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Everything posted by DoubleYou
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If the BSAs are extracted, you simply remove the dummy esp and you are good. No need to go back to BSA form. At any rate, to reset the decision to always extract BSAs, click the wrench icon to go to settings, and click "Reset Dialogs."
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Just make sure you have all texture files so you don't have a pretty pink game. Why do you want to get rid of the Skyrim - Textures.bsa? Are you that low on space? Edit: read op You want the textures to only take up 8GB? Well, the only way I know to do that is to make the optimized textures into a BSA instead of loose files.
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"None of the available installer plugins were able to handle that archive"
DoubleYou replied to Willock's question in Mod Organizer Support
As mentioned by others, this is normally the result of a corrupt download. -
ACCEPTED Audio Overhaul for Skyrim (by David Jegutidse)
DoubleYou replied to Neovalen's topic in Skyrim LE Mods
Originally LoRd KoRn collaborated with MichaelRW for the patches, but because of the sheer amount of them, it became easier to simply set up a patch page, to which they both agreed. The CoT patch on the main page is an old patch that does NOT work with the newer version (open it up in TES5Edit to see what I mean). LoRd KoRn has simply never placed it in old files, or he doesn't realize that the patch is outdated. Use the CoT patch by MichaelRW, as he knows what he is doing. -
Don't remove the BSAs from the skyrim.ini. Loose files overwrite files inside BSAs every time.
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ACCEPTED Audio Overhaul for Skyrim (by David Jegutidse)
DoubleYou replied to Neovalen's topic in Skyrim LE Mods
Well, when it comes to Sounds of Skyrim, my experience went like this: 1. Installed Sounds of Skyrim 2. Ran game and set up the sounds (that took a lot of time - needs and MCM menu!) 3. Ran into Dragonsreach 4. I began to hear Dwemer machine noises 5. I immediately uninstalled So maybe I didn't really give Sounds of Skyrim a real chance, but it needs an awful lot of patching to resolve conflicts with my other mods, and I didn't really like dwemer machine noises randomly playing where there were no dwemer. It seemed more work than it was worth. Maybe I'll give it a try another time. -
I believe Tannin said this issue would be fixed in 1.0.13
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Well, I tried, and unfortunately, that one is too hard for me to figure out. I generally don't try to use mods that are messed up like this.
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I've never used Wrye Bash to install mods, so what does an example Installers.dat look like? It may be possible to somehow do it, but the main difficulty is whether it lists the mods from bottom up or top down. There currently is no importer for Wrye Bash. The wiki advanced guide mentions migrating from Wrye Bash, and pretty much says to start over, which I know is quite disconcerting. You can select multiple mods and move them keeping their same relative ordering by Ctrl + Left-clicking (or Shift + Left-clicking if they are all lined up) each mod and dragging the whole. You can't, however, move multiple mods by priority number currently.
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It is on TES Alliance: https://tesalliance.org/forums/index.php?/files/file/1412-morrowloot/ It also appears to have been reuploaded to the Nexus here: https://www.nexusmods.com/skyrim/mods/44212
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Tell me which mod it is and I may take a look and tell you how to fix it.
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
The esp just contains the exact same changes as the USKP. You can safely untick it if you have the USKP, therefore. However, some people may have SMIM and not have the USKP, so Brumbek should keep his esp file in his releases. BOSS could use a note, however, that if you have USKP, that the SMIM esp is redundant. However, the other esps are still needed. -
Unable to run SkyProc Patchers through MO
DoubleYou replied to IrishBandit's question in Mod Organizer Support
There we go! Since there have been many serious and dangerous Java holes recently, Malwarebytes must have decided to turn off any injections into the Java. Makes sense. -
Unable to run SkyProc Patchers through MO
DoubleYou replied to IrishBandit's question in Mod Organizer Support
Is your Java up to date? Is your antivirus playing with it? -
That's probably normal Nexus issues. Make sure you are using 1.0.12 otherwise.
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Unable to run SkyProc Patchers through MO
DoubleYou replied to IrishBandit's question in Mod Organizer Support
Is Reproccer enabled in the left pane? Or wait, that might not affect it. Did you try reinstalling Reproccer? I'm honestly grasping at straws here, as I have never met your situation. -
Unable to run SkyProc Patchers through MO
DoubleYou replied to IrishBandit's question in Mod Organizer Support
Try running Mod Organizer as administrator. -
Unable to run SkyProc Patchers through MO
DoubleYou replied to IrishBandit's question in Mod Organizer Support
Just ran it to make sure, and it seems to be working fine on my end. Is it set up like shown in the wiki here https://wiki.step-project.com/Guide:Mod_Organizer#SkyProc_Patchers -
Where???
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Plugins tab should be complete now.
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What does the Associated boolean setting do for the Ini Editor?
DoubleYou replied to DoubleYou's question in Mod Organizer Support
Got it. While I have Notepad++ associated with ini files, associated=true in combination with external=true will have Notepad++ open the ini files. While associated=false, Notepad will open the ini files. -
Mod Organizer's pause and resume features should work correctly. I many times use Internet Download Manager to download the bigger files off Nexus, simply because I don't want to have Mod Organizer on for that long downloading when I want to be playing the game!
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The unfinished.meta files collect when Mod Organizer attempts to retrieve information about the archive, but for whatever reason (normally Nexus being down), fails to do so completely. You may safely delete all unfinished.meta files, but do not delete the ones that are finished, or you will have a bunch of warning icons next to all your mods. Running as administrator will make no difference. Reinstalling your operating system is not advised for this problem. The correct method of redownloading an incomplete download is to right-click the archive in the downloads tab and click resume. This should work without problems. Mod Organizer, I do believe, will throw a fit if you try clicking the download with manager link for the same mod again while it is incomplete and residing in the downloads tab. If resuming doesn't work, right-click it and select remove, and then try redownloading. You shouldn't need to go into the /downloads folder and manually remove the incomplete files. Also, make sure you are using the latest version of Mod Organizer, 1.0.12 currently. Otherwise, you surely will have trouble.
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Sticky for Creating Mods out of the MO Overwrite folder!
DoubleYou replied to SkinGradian's question in Mod Organizer Support
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Added Left Pane --> Context Menu information.

