
Crimson13
Citizen-
Posts
338 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Crimson13
-
Problem is with changing the master is that I have the old STEP patch and that I need the old Oakwood so xEdit can load them up. The updated Oakwood I replaced wants the new AE CC content which I don't have.
- 29 replies
-
- SKYRIMSE
- 17-locations
-
(and 2 more)
Tagged with:
-
I'm aware, not a fan buying the game for the third time so I haven't. Guess I'll have to get rid of the old STEP patch then.
- 29 replies
-
- SKYRIMSE
- 17-locations
-
(and 2 more)
Tagged with:
-
No one would happen to have a pre-anniversary version around would they? I forgot that Arthmoor doesn't archive any older versions and I accidentally replaced the old one I had when I forgot to change the name. Wouldn't be that much of an issue if the SE Step Patch I have didn't need Oakwood but the latest Oakwood wants everything AE.
- 29 replies
-
- SKYRIMSE
- 17-locations
-
(and 2 more)
Tagged with:
-
Wrong or unable to use key when typing in console
Crimson13 replied to Crimson13's question in General Skyrim SE Support
OS is fine, that was one of the things I tried finding out if that was causing problems first. It's notably just Skyrim that has this issue, I can use the keys otherwise fine. Quote does work for people, it used to for me, but now it doesn't and it's annoying because if you're looking up a specific item in the console, say an Iron Greatsword, you can do (help "iron greatsword") and it will show up the specific item rather than you have to do (help iron #) because the console doesn't understand words with a space between them when searching. -
Wrong or unable to use key when typing in console
Crimson13 posted a question in General Skyrim SE Support
I've noticed when using the console that at least 3 keys don't work or do the wrong thing. The quote key '/" doesn't do anything, =/+ don't either, and line & forward dash key \/| does ] instead. I have little idea what could be doing this, googling the issue says that some keyboard from outside of the US register differently but I've got no idea why this would happen to me. Does anyone have an idea why this is going on and how to fix it? -
ACCEPTED Armor and Clothing Extension (by kryptopyr/Gamwich)
Crimson13 replied to TechAngel85's topic in Skyrim SE Mods
Wanted to make sure since it felt like that, thanks.- 24 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
ACCEPTED Armor and Clothing Extension (by kryptopyr/Gamwich)
Crimson13 replied to TechAngel85's topic in Skyrim SE Mods
Is it okay to install the update since it along with Weapons Armor Clothing and Clutter Fixes' because of the forwarding from USSEP? The STEP guide uses an older version of the patch so I'm a little confused.- 24 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Discussion topic: Security Overhaul SKSE - Lock Variations by powerofthree Wiki Link SKSE file that turns the default lock into different kinds based on what you're opening; Dwemer, Falmer, Snow Elf, Apocrypha, and snowy chests/doors. Looking at it I feel like I might actually manually open locks now instead of using autopick, haha. There's even an addon already which adds even more, including locks from other mods like VIGILANT.
- 3 replies
-
- SKYRIMSE
- 06-models and textures
-
(and 2 more)
Tagged with:
-
Getting back into playing and this is my first problem I have run into doing STEP. The only backup I see in xEdit Output is Dawnguard, do I put that back in and have Steam redownload the other DLC's? The cleaned files in the Data folder of Skyrim SE didn't have any changed dates so I don't know it they registered getting cleaned or not.
-
For the antivirus I have the entire hard drive as an exception since it's solely used for videogames, so I don't think that was it. So far MO2 has killed my motivation to play two games because it deleted all the mods I used for them. Years of finding mods that I can't remember the names of down the drain because the program decided to act schizo and not give any warning.
-
Forgive me if I'm mad as Hell about this but this is the second time MO2 has ****ed me over completely with no warning. The first time was about half a year ago. I started up Fallout: New Vegas and there was some leftover things in the overwrite folder that could be safely deleted, I checked them to make sure. So I proceeded to delete them but noticed it was taking way longer than usual. Turns out that MO2 decided to connect the mods folder to overwrite without telling me and I deleted all my mods. And now, as of 5 minutes ago I get this problem. I feel like playing Skyrim after trying to make it work a month back, figured seeing if it will play nice this time. So I click on the MO2 shortcut and an error message pops up saying "Failed to create "F:\MO2 Skyrim SE\Mods". Your user account probably lacks permission.". I wonder what the Hell is going because that's the first time I've seen that message before so I go to the MO2 Skyrim SE folder and click on the original .exe file. It comes up with just the DLC, no mods. So I check the mods folder and it's ******* empty. This is the second time MO2 has pulled this random ass **** out of nowhere. I have no idea what caused this. The only explanation is that MO2 itself has some severe problems that have been missed or are just showing up now. If anyone could give an explanation as to why it's acting this way or if I can somehow figure out how to get my mods back I'd greatly appreciate it. Edit: My profile is gone in addition to most of the executables. It's like it decided to reset itself.
-
SKYRIMSE Can't choose race on character creation
Crimson13 posted a question in General Skyrim SE Support
Starting a new game I'm unable to pick a race or even make a character when the character creation menu is supposed to come up. It doesn't even come up at all; Hadvar asks me "Who are you?" and immediately he treats me as if I'm a Nord. There's no menu or hardly even a pause, just asking me and giving the Nord lines right after. Any idea at all what could cause this? Mods are the obvious answer, the one that came to mind was RaceMenu but I'm not seeing anything on Nexus or Google saying it gives this issue. Edit: Opening up the console and using showracemenu allows me to make my character but now I'm coming across a problem where when it's time for me to get my head lobbed off the script doesn't fire or something. I can't move my character and everyone stands around. I can still open up the console and the esc menu but nothing else. -
Using the STEP patch without Book Covers
Crimson13 replied to Crimson13's topic in Step Skyrim SE Guide
Alright, so I've finally been able to sit down and attempt to start up a game. So I have a related question to this since I thought about it; is it possible to change the STEP patch to use LOTD instead of Book Covers since LOTD already has Book Covers in? -
Using the STEP patch without Book Covers
Crimson13 replied to Crimson13's topic in Step Skyrim SE Guide
Great, thank you TechAngel. What do the references in the STEP patch help with with Book Covers by the way? -
I want to ask if there's a way, or if it'll cause problems with the patch, if I can remove or modify the dependency of the Book Covers mod with the STEP patch. I don't use Lexy's guide for LotD but I do use LotD which add Book Covers to itself and I want to know how to know how to make things compatible. It's been something like a year since I last played Skyrim LE and I've never touched SE so I'm a bit out of touch regarding opening up SSEEdit and changing things around. I've been wanting to get back into playing Skyrim since the latest update to the STEP guide but it's reminded me how much of a pain it is setting up your mod list, haha.
-
Is there a guide on how to do either or could you tell me how to do them please? It's been a while since I've done anything Skyrim related due to my videocard dying and I'm fairly rusty at this.
-
Apologizes for the necro but I have a question about this. I'm trying to get Jaysus Swords to work with how CCOR wants it but since the archives tab doesn't do anything apparently I don't know how to make the compatibility work. I used to be able to put the .esm and .esp file away in optional esps and then the .bsa won't load now, it has to be active which I don't want to do as my mod list is already high. Is there a way to make the .bsa active with the .esm and .esp files out?
-
Fore's New Idles in Skyrim - FNIS (by fore)
Crimson13 replied to WilliamImm's topic in Skyrim LE Mods
Managed to get it to work after browsing threads elsewhere. You have to have FNIS generate the files and folder even with the error then move everything it makes from FNIS Output to the Overwrite folder. Then run FNIS again and it'll work. After that just dump everything back in FNIS Output. -
Fore's New Idles in Skyrim - FNIS (by fore)
Crimson13 replied to WilliamImm's topic in Skyrim LE Mods
I'm getting an error saying "ERROR(76): Could not find a part of the path 'B:\Steam\steamapps\common\skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs'.". Checking the location in question has me know that the tools folder doesn't exist but I don't think that matters since it's going through MO and the whole point is to separate them. Does anyone have an idea how I can fix this? I got a new videocard just yesterday after not being able to play Skyrim after months and I'd like to get back to playing, haha. -
Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
Crimson13 replied to sheson's topic in DynDOLOD & xLODGen
Getting the latest Wyre Bash from the Discord server and unchecking Pale Pass looks like it worked. Thank you man.- 470 replies
-
- SKYRIMLE
- DynDOLOD 2
-
(and 4 more)
Tagged with:
-
Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
Crimson13 replied to sheson's topic in DynDOLOD & xLODGen
I did untick the Bashed Patch and ran it but I got a different error again on it. Do you want me to wait on unchecking that plugin in the meantime? DynDOLOD_TES5_log: https://ufile.io/m791m- 470 replies
-
- SKYRIMLE
- DynDOLOD 2
-
(and 4 more)
Tagged with:
-
Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
Crimson13 replied to sheson's topic in DynDOLOD & xLODGen
Sorry about that, I'm not used to using the little tricks like how to do spoilers on boards because I hardly ever have to do it or post in general. Have to look up how to do it each time. Here's the DynDOLOD_TES5_log: https://ufile.io/1it8t- 470 replies
-
- SKYRIMLE
- DynDOLOD 2
-
(and 4 more)
Tagged with:
-
Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
Crimson13 replied to sheson's topic in DynDOLOD & xLODGen
It looked like it worked since it got past that error at the start but now a different one came up. [07:34] Exception in unit userscript line 331: Can not copy [REFR:180259DC] (places FarmLumbermill01WaterWheel02 [MSTT:000F3E43] in GRUP Cell Temporary Children of CRFIrontreeMill [CELL:00009389] (in Tamriel "Skyrim" [WRLD:0000003C] at -23,17)) from Cutting Room Floor.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13521) [00:07:03.408] [07:34] [00:07:03.408] [07:34] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:07:03.408] [07:34] [00:07:03.408] [07:34] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:07:03.409] [07:34] Error during Applying script "DynDOLOD Worlds": Can not copy [REFR:180259DC] (places FarmLumbermill01WaterWheel02 [MSTT:000F3E43] in GRUP Cell Temporary Children of CRFIrontreeMill [CELL:00009389] (in Tamriel "Skyrim" [WRLD:0000003C] at -23,17)) from Cutting Room Floor.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13521) LODGen_TES5_Tamriel_log.txt bugreport.txt- 470 replies
-
- SKYRIMLE
- DynDOLOD 2
-
(and 4 more)
Tagged with:
-
Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
Crimson13 replied to sheson's topic in DynDOLOD & xLODGen
I'll try those out either in a bit or when I get back from work. Here's the files mentioned in the meantime. For Wrye Bash I downloaded the latest version a few hours ago. I'll check with LOOT to see what mods might have errors as well. bugreport.txt DynDOLOD_TES5_log.txt- 470 replies
-
- SKYRIMLE
- DynDOLOD 2
-
(and 4 more)
Tagged with: