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DoubleYou

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Everything posted by DoubleYou

  1. Can you run the script compiler?
  2. The smelter really looks good in-game.
  3. They're not actually that bad of issues. The improvement is good, just a few minor bugs you have to work around.
  4. And we forwarded USKP fixes. You should update for that reason, as those fixes will not be in the STEP Patch now.
  5. BTW, Python Hello World plugin errors. Also, something else I've noticed for awhile: I can't use Python plugins unless I run MO as administrator. They simply won't show up. It's probably a Windows 8.1 security setting. Unless that's normal behavior.
  6. Yes, please post any bugs to the bug tracker: https://issue.tannin.eu/tbg/modorganizer/issues/open
  7. @Keith Priority number 0 is bugged atm. Place Distant Decal Fix there, as it needs to be before USKP anyway. Split topic to new thread. @EssArrBee It doesn't show up in the gui. @Neovalen and everyone Order for High Res DLC and optimized versions in left pane should be: HighResTexturePack01 HighResTexturePack02 HighResTexturePack03 HRDLC1 Optimized HRDLC2 Optimized HRDLC3 Optimized NOT: HighResTexturePack01 HRDLC1 Optimized HighResTexturePack02 HRDLC2 Optimized HighResTexturePack03 HRDLC3 Optimized This is due to the fact that Bethesda accidentally duplicated two files (textures/effects/gradients/gradsprigganvariant.dds and textures/effects/fxglowspotlinearalpha.dds) from HighResTexturePack01 into HighResTexturePack02.
  8. BTW, Sortable and Weightless for non Requiem has this incorrect text in middle paragraph at the end: "This version also has weighted soul gems." Metal - Orange has no pictures.
  9. Error code 5 is typically a permissions error, but you should be using the internal installer. https://wiki.step-project.com/Guide:Mod_Organizer#tab=Installing_Mods
  10. @DocClox Bodyslide loads up fine for me. Try running Mod Organizer as administrator and then running Bodyslide. Also ensure that Bodyslide is checked in the Left Pane.
  11. Users should not be attempting the new version until its release unless they fully know what they are doing.
  12. I think it might also help LOOT to list implicit masters.
  13. Missing masters result in crashes. Should have a exclamation box right next to the plugin file and a warning in BOSS. BOYD patch is for users of Bring Out Your Dead and Diverse Priests. Neither patches are needed with the STEP Patches.
  14. More info expanded upon Vaportrails explanations, which are quite good. 1) Only if in the Archives tab under that data grouping, the BSA order looks like this (if not, drag and drop into this order): Skyrim - Animations.bsaSkyrim - Interface.bsaSkyrim - Meshes.bsaSkyrim - Misc.bsaSkyrim - Shaders.bsaSkyrim - Sounds.bsaSkyrim - Textures.bsaSkyrim - Voices.bsaSkyrim - VoicesExtra.bsaDawnguard.bsaHearthfires.bsaDragonborn.bsaHighResTexturePack01.bsaHighResTexturePack02.bsaHighResTexturePack03.bsa 4) Just install your ENB. 5) There is a workaround where Steam places your mods into overwrite, but I don't remember if it was launching Skyrim Launcher or Steam through it. I don't use any workshop mods.
  15. @Vaportrails There is no way to translate rules between BOSS and LOOT
  16. One bug I'm finding: If the first mod in priority 0 is contains only a BSA and no corresponding plugin, that BSA is being loaded first and overwritten by everything. For instance, I have my Skyrim optimized textures in a BSA mod without a plugin at priority 0. Beginning of Archives.txt looks like this: STD.bsa is my optimized textures. Of course, with this order, they will be completely overridden. If I move it to priority 1, it is fine. If I move Unofficial Skyrim Patch to priority 0, it is fine.
  17. Okay, 2 against, Z never made his final judgment.
  18. Tested these in-game. I'm advocating this for Extended.
  19. 2 for, 1 against.
  20. We have accepted Stalhrim of Skyrim by SparrowPrince. Dropping this from testing. Unmarked for Testing.
  21. After testing in-game, I'm voting no. I prefer the formation of current STEP.
  22. Okay, I tested these in-game now. I'm preferring the AMB rope texture now. Up real close it doesn't do well, but none really do well up close. The AMB rope texture from reasonable distance is much better. I agree that the thatch roofs should be hid. The stone floor inside from AMB must be used. Tried mixing it with SRO and it doesn't work, and I'm thinking I might be starting to like the AMB one better anyway. The wooden walkway outside and the door, I cannot agree to accept this mod if we have those in. It is that much of a dealbreaker to me. It'll squeak by at night or in rain. But in the daytime, I cannot go along with them at all. Loaded up Dragonsbridge in the morning hours with the sun shining down. The walkway looks like someone sanded it. The door looks out of place. I will have to vote NO unless we can remove these two textures. Loaded up the corresponding textures from both Insanity and Real Wood Textures and liked them better, and I don't even like Insanity's texture for either of those! If Real Wood Textures didn't have a greenish stain at the bottom of the door, which doesn't work inside, I would advocate using it for only those two textures.
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