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TechAngel85

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Everything posted by TechAngel85

  1. Just deactivate XCE is all that needs to be done.
  2. I've read that several times on the internet...
  3. Yay! I need more users using it and providing feedback. Keep in mind that the images in the FOMOD are not from the mod. I have yet to update them. Here's the file again to keep it alive: https://drive.google.com/file/d/0B1_Nlyy2ueu0bkVacHE1SldPaVE/edit?usp=sharing
  4. This thread is walking a fine line with some of the comments (even though they're not calling out anyone specifically). Ranting is fine, but lets make sure we keep it on the right side of that line.
  5. Doubt Bethesda is going to care and is paying much attention to the thousands of mods on Nexus. The game has been out FOREVER now and they've moved on into develop of thought games.
  6. No need but it's appreciated. We all do this out of passion and love of the Project and modding in general.
  7. No problem! Thanks for the advice! I'll stare at the clouds until I have an epiphany and then return to share my new found knowledge with the world.
  8. There shouldn't be any need to redo anything. The DLC cleaning has simply been moved to their mod pages.
  9. The priest in Whiterun is altered by Clothing and Clutter Fixes. You might want to check out with any conflicts with that mod.
  10. All the Staff feels that pain! Haha! Here lately very little has gone into development as about 90% of our time seems to being spent on the Troubleshooting Forums since the release. Though, that's to be expected with a jump in our member count which has increase by ~200 in the last two months or so. My main focus was the Female Overhaul and I had to learn a lot about texturing for that. Once the Overhaul got into a Beta state and was ready for testing I shifted into getting the Pack stuff jump started (which seems to have worked). Now I need to learn some more wiki coding to be more useful there (DY is doing a great job though). Been doing a lot of learning here lately...which I still haven't jumped into learning TES5edit to help EssArrBee out with patching stuff yet. All this while working a full-time job... :wacko:
  11. Yay! It took me forever to find out why my images weren't showing up the first time I ran into this.
  12. FPS drips while turning is something specific; however, I can't remember what. Been sitting there trying to remember for 10 minutes. Try a forum search and a Google search. If I wasn't about to run out the door to head to work, I'd try to help you find it.
  13. Look at you getting the hang of wiki coding...Z would be so proud! That looks good; however, I'd suggest using h1's instead of h2's for the main headers...unless you've done that for a specific reason. Especially, if we build in the ability to add a custom CSS file so users can change the colors and formatting of elements if they desire. The forms will make this easier for users to fill in since all they'll have to do is fill in the text fields on the form, click done and the form spits the code out for them.
  14. I've never noticed that. But I just pulled that code from the Guide pages. It's been added to them since before I started out as a Wiki Editor almost 2yrs ago. Haha!
  15. I remember someone asking for it, but I don't remember who or where so I'm just going to post it here and hopefully they'll find it. For those wanting to add a "last updated" time stamp to their page, here is the code: :Updated: {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
  16. Sounds like you've not set up ENBoost and SKSE memory tweaks correctly. Revisit those pages on the Guide and make sure everything was followed precisely.
  17. MO is portable so as long as it's still intact you should be able to run it once you have Steam and Skyrim reinstalled. When you first only MO it will tell you it can't find Skyrim and you'll simply have to point it to the new directory. Then do the same for your executables, if needed. I recently did something similar. My OS was installed on one partition and my game and modding stuff on another. Windows 8.1 crapped out on me for the second time so I wiped the partition and installed Windows 7 again. Since MO was installed on another partition, it fired right up and everything was just as it should have been. I simply had to tell it where I installed Skyrim and fix the broken links to the third-party executabels (TES5edit, LOOT, ect) and that was it. I fired my modded Skyrim within a few minutes after installing the game. I also had my saved games backed up and it loaded those once I restored them without issue.
  18. I could probably look through it and change it myself. I figured it would be a fairly simple edit to change the js and the CSS, that's the only reason I suggested the change.
  19. Headers work when put them inside divs. https://wiki.step-project.com/TestCollapseMenu Since it's older the CSS will probably not work that is on that page. The new CSS is different.
  20. I'll repost this here: I would love to see this code customized. It's much nicer and more intuitive to have an arrow float to the left of the text and change sideways or down depending if the element is expanded or collapsed. Currently the drawback of how it's currently implemented is the "Expand" text gets floated to the right of the element. If your element is wide (say it expands across the entire screen) the "Expand" text could be missed by users due to simply how we read. For example: Title Headers Here________________________________________________________________________________________________________________________________________[Expand] Another Title Header Here__________________________________________________________________________________________________________________________________[Collapse] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec diam nisl, ornare eu sagittis at, fringilla et justo. Nam et nibh in ante lacinia egestas. Quisque at nunc ac nunc tincidunt aliquam nec in dui. Integer bibendum at dolor non bibendum. Duis a dui quis arcu scelerisque ultricies sit amet vitae ante. Nulla dapibus, est eget pharetra sollicitudin, velit est pharetra enim, et tristique magna augue et libero. Aliquam in posuere metus. Ut mattis accumsan risus sed dictum. Sed pharetra enim purus, eu posuere ligula vehicula sit amet. Proin dictum nulla justo, a luctus justo placerat quis. Cras dolor felis, convallis gravida iaculis vitae, blandit quis mauris. Nullam nec hendrerit sapien. Praesent non rhoncus ipsum, vitae condimentum diam. Nam id enim porta, vehicula nulla in, sagittis lectus. Sed id bibendum ligula, eu ultricies lectus. Etiam et augue at turpis interdum tempor ac ut sem. Donec vel porta tortor. Fusce pretium tincidunt odio, vel pharetra nunc rutrum nec. Vestibulum gravida iaculis elit. As you can see the "Expand" text is a long way away from where the user would naturally read and the mind naturally ignores the text because it looks almost exactly like the "Edit" text. The following would be much better and more intuitive: â–º Title Header Here______________________________________________________________________________________________________________________________________________ â–¼ Another Title Header Here_______________________________________________________________________________________________________________________________________ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec diam nisl, ornare eu sagittis at, fringilla et justo. Nam et nibh in ante lacinia egestas. Quisque at nunc ac nunc tincidunt aliquam nec in dui. Integer bibendum at dolor non bibendum. Duis a dui quis arcu scelerisque ultricies sit amet vitae ante. Nulla dapibus, est eget pharetra sollicitudin, velit est pharetra enim, et tristique magna augue et libero. Aliquam in posuere metus. Ut mattis accumsan risus sed dictum. Sed pharetra enim purus, eu posuere ligula vehicula sit amet. Proin dictum nulla justo, a luctus justo placerat quis. Cras dolor felis, convallis gravida iaculis vitae, blandit quis mauris. Nullam nec hendrerit sapien. Praesent non rhoncus ipsum, vitae condimentum diam. Nam id enim porta, vehicula nulla in, sagittis lectus. Sed id bibendum ligula, eu ultricies lectus. Etiam et augue at turpis interdum tempor ac ut sem. Donec vel porta tortor. Fusce pretium tincidunt odio, vel pharetra nunc rutrum nec. Vestibulum gravida iaculis elit. The arrows would indicate immediately before reading the header that it is expandable.
  21. There is a user that has been putting one together: https://wiki.step-project.com/User:Hishutup/OblivionGuide
  22. Is there seriously a mod for anything these days?
  23. The point of my asking that question was because in a STEP setup, the only thing causing naked NPCs was the addition of Content Addon; however, Max wasn't using it in the first place so the Content Addon could not have been the cause of this issue here. Meaning what you're saying here doesn't apply since content addon was never installed. Max has naked NPCs without the addition of Content Addon. It has to be one of the many non-STEP mods in his load order. The case could be similar; however, in that one of the mods may be missing the proper Bash tags.
  24. A quick and easy format for the FAQs would be ;Question here:Answer here.The ';' will automatically bold the question and the ':' will automatically indent the answer. Although, if we can get the CSS we're looking into working on the wiki (in the PM...don't thank you're involved Ess...I'll add you) then that would be a very nice solution to use for the FAQs as well. It could be used for a lot of things actually.
  25. The content addon was the only STEP related nake issue known. I would start by disabling all your non-STEP mods (which by the looks of it, you probably are barely running STEP) to ensure that your STEP setup is working properly. Then active a small group of your non-STEP mods until you find the culprit mod causing the issue. Another STEP you can do is to load up your mods in TES5edit and see and is conflicting to try to find the issue.
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