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DoubleYou

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Everything posted by DoubleYou

  1. Are you saying that they are the exact same files? If so, that will make this even simpler! I'll do a quick hash check... Performed a hash check. They are exactly the same files. This means there is no reason to instruct STEP users to delete the Realistic Water Two files, since they are identical.
  2. I'm pretty sure the currently marked Accepted mods are all the mods we are going to include in the 2.2.8 release. As for SKSE, we should wait until it is out of alpha stage and we fully understand the memblock settings to use for it. @Es You beat me to it!
  3. So... Is this mod Dropped or Included? If Dropped, we should mark it as such. If Included, we need to add it back into the guide. Since we dropped No Stretching, which was the reason we dropped this, maybe we should retest? Marking as Dropped for now.
  4. It all depends on your load order. I'd guess Base B maybe?
  5. From what I can see, both MO fomod installer install correctly. I'll check in-game to make sure they're there for me.
  6. I think I like the alternates better.
  7. I have it installed currently, although unfortunately I recently finished Shimmermist Cave while it wasn't installed.
  8. The only one I think could be a little different is the last one (I forget which aedra it is). That one is a little too red for me. Perhaps if the red could be a little less saturated?
  9. If you're following Neo's installation order, remove the files he says in his guide for SkyFalls. You can also remove the files from RWT safely, as SkyFalls will provide them both ways. Removing all four files will have the exact same effect, and you can still follow both.
  10. Scratch that. Those two files are unneeded for STEP 2.2.7, 2.2.8 and SR:LE, so it will do no harm to remove them. Sorry, but I know nothing about Bash, other than it is much harder to manage in regards to installation order.
  11. Not with current STEP. That is for STEP 2.2.8 which probably shall be released this weekend. Is that how Neo does it? Maybe we should switch it around since this might get confusing.
  12. Well, there isn't anymore that I can tell.
  13. https://wiki.step-project.com/Guide:Z-Fighting
  14. BTW, how can I change the display time here to be Easter Standard Time? For some reason, it's always off, and I can't find the setting in my user control panel. NVM, found it.
  15. Perhaps the fomod installer isn't working right. Will investigate.
  16. You didn't miss it. I just added it a few hours ago.
  17. Could you please follow the new instructions on the wiki for MO users https://wiki.step-project.com/Dual%20Sheath%20Redux
  18. Hmmm... Never heard of this, albeit that definitely would explain why it would work. Not sure about it corrupting the save, however, as it is the exact same information (I think?), just being loaded a second time. My saves are still working (as I crouch behind a mammoth).
  19. Well, if the MCM still isn't showing up, are you sure you installed it correctly? Nevertheless, sometimes even with what I said, some MCM menus will randomly register after walking through doors.
  20. One thing I've learned to help get all MCM menus to show up immediately in game is to do the following: 1. Start Skyrim 2. Load character 3. Quit to main menu 4. Load character again For some reason, on the second load, it seems to be able to get all the MCM menus up. I don't know why, but it has worked for me every time. Please note that if you try reloading without first quitting to main menu, it doesn't work.
  21. I highly doubt COT would cause a crash.
  22. Skyrim Redesigned has alternate jewel textures for circlets, if anyone would like to try them out.
  23. You need to run Mod Organizer as administrator. Mod Organizer can't create new files in Program Files due to Windows security settings, and therefore cannot start.
  24. Why is this marked as be LQ relative to Baseline? That doesn't make any sense with the use of the LQ flag throughout the rest of the guide.
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