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Crimson13

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Everything posted by Crimson13

  1. I'm getting back into Skyrim with a new videocard coming today since my old one died. Unfortunately I'm getting an error on the latest version with regular Skyrim. This is what it looks like: [00:27] Exception in unit userscript line 234: Can not copy [REFR:000B7365] (places PlaneMarker [sTAT:00000017] in GRUP Cell Temporary Children of SolitudeOrigin [CELL:00037EE9] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,25)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13189) [00:00:02.437] [00:27] [00:00:02.437] [00:27] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:00:02.437] [00:27] [00:00:02.438] [00:27] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:00:02.438] [00:27] Error during Applying script "DynDOLOD Worlds": Can not copy [REFR:000B7365] (places PlaneMarker [sTAT:00000017] in GRUP Cell Temporary Children of SolitudeOrigin [CELL:00037EE9] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,25)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13189)
  2. I've used this mod for years and it's one that stays in my load order because unlike what iZsoul said it's not just a re-texture of Miraak's armor but one that adds a interesting amount of detail to the dragon priests which what isn't shown a lot of. The quest and new location of Revakheim feels like something that belongs in the game and gives a bit more detail into the history of the dragon priests of eras past. The fights have a good deal more to them to where they stand out more compared to running in a ruin and finding a generic dragon priest boss at the end of a dungeon. My favorite part is the detail that went into the quest and dungeon in this mod; it feels like a missing part of the game with how it fits in. The only thing of it that doesn't quite feel somewhat natural, in my opinion, is the dragon priest rematch; it feels a little videogame-y to me but not to the point where I felt it was a negative.
  3. Waiting past the time bypasses this but the problem still comes up later. It seems like whenever the day is over and merchants or whoever else go do whatever is the trigger? I'm not 100% sure, that's just me guessing but it looks likely.
  4. This is a weird one for me. I first noticed it yesterday when I was playing, everything seemed fine when suddenly I got a CTD. So I played again and after two more times of that I noticed that it happen at 8pm in-game when I was in the Riften marketplace. I could in a conversation with someone or not doing anything at all, as soon it hit 8pm it CTD. Googling the problem didn't help, the closest I saw was from here: https://www.reddit.com/r/skyrimmods/comments/2l64c2/help_saves_crash_on_specific_ingame_time/ and removing Predator Vision from the save didn't stop the CTD's. I haven't checked other cities or places so I don't know if it's strictly Riften.
  5. That did it. Thanks man.
  6. It's regular Skyrim actually. I ain't touching SE until I can get about nearly all my mods working with it.
  7. I'm getting an error "Fatal: Could not find ini" when running the textgen.exe. I did move my Steam and MO folders to a different hard drive a few weeks ago and am just now updating my Skyrim mod list. I'm having trouble finding out how to fix this, does anyone have ideas?
  8. I replaced it earlier but did it again and it went through fine, weird. Thank you sheson.
  9. Sorry about that: https://imgur.com/C8fvvDM
  10. Here you go: https://imgur.com/hGnsOKF
  11. I updated to 2.26 and I am getting the LODGeneratorCMD errors when running DynDOLOD, happens 3 times each time. I keep on walking away to eat or do things when it runs so I don't know what's causing them but I do have the DynDOLOD_TES5_log file. https://www.dropbox.com/s/sx2wgin10qwwkhy/DynDOLOD_TES5_log.txt?dl=0
  12. With SSE coming out tomorrow is there a rush to get the mod manager out Tannin? I'm certainly not asking because MO won't work and NMM is bad enough dealing with FO4 and I dread using it with all the mods I use with regular Skyrim oh no~. I was excited to hear that you were put on the team to make a better mod manager though, I hope things go very well for you and the team you work with and that it comes out hopefully soon, haha.
  13. What would you guys say is the closest way to have this according to the guide but "better"? I'm kinda stuck at the Skeleton Rig Map question and I don't want to screw up, haha.
  14. https://www.nexusmods.com/skyrim/mods/78157/? Looks like it adds a good amount of new sounds for dragons to make, be it their wings, breathing, and roars. A few of them sound like things already in Skyrim but it's been a while so I can't tell whether they were added in or touched up to match the others. Feels like to me that it makes them sound more bestial, I suppose I would use that word, which is sometimes at odds with me because it's funny to picture something that can talk and hold deep conversations and then roar and scream. Regardless, it looks good.
  15. I've been getting this lately when Wrye Bash comes up; the full message is: Too many mod files. It appears that you have more than 325 mods and bsas in your data directory and auto-ghosting is disabled. This may cause problems in Skyrim; see the readme under auto-ghost for more details and please enable auto-ghost. However I've never turned off auto-ghosting or even knew what it was nor do I use over 325 mods. After ticking off the ones that aren't needed with MO or are merged after making a Bashed Patch I've got less than 245. The only thing I've done with Wrye Bash at all is to make Bashed Patches. Anyone know what Wrye Bash's problem is?
  16. I didn't know that STEP was updated to show the new version, my bad. Thank you sheson.
  17. I have a question regarding installing with MO; when I add the Core files with MO do I install the the files even though it says 'No game data at top level'? Also would I have to run the .exe file via MO or by clicking on it regularly? When I install this do I delete the 'STEP LOD Textures' and 'STEP DynDOLOD Output' folders and just use 'DynDOLOD'?
  18. https://www.nexusmods.com/skyrim/mods/73843/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D73843%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3845815&pUp=1 The author of Purity has done this and Solitude textures so far and the screenshots look pretty nice. It looks like they add some flavor to the cities so they stand apart more, rather than share alot of the same appearances. There might be some overlap at the moment, some people on the forums have said that Windstad Manor and a nord ruin has some textures from this showing up. But it looks like Laast is working on them and possible other cities. I'm hoping this and his others work nicely with other mods, I use ETaC and I feel like those are too much but these look just right to me.
  19. For anyone using this or know what to do, what do you do with the files in the overwrite folder that this mod makes? I deleted them once but they comes back so I don't know whether to keep on deleting them or if they're important.
  20. I didn't know that Immersive Citizens was acronym-ed. Thank you though.
  21. Hey, for updating the STEP Core and Extended patch using the using the small update from today, what is ICAIO? I know what ELE is but the former alludes me.
  22. I've gotten back to playing Skyrim for a bit now and I've noticed that all the Bosmer NPCs have regular eyes instead of the black sclera and yellow irises. And oddly enough it creeps me out, the new eyes look fake compared the the vanilla ones. Uncanny Valley comes to mind when I talk to them. So I'm asking if anyone knows how I can hide the textures that change the Wood Elf eyes. Does anyone know what mods involve that?
  23. Huh, I'm using the 1.06, odd. I'm using all the things enabled from the STEP guide for Lock Overhaul and it seems like these shouldn't be happening considering I don't use SkyRE.
  24. Seems like it conflicts with Lock Overhaul. Instead of multiple options coming up it simply show "Autopick" for me, no other option comes up. This also happens with things not of doors, I get it when disabling string traps with doors and chests.
  25. On top of this I'm really looking forward to the X-02 and Hellfire power armor they're making as well. Also, speaking of nice things from previous games someone brought back That Gun and it's fully customizable.
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