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TechAngel85

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Everything posted by TechAngel85

  1. Well, we're already including the other textures for the mage robes so this is a natural add until we can compare to Gamwich's work.
  2. Ah! Okay. Do they show up if you close and reopen MO? I know it's funny like that sometimes.
  3. He's a nord base, but looks tough. I'm actually planning on editing his face a bit because I learned from Darth (we've been in regular contact now that I've taken over the mod and it even sparked him to start working on his other mod again... ), that he was just kinda tossed in there. Once I'm finished, I'll post a pic of his face.
  4. I'm all for this one. I've been using it for a while.
  5. I'm actually not positive if MO uses the meta data or the file name (or both) to find the mod page info. I would make sure the mod's filename has the standard formatting before querying info: modName 1-2-1-NexusID-1-2-1 modName is the name of the mod, then space1-2-1 is the version of the mod where dots(.) are replaced with dashes(-). Then follow that with another dash.NexusID is the numeric value for the mod which can be found in the URL. Then follow that with another dash.1-2-1 is the mod version again.
  6. NI AF Mode = User-defined / Off NI AF Setting = 16x enblocal.ini AF = false. To be clear, it honestly makes little difference but testing showed that driver AF to be very slightly better in the far distance.
  7. Nah, that just needs to be edited out. I'll do it for the next release.
  8. I'll likely put up something that users could submit their auditions for voicing Van (all volunteer work...I'm broke ::). The lines are that main, but the voice should match his character which is a rough and tough, but generally friendly wearbear Nord. All I have left to do is figuring out this dialogue and script mess.
  9. So is this also STEP or just vanilla?
  10. For STEP, AF should be set to false in the enblocal.ini and the driver for AF should be used instead...as we have it set up. Driver version is a bit better quality in the far distance and is a tad bit less performance heavy for lower-end users...though most will not notice any performance difference. We are aware of Boris's recommendation of the opposite, however, we have never experienced the issues which he claims and have never had any user reports of such issues either. You have to read between the lines with Boris. Often his recommendations are simply his views of how he thinks things should be. An example of such is his recommendation of keeping iBlurDeferredShadowMask at a value of 3; however, testing has shown that changing this value has no negative impacts in regards to ENBSeries. TL;DR It's set up like that on purpose for STEP. Using the driver or ENB AF can be user choice as there's little measurable difference between the two.
  11. No matter the time of day I've visited the wiki, it's been slow. The rest of the internet is zippy zip.
  12. Awesome! Thanks! Lots of projects going on that have been left for later. This has been one of them. There will be lots to do for the next release. haha!
  13. Ah, I see it now...been on my phone all day. Could still be the cloud shadow if the transparency on the cloud is messed up, but I'll admit this is a new one to me. Could be INI settings.
  14. REGS is not up to date, but can easily be made so with the lite version of ICAIO and a bit of work on the patches.
  15. No. It's an ENB feature. Clouds cast shadows in the ground as they would in real life. That was just my first thought. I've not used NLA.
  16. You sure this isn't the Cloud Shadows feature?
  17. Thanks! I've tracked, endorsed, and downloaded.
  18. I have updated the instructions for this mod.
  19. I've been working some on the wiki today and it does seem a bit sluggish.
  20. I will say that it makes for a good story, true or not.
  21. User JUNKdeLUXE has be warned for the above post. Please refrain from further discussion of that post.
  22. Topic Moved.
  23. I've not been a part of that Bethesda.net group to be adding mods on there so I don't know how that is, but any big corporation is going to runs things like that. Anything provided directly from them, I would never expect to have the same freedoms that Nexus allowed. Just best I not get into that here. I'll hold my judgement for after any official announcements. Edit: Topic Moved
  24. Thanks! It'll be good to have you hanging out around the forums again.
  25. Yeah...what Dreadflopp said. We've got you covered already and have for a long time now. ::
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