Jump to content

DoubleYou

Administrator
  • Posts

    7,841
  • Joined

  • Last visited

Everything posted by DoubleYou

  1. You need to refresh before the conflicts are shown.
  2. Ah! I could have guessed! This is another thing I had noticed. It works perfectly fine on Windows 7 but has trouble in Windows 8. I've yet to figure it out and has proved to be a mystery to me. I'm guessing there is some sort of security setting that is blocking it. Perhaps Smartscreen Filter? I don't know. I'm merely guessing at this point.
  3. I think that this would be a Chrome problem. I've noticed that it works intermittently for myself. I'm not sure what causes it.
  4. The unofficial patches are false esm's, which forces them to be "stuck" with the esm's. What you need to do is change the priority order in the left pane.
  5. Boss is running correctly, however, the log file is unable to be displayed because your default html viewer, Internet Explorer, is 64bit and Mod Organizer cannot load 64bit binaries. You would have to associate html files with a 32bit program to not throw the error.
  6. I use it and it is compatible with just about everything. I like it mostly for the ability to toggle FOV while talking, even if the automatic changing is disabled.
  7. Just ignore the message and install anyway.
  8. Is the TES5Edit merged a merged patch generated by TES5Edit? If so, try unticking that and see if it then works.
  9. Terrible. LOL. https://wiki.step-project.com/User:DoubleYou/SystemSpecs
  10. I will say it isn't friendly on extremely low-end computers when FXAA is turned on, although it certainly looks much prettier. RLO still seems to be the best for low-end computers. Still testing. The FXAA reminds me a lot of preset 4 for the FXAA post process injector, but is improved more so than it from what I could see. Still, I cannot be running around Skyrim on 6 fps ;)
  11. In Mod Organizer, in the Left Pane, if you sort by Priority ascending, at the very bottom of your mods, you will see Overwrite in italics. Double-clicking will show you the contents. This is the Overwrite directory, AKA Overwrite mod. It is always the last thing priority-wise, so anything conflicting inside it will overwrite any of your mods, hence the name. In the normal Windows file system, the Overwrite directory exists in /Overwrite. It should not be confused with the real game data directory or the virtualized game data directory. The real game Data directory existing in /Data. The virtual game data directory for the game doesn't exist anywhere in the Windows file system; it is virtual. It can be seen virtualized in Mod Organizer's Data tab in the Right Pane. Added to wiki under Overwrite tab.
  12. I haven't gotten around to the Installing Mods section yet, and I'm in finals in college right now, so I'm rather busy. I mentioned installing SKSE and SKSE plugins as a sidenote at https://wiki.step-project.com/Guide:Mod_Organizer#SKSE under SKSE. I failed to mention however that since most SKSE mod archives are created in a manner to be installed manually, you generally have to create directories in the manual installer so that the path is SKSE/plugins/.dll
  13. It attempts to boost performance by turning off unnecessary processes and services running on your system, placing your PC Power settings on the highest performance mode, and cleaning your memory. Basically if you have your power settings on High Performance, don't have any system draining programs running when you play your game, and have enough memory to play Skyrim, that is all you need. Also, STEP warns against memory optimizers.
  14. If my memory serves me correctly from when I tested with Razer Game Booster, the program would corrupt the shortcut after each use, which would require you to remake the shortcut upon each run. Besides that and the fact that the program didn't really do anything I couldn't do myself, I don't use it any more.
  15. In Mod Organizer, make SKSE a shortcut (or whatever else you use to launch the game), and then always launch the shortcut in Razer Game Booster.
  16. iBlurDeferredShadowMask=5 should make the shadows look decent. As for the textures and enb trouble, I have no idea.
  17. First off, before I say what I am going to say, I want you to know that I am all for competition here on STEP. The RCRN community should count it a great big thumbs up that Neovalen, who is like a god among the modders here on STEP, decided to make a thread about your newest edition. Thank you for pointing out some erroneous information that has been mentioned, and indeed I was planning on correcting the one about ENB not working myself, but you beat me to it. Now on to what I need to say. I see that you have tried to help Mod Organizer users out by posting a method of installation. I thank you. If you look above, you will see that I already have given a workaround, which I am guessing that you disapproved of since you posted your alternate method. Unfortunately, your perfectly valid method has somes issues that need fixing, so let me edit it for you a bit. 1/- Install RCRN normally, no need to run it afterwards. [What's that last line about?] 2/- Create a new mod manually in MO. (By creating a new folder in "mods") 3/- Move the following files/folders into your manually created MO mod folder from Skyrim's Data directory, creating new directories, etc., as necessary: -RCRNdgdb.esp -rcrnShaders.bsa -rcrnShaders.esp -rcrnShaders.ini -RCRNvolumetric.bsa -RCRNvolumetric.esp -/Video/BGS_Logo.bik -/textures/ [should have three folders if using a pristine Data directory: landscape, sky, and terrain] -/scripts/rcrn_DynamicInterior_V20.pex 4/- Enable your manually created mod in your profile. 5/- Add the RCRN Customizer as an executable through MO, then run it from there. (So that all new texture files it might add for the snow and ice get sent to the overwrite folder ????????) 6/- Profit! The main problem was that you said to create the new mod in MO's downloads directory. Now the largest thing that my method has going for it is that it eliminates the hassle of step 3, where you must manually move your files out of the data directory. Even you yourself missed a bunch of the files it installs, which will clutter our pristine Data directories. The main reason we use Mod Organizer is to prevent this problem. Also, perhaps the user had manually installed other mods into his data directory in conjunction with Mod Organizer (Believe me. This happens. My brother does it.). The user may have other files in his texture folder and all over his data directory that might get swamped into your manually created mod, not to mention the possibility of user error in moving your files to the wrong place in their manually created mod (and that rcrn_DynamicInterior_V20.pex script will be the most likely file to go). BTW, after each run with RCRN, it will move some of its files back into MO's overwrite mod. You should move them back to your RCRN mod after each run to keep your overwrite directory clean. And BTW, the mod looks good so far. Not sure if I'll keep it or not at this point but will keep experimenting. It installs the shaders correctly. It's not as hard as it sounds. However, I'm thinking there indeed may be an easier method. The problem with your suggestion is that the installer doesn't just simply allow you to install it to any folder you jolly well choose.
  18. How to install this with Mod Organizer: 1. Download the file and extract the executable into Skyrim's real data directory. 2. IMPORTANT! Make a new profile with NO mods checked in the left pane AT ALL. Ignoring this warning may cause some of your mods being overwritten by the installer unawares! 3. IMPORTANT! Make certain your Overwrite directory is clean! Ignoring this warning will cause a big mess in your Overwrite directory! 4. Go to the Data tab in Mod Organizer. 5. You should see RCRN_AE_214.exe. Right-click it and select open/execute. 6. Use the installer as normal and select your REAL Skyrim directory at the prompt. 7. Once you have finished, several things have happened. All the files that RCRN normally installs to your Skyrim base directory have installed as normal and expected. All files that would have been installed to your data directory are conveniently placed in Overwrite. In addition, several empty folders have been created in your real Skyrim data directory where the installer would have put the files (evidently Mod Organizer doesn't prevent an application from creating folders in your data directory). 8. Right-click Overwrite, select Create Mod..., enter RCRN for the name or whatever you like, and finish. This puts the RCRN data files in the RCRN mod you have just created. 9. Go to your real Skyrim data directory. 10. Delete RCRN_AE_214.exe. 11. Delete the stray folders (optional). P.S. A similar method probably can be used for the Unofficial Fallout 3 Patch (not tested).
  19. Do not edit the Nexus client config file.
  20. Or you could use the Blacksmith Water Fix mod.
  21. I personally prefer there to be no collision ;)
  22. The difficult thing with the creatures is that by the time I've run Automatic Variants, I might as well have never installed it. Could someone somehow port this as an Automatic Variants pack?
  23. It was a wild guess, and I'm glad to see that you figured it out.
  24. That is correct.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.