
Crimson13
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Everything posted by Crimson13
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GUIDE Fear and Loathing in New Vegas - Feedback
Crimson13 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hey, that worked. I knew something like this could be done but it's been so long that I forgot how to. Thanks EssArrBee. -
GUIDE Fear and Loathing in New Vegas - Feedback
Crimson13 replied to EssArrBee's topic in Fear & Loathing in New Vegas
I have a question, though the mod isn't in this guide. Is it possible to install NVEC through MO even though it's an .exe file? I know MO typically accepts the .fomod, .rar, etc, types of file but I wondering if it could be made to take in NVEC the way it is. I will say that part of my reason is that I could hopefully merge the updated NVB 1+2 inot NVEC and make them work, haha. -
GUIDE Fear and Loathing in New Vegas - Feedback
Crimson13 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Here's a mod that I think should have been in the game proper, the option to save Cass in the Birds of a Feather quest. The way it is now you can only use Terrifying Presence to shake the guy off, the only way to get rid of the quest is to kill the guys in the Silver Rush or I assume use the console. https://www.nexusmods.com/newvegas/mods/36023/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D36023%26preview%3D&pUp=1 -
GUIDE Fear and Loathing in New Vegas - Feedback
Crimson13 replied to EssArrBee's topic in Fear & Loathing in New Vegas
I've got a question about playing the game here, I'm mostly using this as a base so maybe someone has a similar problem or an idea about a few issues I'm having. Some of the lights have a crazy loud buzz to them to the point where it can drown out everything. If their close enough and numerous then it's deafening. NPC voices are also muted where it sounds like people have a scarf over their mouths. Going into a conversation with them is fine but outside of that is where the issue happens. Does anyone else have these issues or know what the problems are? -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
Crimson13 replied to darkside's topic in Skyrim LE Mods
Ah man, looks fantastic. I'm pumped to try this out, that said I do have questions about it. It seems like you can disable Harvest Overhaul when using this but it doesn't include all of its options, I like the choice of changing around the little sacks of gold. You can make them seem more worthwhile with the options you get. I'm also curious as to what's added to the Hearthfire planters, I use this. (What is up with linking text? I had to make a new line just to escape everything being highlighted and linked. Pressing the unlink icon after making a space unlinks everything, what the Hell?). Kryptopyr didn't mention what was added to the planters so I hesitate using this mod to replace the one I'm currently using. Overall this looks awesome though and those are my only complaints/questions. -
SKYRIMLE Immersive Jewelry (by Forteverum)
Crimson13 replied to brokenpaine's topic in Skyrim LE Mods
I wasn't aware that you could have the mod unaffected by gold weight, my apologizes. Having said that though I can't find it, is it in a main file option or is it the Return of the Twink? Also if the gold goes back to weightless does that mean the mod doesn't require the Exchange Currency mod as well? -
SKYRIMLE Immersive Jewelry (by Forteverum)
Crimson13 replied to brokenpaine's topic in Skyrim LE Mods
I'll admit that it sounds awesome, at the same time I loath mods adding weight to the currency. I don't understand why this mod adds it, it's about jewelry what does it have to with money weight? -
I use it and being able to sprint and jump is a nice change of pace. You don't get any momentum from it, you just jump like normal, but it's way better than having to run, stop, and then jump.
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Dynamic Distant Objects LOD - pre 2.xx
Crimson13 replied to sheson's question in DynDOLOD & xLODGen Support
I also have this problem. I followed the directions regarding updating and updated to 1.37 but now I get the same message on screen. -
Dynamic Distant Objects LOD - pre 2.xx
Crimson13 replied to sheson's question in DynDOLOD & xLODGen Support
Has anyone else had problems with this when in the (I think it's called this.) FalmerValley from Dawnguard? All in all things seem to work fine but the one big thing I noticed is that the wayshrines are invisible, the only things that show up are the basin and the portals. -
I do not know how to get rid of this. All I know is that a dragon attacked the College and this was one of it's attacks. I used Deadly Dragons and Dragon Combat Overhaul at the time. The spell is a frost explosion deal, the kind that have the large icicles pop up and a white frost explosion. Instead of happening just once however this goes off rapid fire in the same place and will not end. I'm italicizing that because it's important. Here's a link to show what I mean: https://steamcommunity.com/sharedfiles/filedetails/?id=472803672 I can get as close as I can, use the console and select the effect, and use the disable button; it'll put it down but the instant I exit out of the console it comes right back. In a fit of irritation I clicked on whatever was around, below, and above it and hit disable in a hope that it would stop. What happened was that it stopped on the College tower, mostly because I disabled the thing. Now however it dropped straight down all the way to the ground and continued to explode indefinitely. Here's a picture of that, it's the misty explosion between the college lights: https://steamcommunity.com/sharedfiles/filedetails/?id=472803726 Oddly enough if I brought up the wait menu and waited any amount of time it would stop...for a split second before resuming again. I thought that it might've been DCOs fault since that's what seems to be it's thing, however I uninstalled the mod and ran the script cleaner and the effect still kept going. One thing that I noticed is when bringing it up in the console the spell effect number tended to be "xx0028xx", the later xx being different numbers. The first xx was what showed up in the console so I don't know what it could've come from. Does anyone have any kind of clue as to how to fix this or just what caused this? I'm at a loss and the spell it just constant, irritating, and loud.
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So far it sounds pretty good. I haven't tried it yet, I figure I'll wait for an apparent bug to get fixed along with Dawnguard being added to this mod. Not to mention that this also allows you to use the Hearthfire planters with ingredients from Dawnguard and Dragonborn which I don't know why weren't added officially. It also lets me take a mod off my mod list, which is nice.
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SKYRIMLE SUM - SkyProc Unified Manager (by Leviathan1753)
Crimson13 replied to darthbdaman's topic in Skyrim LE Mods
I did find out that SUM is the problem, which is unfortunate. I use it the NPC Enchant Fix that ASIS has though and I recently removed a mod that ASIS needed as a master. I suppose I could just use the regular DSR patch for now until SUM is fixed. -
SKYRIMLE SUM - SkyProc Unified Manager (by Leviathan1753)
Crimson13 replied to darthbdaman's topic in Skyrim LE Mods
Apparently SUM is having problems with the Unofficial Patches, is anyone else using this and having the same problem? Using it for DSR patches or anything causes it to shut down. -
It seems like ELE is compatible with ELFX but not ELFX Enhancer. So it seems like you should be okay. My question is that is it possible to let the STEP Patches accept a Legendary + Falskaar + Wrymstooth ELE version? I have Falskaar and Wyrmstooth in my mod list but the way it is I can't use the STEP patches because they need the regular Legendary version of ELE and I need to use the combined version. I don't know what the difference is honestly, it seems like I could just rename the combined version to the Legendary .esp name.
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Dynamic Distant Objects LOD - pre 2.xx
Crimson13 replied to sheson's question in DynDOLOD & xLODGen Support
I put the DynDOLOD_TexGen_noalpha file in the Edit Scripts folder and it still doesn't show up. Am I missing something, is the Dynamic Distant Objects LOD Detailed instructions available link not done yet, or ? -
Dynamic Distant Objects LOD - pre 2.xx
Crimson13 replied to sheson's question in DynDOLOD & xLODGen Support
I downloaded the recent version of TES5Edit, did the -o:"C:\TES5LODGenOutput", and have the mods that it said I needed in the Detailed instructions available page at the STEP guide. Did I miss anything? -
Dynamic Distant Objects LOD - pre 2.xx
Crimson13 replied to sheson's question in DynDOLOD & xLODGen Support
For me DynDOLOD TexGen doesn't show up in TES5Edit when I open the Apply script list. I have the latest version and all but DynDOLOD TexGen isn't showing up. -
Has anyone had trouble with this when changing the way magic works? When I upgraded Destruction will change to reflect the way I moved the sliders for it but no other magic school will. The author put up an error report but couldn't find anything that replicated my problem. I love the mod but I'd like all of my magic to not actually, you know suck. I'm hoping someone had something similar and/or knows how to help with this problem.
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All items have no value when selling.
Crimson13 replied to Crimson13's question in General Skyrim LE Support
I've already gone some hours into my new game, but I'll run the script cleaner and see if that fixes my old saves. Edit: Got rid of 8 orphaned scripts but still the same problems. I'll keep on going back in saves until hopefully the problems are gone. Edit2: Went back far enough where I didn't have the issues. None of the mods are missing and the load order appears to be the same. Again, just a weird situation. -
All items have no value when selling.
Crimson13 replied to Crimson13's question in General Skyrim LE Support
Alright, so I started a new game with the same load order and I can sell items normally and do damage while sneaking again. I don't understand what caused the issue when I practically changed nothing. -
All items have no value when selling.
Crimson13 replied to Crimson13's question in General Skyrim LE Support
Alright so something is screwed up in my game. I can't kill anything in stealth with any kind of attack. I tried with a dagger, bow, even spells but all that happens is that it hits them and they get aggressive. There's no sneak attack bonus or anything, the most I got was a critical hit and that did nothing. I'm just...I have no idea what this is. I've never even heard of both of the problems I'm having and they're not showing up on a Google search. -
All items have no value when selling.
Crimson13 replied to Crimson13's question in General Skyrim LE Support
I follow the STEP procedure but have quite a few extra mod afterwords, some of which are in Skyrim Revisted. I do have Trade and Barter enabled, I'll untick it and see if it changes anything. It did start mid-playthrough though, the only mod that I added before I noticed the problem was Inigo of all things. I have no clue how putting him in my game would cause everything I own to be worthless, haha. Edit: Disabling Inigo and going back to an earlier save without him still brings the issue. What the Hell? Likewise disabling Trade and Barter didn't change it. Edit2: It's probably not it but I did update MO. I noticed that it's having problems with Java, DSR and SUM both throw up errors in overwrite. I doubt it something to do with that but I'm just trying to remember any changes that I've done today. -
This is a first for me and recent too. When I try to sell an items the value of everything is -. It doesn't matter what it is, how much money the merchant has, or what-have-you, the value of everything I own is -. I didn't get any money back when I did sell something just to try and see what's up here. In the regular menu everything goes back to normal, it shows the value of everything. Does anyone have an idea on what this is?
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SKYRIMLE Dawnguard Sentries Plus (by rms827)
Crimson13 replied to Crimson13's topic in Skyrim LE Mods
I use Immersive Patrols which includes Dawnguard patrols in it so I don't know what vanilla Skyrim is like, I do know that you can run into 3 DG courier like NPCs. You can kill them or pickpocket a note off of them which talks of a cache which you can get. I think that's about it.