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Crimson13

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Everything posted by Crimson13

  1. Looks to be an interesting immersive addition to the game; if it didn't add more Danguard NPCs to the castle they have it would explain why it rather empty, haha. I like the fact that it adds Dawnguard guards at the holds and minor cities to help with the vampire spawns that show up, even with When Vampires Attack in my load order I still had trouble with myself going to towns at night on the off chance something happened. With this there's a better deterrent to that. There's a bunch of things it adds that I think add immersion to the game with the Dawnguard DLC, a more offensive approach than the hardly any on the Dawnguards side. And if you don't like something the author has a MCM menu so you can change things around. https://www.nexusmods.com/skyrim/mods/66126/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D66126%26preview%3D&pUp=1
  2. Didn't notice it but yeah, looks like I'm going to have to add all the .exes back...lovely. When it first came on the whole 'This version, etc.' window came up so that should have been a clue. As for backups the only one I have is from July 2, 2014 so that's not going to work. MO version is 1.3.4.
  3. Nah, I tried that and everything was the same. Thank you for the help.
  4. Creating the Default folder fixed it, thank you. Now however all my mods are practically in alphabetical order so that requires a manual sorting, tons of fun. Any possible way to get me out of that or no? Just asking to save me time and hassle, haha.
  5. My issue is instead of this it's 'failed to create C:/Program Files (x86)/Mod Organizer/profiles/Default/modlist.txt'. I've had it there since the begining but this is the first time there's been a problem like this. For one thing I don't have a folder named Default, it's either Skyrim Revisited or Vanilla Skyrim. And I didn't have this problem until about some hours ago; my computer was acting stupid and and nearly every program unresponsive. MO was in the middle of downloading the newest version of Enhanced Blood Textures when the "freeze" happened when I decided to manually shut off my computer and restart it. When I turned it back on it said that something about MO was corrupted and I had to run Chkdsk; I did and nothing changed from earlier. I can't run MO for Skyrim now without the 'failed to create C:/Program Files (x86)/Mod Organizer/profiles/Default/modlist.txt' error coming up. What can I do to fix this?
  6. I seem to be having problems with items, or at least the sound, moving around. You know, that clank sound when you run into something and it whacks against anything. The problem is that I'm not running into anything, I'll even stand still and the sound will come up constantly. But when I turn to look at the sound it stops, when I turn away it comes back. And here's something more odd; I went to Darkwater Crossing and I had weird problems standing in the water. I would, within the span of seconds, go back and forth between walking/sneaking and swimming with the screen flickering to the color of the water. The water doesn't even come up to my knees, there should be no way I could be swimming. I even looked in third person, my chacter would go back and forth between standing/sneaking to swimming. I remember having the former problem before when I forgot to change Enablevsync to true. In this case though I got a new monitor today, one that can go up to 144hz instead of my previous 60hz. I checked to make sure and yes, Enablevsync is set to true in the enblocal settings. But I did set my new monitor to 144hz so I'm thinking it along those lines. So while I'm pretty certain it's something to do with my new monitor I'd like to be sure it's not something else. And if it is I'm hoping there's a way to make it play nice with the new frame rate, the game is awesome otherwise with it.
  7. Oddly enough by using the help command I found out it belongs to Deadly Dragons. Which is odd quite frankly, I don't know why it would do that. I used the player.removeshout command and so far no problems have come up.
  8. I'll give it a go and see. Hopefully that works. Edit: Nope, still there. And when I use a dragon soul to learn the 2nd word of Marked for Death Durnehviir's Drain Vitality also unlocks the 2nd word.
  9. I thought this was fixed in the Unofficial Dawnguard Patch but I'm getting something similar to the old bug, this however is something different. When I learn the 2nd word of Marked for Death I get another shout called 'Durnehviir's Drain Vitality'. It shows up in the white text as well after learning the Marked for Death shout when you face the wordwall. Durnehviir's Drain Vitality has one word that can be unlocked and one that already is, similar to Marked for Death shout I have. Here's some screenshots to show what I'm talking about: https://steamcommunity.com/sharedfiles/filedetails/?id=403235710 https://steamcommunity.com/sharedfiles/filedetails/?id=403235727 https://steamcommunity.com/sharedfiles/filedetails/?id=403235741
  10. Put it before Immersive Sounds before the bow sound one then. That should change it to the one you want.
  11. I use it and I love it. Quite honestly I use it for the coin/gems/ring/amulet pick up sound, it's alot better than vanilla.
  12. It seems to be solely in Southfringe Sanctum but as stated the ground isn't there. Other things load but it seems like everything but the ground does. Here are some screenshots to show what's up. On the ground: https://cloud-4.steamusercontent.com/ugc/27356777995696434/0B189DA8360611A0F5065BB34C9B7A758DBE07EB/ tcl in the air version: https://cloud-4.steamusercontent.com/ugc/27356777995696656/31C58B68E02EA77081A46A4DAFDC225ED5FAE86F/
  13. Nope, it's either black text VATS or no interface. I has to be the hud_main_menu.xml, I can't think of anything else that would screw with it. I followed the directions in the F&L guide and nothing in MO says anything affects the hud_main_menu.xml after oHUD (And yes it has the DARNUI patch.). It's baffling. Would it be the BSA Extractor plugin or any of them? BSA Extractor is set to true and fomod installer is set to true. I dunno, I'm just throwing things out just to find anything.
  14. Nope, no screenshot mode. For some reason I have to pick between no interface or screwed up VATS, I can't find that works normally middle ground.
  15. Okay...so now my interface is gone. That's a new one, anyone have an idea why that would happen? I can go into the oHUD MCM menu and make the interface be always on (Ammo, action point, etc..) but nothing changes.
  16. So it looks like I wasn't the only one dealing with this, unfortunately I still can't get the damn thing to work. Here's where I found out (And got a possible answer but I can't get to work for me.) It looks like it's a certain way to install in order to have everything in working order but I can't figure it out apparently. Edit: Got it, finally holy crap. Thanks for all the help guys...even if the fix didn't have anything to with the above.
  17. Well I'm pretty sure I disabled UAC (I honestly don't know, it sounds like something I would do, my memory is crap.) so maybe that's why didn't have those issues. Anyway, I renamed the MO's to MO Skyrim and FNV only to quickly change them back because when I opened Skyrim MO after doing that the mod load order went to Hell. So now I have to do STEP all over again, luckly I changed FNV MO back so everything is back to normal. I forgot to copy the mod order on that so...great. Why would a simple name change cause so many problems? Anyway, I'll fix Skyrim MO and get back to the weird VATS issue I had. Hopefully it isn't a headache.
  18. Yes, I also have Steam in Program Files (x86). I changed it once and I didn't see any improvement or bug fix and I had to go through each of my games and validate them. I didn't see a point to not have in in the default installation and changed it back. Same with MO, I've never had any issues that involved having it in Program Files (x86). Why would that cause problems in the first place?
  19. The FNV version is but Skyrim MO is in Program Files (x86).
  20. MO I believe, I have 2 versions on my computer; one for Skyrim and another for FNV. And it will do weird ****, for example when merging patches the .esp file will go into the FNV MO overwrite that I used but the meshes folder, for example, will go into the Skyrim MO overwrite. And the Batched Patch for FNV MO won't go into overwrite, it seems to automatically go into the Batched Patch folder.
  21. It's not that VATS bug, although that one has happened to me before. In fact this is really rapid with it's response speed, I tried moving to different limbs and there was no lag whatsoever. All the text is black and I can't see the percentages, I can't seem to figure out what's the problem.
  22. I'm having this weird issue where I can't clean Project Nevada Rebalanced and New Vegas Bounties II.esp. I open them up in FNVEdit and Apply filter for cleaning and do both Undelete and Disable References and Remove "Identical to Master" records but the text doesn't go bold and the errors still show up in LOOT. I'm also having this weird thing where VATS is screwed up and I can't tell what percentages for hitting are amongst a bunch of other graphical errors. Here's a screenshot showing it.
  23. It's the first time I had a problem with merging the patches I use though, that's what's odd about that. It worked every time except now. I'll do the above and hopefully I can get the game rolling.
  24. So hopefully someone knows what has happened to me. I haven't played Skyrim in a while so it was pretty much untouched. I decided to make a new game a while ago and it ran fine. In order to do that however I had to disable Helgen Reborn and enable it a bit after Helgen was done. Since I use SUM and Helgen Reborn is part of that I decided to disable that as well then reenable it at the same time as Helgen Reborn, I did the same thing with the Batched Patch. So I'm ready to have my save all ready now, I turn on Helgen Reborn, SUM, and Batch Patch. Only now the main menu is gone, there's no text or anything. So I run LOOT to make sure everything is in order, run the Batched Patch again, and run SUM. When I run SUM and click merge mods along with run LOOT however I get this error that I have never seen before: I have no idea on what this is. I don't understand what's going on. I literally haven't played Skyrim in weeks; all I done since then is turned on MO, disabled HR, SUM, and BP, played the game which worked fine, turned on HR, SUM, and BP, and the game went to Hell.
  25. Looks like it has patches for amidianborn and Konahrik's Accoutrements, which is great. With the amidianborn patch though I'm a bit confused as it's for the silver and gold Ebony armor, I get all the versions through CCO Remade along with WAF Remade. Wait for them to be updated or is there way to make them play nice?
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