Windsong; however, Windsong was the base for this so the female part will be completely overwritten.
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No, the actual mod is not available right now and there hasn't been any word from the author. The link you posted is for installation wizards which require the mod to use.
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They're there... https://oi60.tinypic.com/apfnfk.jpg EDIT: If it were a monitor issue it wouldn't be picked up by the screenshot since a monitor issue would be hardware related. The fact that it is seen in the shots rules that out. It's only on the ground....I'm at a bit of a loss here since everything we've tried as failed.
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How you you implementing AA and what are your shadow settings in the INIs? fInteriorShadowDistance=fShadowDistance=fShadowLODStartFade=fShadowBiasScale=iBlurDeferredShadowMask=iShadowMapResolution=iShadowMapResolutionPrimary=iShadowMapResolutionSecondary=iShadowSplitCount=iShadowFilter=iShadowMode=iShadowMaskQuarter=bTreesReceiveShadows=bDrawLandShadows=bShadowMaskZPrepass=bShadowsOnGrass=bDeferredShadows=bDrawShadows=
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Doubt about making bashed patch after core STEP patch has been installed
TechAngel85 replied to LewsTherin's question in Wrye Bash Support
You only have to rebuilt it if you change one of the mods included in the Bashed Patch or add a mod to your setup that contains a plugin (ESM/ESP). The mods are listed when you're building it so take note of them so you're not constantly rebuilding your Patch. Rebuilding it after adding a mod with a plugin is just best practice in case the mod needs to be Bashed. Texture only mods are not Bashed so no need to worry about those.

