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Everything posted by TechAngel85
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Yes, but they're different software so they use different amounts of resources for different tasks. My guess is that the wiki backup somehow got reverted back to before S4N's fix or just the fix was reverted. Surprisingly our servers are stressed from time to time and we're getting close to needing to upgrade again. Not to mention the wiki software is really getting dated so simply updating it might relieve some of the issue. All things we have planned whenever we can find the time.
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We're all in a "wait and see" mode right now. If SSE works with most or nearly all mods, then we can support both versions. Since everyone is going to be getting the game for free, there would be no excuses if we decided to simply support the new SSE version in the long run. If SSE doesn't work well with most or nearly all mods, then we'll stay with the original game until we feel like STEP can be moved over to the SSE version. Though there hasn't been any official discussion on the subject by the team, yet.
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SKYRIMLE Unofficial Skyrim Modder's Patch by The Community
TechAngel85 replied to xxx78's topic in Skyrim LE Mods
After reading the changelog, I still say at least 50-60% of the fixes are not outside USLEEP's scope, but I'm not them. In any case, there doesn't seem to be anything that STEP would need, at the moment. -
SSE added.
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SKYRIMLE Unofficial Skyrim Modder's Patch by The Community
TechAngel85 replied to xxx78's topic in Skyrim LE Mods
USLEEP will properly scoop some of this up. They usually do that from mods like these. -
So you've installed the DX9 Runtimes?
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Strange Skyrim ground textures on application of ENB
TechAngel85 replied to Ecstatica's question in Post-Processing Support
Turn off the parallax terrain under [FIX] on the enblocal.ini. -
Conflict resolution help with xx mods
TechAngel85 replied to RyuDraconis's question in xEdit Support
XX usually refers to the DLCs. So it's not actually XX01076A. It would be something like 0201076A...Just as an example. -
Just went over this on a support thread. ENB AF covers all textures, however, Boris claims some textures should not be filtered and skips these in his implementation whereas drivers filter all textures. The visual difference between driver vs ENB AF is really not noticeable unless you're really looking for it. My own testing has shown driver AF to be slightly better in the far distances. Driver AF is more performance friendly too but only by around 1FPS on mid range systems. I personally use the driver AF and have never seen any issues with textures as Boris claims.
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There is a support thread open. Just waiting for s4n to pop in and take a look. His availability is not really reliable right now, so it'll be looked at whenever he's available.
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Personally, I don't see why there is any gloom hovering over it at all. It's going to be a separate title, so even if everything has changed authors and players will still be able to use the original game for all their modding needs. Any even if every few mods are ported over, there will likely be enough for users to have a satisfying modded game. Like I already mentioned, if it's the FO4 engine some authors will already have a leg up. Take SparrowPrince and his FO4 mod for water. That could likely be ported over to Skyrim with little effort if it's the same engine. I don't think it's as bad as some are making it out to be. The only real concern for me is the dick-move by authors who are pulling their mods. Someone as taken your work so the only logical thing to do is pull all your mods punishing 100s to 1000s of users because of a few dickwads that hurt your pride by taking your work and claiming it for themselves. In that process you're also tossing 100s to 1000s of hours of your own work into the trash. That's about the dumbest thing I've ever heard of authors doing. Is piracy bad? Yes. Is it so bad that you need to pull your mods and punish all the other users in the process? No, get over yourself....then again I lean toward Open Modding, not parlor. Personally I would take it as a compliment that someone took my work. Then I would start making some changes and uploading them a couple times a week just to screw with them. haha! EDIT: Deleted that work from the filter. I shouldn't be in there since it's also a name. EDIT2: The opinions above are my own and not that of STEP.
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Things are the normal doom and gloom over on Reddit, but the good ones generally seem to think mod will work just fine unless they've ported everything over to the FO4 engine. In which case, most things will still work, but the tools used for modding (mod managers, xEdit, etc) still need some time to be refined for the new engine. Being completely separate titles allows mods to slowly be ported over while users can still enjoy a fully modded Skryim on the original title. I will not be continuing my personal modding projects until I know they will port over nicely. There is just a lot of unknowns right now and will be for a while until Bethesda releases some more information. Which will likely be a little while...
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Same. I'm going to have to see this one in the game and in exterior lighting where you meet most of the Forsworn.
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No worries and glad to have you in the community!
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SKYRIMLE Bethesda: A Cesspit of Endless Theft and Greed
TechAngel85 replied to mlee3141's topic in Step Banter Inn
Yeah, Bethesda will release more info about it over time before release so we'll know a bit more. We're assuming it's 64-bit because the PS4 and Xbox One have 64-bit architecture; however, that still doesn't mean it'll be 64-bits. Making it so would solve some issues though like the RAM limit when modding. Hopefully they took the time to fix some other long-standing bugs as well. As Neb said, we'll need a new SKSE, new MO (if it's 64-bit), and new ENBSeries binaries (if it's 64-bit boris will have a leg up due to FO4). As for mods, the way Bethesda is talking most mods will work just fine. Only the larger mods like SkyUI, RaceMenu, ect would have to be re-worked some. Most mods are just assets so I fully expect all asset mods to similar port over without any work. I would also assume many of the mods with plugins would port over fairly easily. I doubt they changed so much that plugins from the original Skyrim would stop working. The simpler mods that don't work will likely be easy to fix. I don't say any of this with certainty, but that's what I'm predicting. -
Looks like this will be a completely separate title on Steam so there is nothing to worry about. Since they're giving the game away, I'm sure that most major mods will be ported over to the SE version eventually. As soon as the SKSE team has things up and running, the race will be started. EDIT: I'm sort of curious what Boris has to say about this. ::
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The SE version does look fairly good for being the base game. Lighting, shadows, snow, and water all looked pretty darn good. Now to only wait to her about the verdict for mod support. If they're smart, they simply ported most of the stuff so that the majority of mods would work just fine. I can see some other mods needing to be reworked to take advantage of new shaders and effects. It'll either be bad or not a big deal... I was going to say that it would take a while to catch on, but with Neb's post...users will be moving over to it in droves! We probably won't get a new Elder Scrolls game until next year or 2018. I'm actually intrigued by Legends, though. I enjoy card games and was particularly good at Yu-Gi-Oh back in the day.
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SKYRIMLE Jaggarsfeld Extended (by TechAngel85)
TechAngel85 replied to TechAngel85's topic in Skyrim LE Mod Author Topics
I've updated the OP with a link to the Jaggarsfeld Dev Doc for anyone who is interested. -
I can't decide. Vanilla doesn't look that bad in that shot from that angle and in that lighting. Gamwich looks a little on the dark side this time. Too dark?
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I actually remember comparing these in-game now. I didn't like Gamwich due to just how grungy they looked. I prefer HQ Paper and it's closer to vanilla. Gamwich in this case is what I would call a "stylistic" change from vanilla.
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They are all notably darker; however, they are nice. I would say an Extended candidate, but need to look at them more closely.
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Manually downloaded mod file not detected by MO in download folder
TechAngel85 replied to Wolvyreen's question in Mod Organizer Support
No worries! Glad you figured it out! ::

