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Everything posted by DoubleYou
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Couple basic questions about creating a global compatibility patch
DoubleYou replied to namtrahj's question in General Skyrim LE Support
Start from the bottom up. -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
I would have noticed, and did. -
[Q] MO with Creation kit and script
DoubleYou replied to masterchief24's question in Mod Organizer Support
Can you run the script compiler? -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
DoubleYou replied to z929669's topic in Skyrim LE Mods
The smelter really looks good in-game. -
They're not actually that bad of issues. The improvement is good, just a few minor bugs you have to work around.
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DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
And we forwarded USKP fixes. You should update for that reason, as those fixes will not be in the STEP Patch now. -
BTW, Python Hello World plugin errors. Also, something else I've noticed for awhile: I can't use Python plugins unless I run MO as administrator. They simply won't show up. It's probably a Windows 8.1 security setting. Unless that's normal behavior.
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Yes, please post any bugs to the bug tracker: https://issue.tannin.eu/tbg/modorganizer/issues/open
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DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Sorry. My bad. -
@Keith Priority number 0 is bugged atm. Place Distant Decal Fix there, as it needs to be before USKP anyway. Split topic to new thread. @EssArrBee It doesn't show up in the gui. @Neovalen and everyone Order for High Res DLC and optimized versions in left pane should be: HighResTexturePack01 HighResTexturePack02 HighResTexturePack03 HRDLC1 Optimized HRDLC2 Optimized HRDLC3 Optimized NOT: HighResTexturePack01 HRDLC1 Optimized HighResTexturePack02 HRDLC2 Optimized HighResTexturePack03 HRDLC3 Optimized This is due to the fact that Bethesda accidentally duplicated two files (textures/effects/gradients/gradsprigganvariant.dds and textures/effects/fxglowspotlinearalpha.dds) from HighResTexturePack01 into HighResTexturePack02.
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DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
BTW, Sortable and Weightless for non Requiem has this incorrect text in middle paragraph at the end: "This version also has weighted soul gems." Metal - Orange has no pictures. -
DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
Error code 5 is typically a permissions error, but you should be using the internal installer. https://wiki.step-project.com/Guide:Mod_Organizer#tab=Installing_Mods -
@DocClox Bodyslide loads up fine for me. Try running Mod Organizer as administrator and then running Bodyslide. Also ensure that Bodyslide is checked in the Left Pane.
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Users should not be attempting the new version until its release unless they fully know what they are doing.
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TES5Edit - Which record types DON'T need conflict patches
DoubleYou replied to keithinhanoi's topic in xEdit
I think it might also help LOOT to list implicit masters.- 69 replies
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Missing masters result in crashes. Should have a exclamation box right next to the plugin file and a warning in BOSS. BOYD patch is for users of Bring Out Your Dead and Diverse Priests. Neither patches are needed with the STEP Patches.
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New to S.T.E.P. and have some questions
DoubleYou replied to zombiecurse's question in General Skyrim LE Support
More info expanded upon Vaportrails explanations, which are quite good. 1) Only if in the Archives tab under that data grouping, the BSA order looks like this (if not, drag and drop into this order): Skyrim - Animations.bsaSkyrim - Interface.bsaSkyrim - Meshes.bsaSkyrim - Misc.bsaSkyrim - Shaders.bsaSkyrim - Sounds.bsaSkyrim - Textures.bsaSkyrim - Voices.bsaSkyrim - VoicesExtra.bsaDawnguard.bsaHearthfires.bsaDragonborn.bsaHighResTexturePack01.bsaHighResTexturePack02.bsaHighResTexturePack03.bsa 4) Just install your ENB. 5) There is a workaround where Steam places your mods into overwrite, but I don't remember if it was launching Skyrim Launcher or Steam through it. I don't use any workshop mods. -
@Vaportrails There is no way to translate rules between BOSS and LOOT
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One bug I'm finding: If the first mod in priority 0 is contains only a BSA and no corresponding plugin, that BSA is being loaded first and overwritten by everything. For instance, I have my Skyrim optimized textures in a BSA mod without a plugin at priority 0. Beginning of Archives.txt looks like this: STD.bsa is my optimized textures. Of course, with this order, they will be completely overridden. If I move it to priority 1, it is fine. If I move Unofficial Skyrim Patch to priority 0, it is fine.
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ACCEPTED White Phial Replacer (by Saerileth)
DoubleYou replied to phryxolydian's topic in Skyrim LE Mods
Tested these in-game. I'm advocating this for Extended. -
2 for, 1 against.
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SKYRIMLE Semitransparent Stalhrim Deposits by chadsketch
DoubleYou replied to DoubleYou's topic in Skyrim LE Mods
We have accepted Stalhrim of Skyrim by SparrowPrince. Dropping this from testing. Unmarked for Testing. -
SKYRIMLE aMidianborn Imperial Forts (by CaBaL)
DoubleYou replied to lubojart's topic in Skyrim LE Mods
After testing in-game, I'm voting no. I prefer the formation of current STEP. -
DROPPED aMidianBorn Farmhouse (by CaBaL)
DoubleYou replied to DoYouEvenModBro's topic in Skyrim LE Mods
Okay, I tested these in-game now. I'm preferring the AMB rope texture now. Up real close it doesn't do well, but none really do well up close. The AMB rope texture from reasonable distance is much better. I agree that the thatch roofs should be hid. The stone floor inside from AMB must be used. Tried mixing it with SRO and it doesn't work, and I'm thinking I might be starting to like the AMB one better anyway. The wooden walkway outside and the door, I cannot agree to accept this mod if we have those in. It is that much of a dealbreaker to me. It'll squeak by at night or in rain. But in the daytime, I cannot go along with them at all. Loaded up Dragonsbridge in the morning hours with the sun shining down. The walkway looks like someone sanded it. The door looks out of place. I will have to vote NO unless we can remove these two textures. Loaded up the corresponding textures from both Insanity and Real Wood Textures and liked them better, and I don't even like Insanity's texture for either of those! If Real Wood Textures didn't have a greenish stain at the bottom of the door, which doesn't work inside, I would advocate using it for only those two textures.

