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JUNKdeLUXE

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About JUNKdeLUXE

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    Knight
  • Birthday 12/22/1978
  1. Just please keep it optional. I'm not a fan of constantly checking my vitals etc.
  2. Yes I know.. and thinking back I don't even think I used the backup'ed ESM back then :)
  3. Guide requirements: Dawnguard.esm must also be cleaned twice to remove all duplicate records. When you clean Dawnguard.esm the first time, check "Backup Plugins". Do not check it the second time.[/size] Does anyone know why we choose to back it up? or is it something that never got changed from the old S.T.E.P guides on how to clean (the same step has been in all the guides I've done on this site). We've already saved the vanilla non-cleaned bethesda ESMs and the first cleaning pass of Dawnguard has been saved in the skyrim folder and is also the one that's being opened the 2nd pass.. so we never use the backup'ed dawnguard.esm (which now is called dawnguard.esm.backup or something and is located in the overwrite folder). It's always puzzled me.
  4. I'll try again... :) hello all.. I've been following this guide with some excitement for some time now.. especially now that the itch to dive back into Skyrim is slowly coming back. I've been playing these packs before Skyrim Vanilla Skyrim Revisited - Legendary Edition Skyrim Revisited - Legendary Edition (with my own attempt at adding LotD) Skyrim Revisited Legendary Edition Extended - Legacy of the Dragonborn version the most polished was definitely SRLE, and I had quite few issues when playing that. How is this pack in terms of stability and needing to xEdit, console fix etc during gameplay? I know it's in Alpha, but it's been like that for quite some time now.. I also know that SSE is supposed to be a much better platform for these modding behemoths :) Basically what I'm asking is.. if I started to play this behemoth how many times would I be pulled out of my "immersion" needing to fix stuff? and if that amount is still somewhat high.. what is the ETA on moving the pack from alpha to beta to even release one day? Thanks in advance and thanks for trying to make the ultimate pack.
  5. hello all.. I've been following this guide with some excitement for some time now.. especially now that the itch to dive back into Skyrim is slowly coming back. I've been playing these packs before Skyrim Vanilla Skyrim Revisited - Legendary Edition Skyrim Revisited - Legendary Edition (with my own attempt at adding LotD) Skyrim Revisited Legendary Edition Extended - Legacy of the Dragonborn version the most polished was definitely SRLE, and I had quite few issues when playing that. How is this pack in terms of stability and needing to xEdit, console fix etc during gameplay? I know it's in Alpha, but it's been like that for quite some time now.. I also know that SSE is supposed to be a much better platform for these modding behemoths :) Basically what I'm asking is.. if I started to play this behemoth how many times would I be pulled out of my "immersion" needing to fix stuff? and if that amount is still somewhat high.. what is the ETA on moving the pack from alpha to beta to even release one day? Thanks in advance and thanks for trying to make the ultimate pack.
  6. I'm at the step of merging several texture mods together... I'm not sure if something is wrong or not, but the mod merger has stalled/stayed/not-moved or updated since I clicked the Merge! button. this is what the program is telling me: Merging process started! Uncooking: C:\Games\W3\mods\modCiriLoreFriendlyFull\content Process errror: 0 Uncooking...and it's said that for 30ish minutes now...
  7. I was messing around with keybindings and I ****ed something up, so I thought I would reset them to defaults... now many of my keybindings have "none"... what can I do to fix it back to guide defaults?
  8. I'm level 51 now (around 800 displays) and on the quest "Ancient Technology" (Retrieve the dwemer Exploding Fire Bolt Schematics) which in this case is located in the outside of Faldar's Tooth. I've been having real trouble in this area with constant CTDs (something I havn't encountered in a long while since I disabled Frostfall, ineed and bathing in Skyrim) but it's almost a given here. Notes: 1. Cleaned my save 2. toggled grass on and off (as it seems this area has more than normal share of weird plantation bugs) 3. I have 64K strings so still under the "magic" number even without the Crash Fix Plugin 4. I'm using Win 7 so no 4Gb VRAM limit 5. I don't get a crash report from the Crash Fix Plugin 6. Content of CrashFixPluginLog.txt (all are related to this area) 11 May 20:53:54 Game has crashed with exception address 0x656D2D! 11 May 21:28:17 Game has crashed with exception address 0x81B0260B! 13 May 18:42:25 Game has crashed with exception address 0x10110! 13 May 18:59:36 Game has crashed with exception address 0x656D2D! 7. Content of Crashlog file "crash_2017_05_13_18-42-25.txt" Crash info: 2017_05_13_18-42-25 - 10110: V(1); EAX(0); EBX(0); ECX(82A55FB0); EDX(10110); ESI(82A55FB0); EDI(0); EBP(336F92E4); ESP(1DD6FEC0); STACK(656D3D 6E88CC 6675FA 6645F7 6EC3E1 75B617 6F4280 6F3A33 A4E31E A4BB02 A4B4A9 E996DA A4B4A0 A4B4A0 578B08 AE8BC1 954C28); Not so useful info (don't post unless asked): STACK_FULL(656D3D 0 4001 82A6EBB0 82A6EBB0 336F92E4 11E20CD0 3F800000 0 11E20CD0 0 82A6EBB0 6E88CC 6675FA 0 11E20CD0 6645F7 336F9290 1B2ECC0 3CE56000 23BC7880 82A6EBB0 111749A0 103BEC70 6EC3E1 3CE56000 1C 761F13C0 336F9290 3CE56000 428D057F 2 75B617 3CE56000 761F13D0 1DD6FF94 761F1136 2D43D6A0 336F9290 6F4280 6F3A33 2D43D6A0 A4E31E 0 2D43D6A0 A4BB02 0 0 2D43D6A0 0 A4B4A9 761F336A 2D43D6A0 1DD6FFD4 77D99902 2D43D6A0 6AE7AF2E 0 0 2D43D6A0 C000001D 7621770F 7621770F 1DD6FFA0 1DD6F90C FFFFFFFF 77DD58C5 E996DA 0 1DD6FFEC 77D998D5 A4B4A0 2D43D6A0 0 0 0 0 A4B4A0 2D43D6A0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 A1 40 1DD70000 8B55770F 505756EC 8B525153 7D8B1455 C4D8B10 8B515752 758B0C7D 578B08 D005280F F23E827 28900D28 590F23E8 AE8BC1 F000000 954C28 6005570F F688834 290FC158 87 5280F00 23E827E0 A00D280F F23E828 AE8BC159 4 954C280F 5570F00 68883460 FC1580F 108729 AE8B0000 8 9544280F 87290F00 20 3005280F F688834 308729 770F0000 FF5A5F59 E7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0); What else can I do to troubleshoot and fix this?
  9. slight bug in Blackreach with grass in the air.. it doesn't bother me much but just thought I should mention it.
  10. I fixed the CTD by renaming to mehrunesdagonsnow.nif and NOT mehrunesdRagonsnow.nif :) I didn't need the original files, but just in case I'll make sure to copy them back and rename them to their original names as well.
  11. Looking in the folder now I see that I've moved the files and not copied them.. does this matter? AND.. I think I found the culprit... typing error in the mehrunesdagonsnow.nif file... I'll try again and see how it goes.
  12. Just received this error: Skyrim has crashed because an object reference with form id: 0xC599A, base form ID: 0xAD00B7D6 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.AD in my load order is the "NSUTR - Merged.esp" from "--- No Snow Under The Roof Merge - SRLE Extended LOTD". I've tried running NIF-Healer (https://www.nexusmods.com/skyrim/mods/61685/) on both the merged mod each mod individually in the merge and Better-Shaped Statues + Stunning Statues. None of them comes up with an error... How can I fix this?
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