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Everything posted by DoubleYou
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Only two issues I see: 1. Unofficial Patches are sorted incorrectly. 2. StaticMeshImprovementMod.esp is unnecessary when you have USKP.
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I prefer #2 for the silver and #1 for the golden. Just has more detail than the others.
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The TES5Edit merged patch doesn't work very well. It isn't intelligent enough to fix everything, and in my experience, can many times make things worse. That is why there is the warning.
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And here I thought I was the only one experiencing this issue!
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I'm pretty sure that removed mods are permanently deleted, so no. If not, they will be in the recycle bin.
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I don't understand. I have NOT had connection issues with Nexus for a while now.
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Well, that's a rather generalized statement. Is there any proof? There is always a cause for CTD, and I doubt such a popular mod as this has that kind of huge problem with it.
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You could try... https://www.nexusmods.com/skyrim/mods/14007
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Looks good, but I think I still prefer SRO.
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Wrye Bash through MO to create bashed patch
DoubleYou replied to oqhansoloqo's question in Mod Organizer Support
I've experienced this problem before, and never figured it out. What I did that seemed to fix it: Uninstalled Wrye Bash and every Wrye Bash related file/folder I could find, and then reinstalled it. Don't know why, but somehow that cured it. It's weird like that. -
I would almost prefer it if it were more like Better Shaped Weapons, which is more than simply slicing the size in half. I might try it however.
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STEP doesn't use the creature pack, so that's what's causing the issue. If you want to use it, check somewhere else, as I've never used it. We only use the FNIS behavior file and nothing else.
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Did you install FNIS Creature pack?
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Not sure about that but we could move it to the end of step 3 and just say that it is installed with the step patches. We have to have those settings somewhere. Sent from my iPhone using Tapatalk They're already on the ini tweaks ancillary guide. But I think you're right.
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SKYRIMLE New Forest Atronach - by Ren by Rengel
DoubleYou replied to rootsrat's topic in Skyrim LE Mods
Tough choice. I think I would have to see them in game. -
We could get rid of the INI tweaks section and simply include them with the STEP Patches.
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Ok, I think you simply do not know what Overwrite is. In the Left Pane, when sorted by priority ascending, at the very bottom of the list is something in white text called Overwrite. This is what we're talking about.
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SKYRIMLE Improved Gemstone Dragon Claws by DMagnus
DoubleYou replied to rootsrat's topic in Skyrim LE Mods
I assure you, the small size of this mod is not hindering it. Indeed, it would be far less likely to be included if it was included in some big texture overhaul. -
Just saw this was marked accepted. Is it for Core or Extended?
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How to disable placed object Tes5edit
DoubleYou replied to TehKaoZ's question in General Skyrim LE Support
That generally works too, just I like to really make certain that it never shows up. -
Skyrim Revisited Pre-Release Feedback
DoubleYou replied to Neovalen's topic in Skyrim Revisited (retired)
Isn't it easier to simply: 1. Subscribe on Steam Workshop 2. Open Skyrim Launcher through MO 3. Wait until all files are downloaded 4. Right-click Overwrite and select "Create Mod" 5. Name and ok. 6. Go to Steam Workshop and unsubscribe. -
How to disable placed object Tes5edit
DoubleYou replied to TehKaoZ's question in General Skyrim LE Support
It depends what you mean by deleted. I think what you mean by deleted is remove the record from the patch. What OP means as deleted is as not present in the game. I therefore prefer the word "remove" for removing a record, while marking the header of a record as deleted, then cleaning it and changing them to disabled will remove the object in-game without potential for CTD. Undeletion and disabling sets the reference header to initially disabled, enabled opposite of parent to the player, and lowers the objects Z by -30000, so that it will definitely not ever show up in game. -
Am I the only ones for whom the money bags in this mod look like a rainbow in game? If I DDSopt them, they are fine, but as is in the mod, they are a rainbow.
- 67 replies
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- SKYRIMLE
- 06-models and textures
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Default Settings for Fomod Installer
DoubleYou replied to Scafremon's question in Mod Organizer Support
Yes, the defaults are True for both values. -
This is not a mod problem. This is a system/installation problem.

