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Posts
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Everything posted by DoubleYou
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LOOT crashes when run through Mod Organizer
DoubleYou replied to Oreobacon's question in Mod Organizer Support
Strange. I think I remember someone with a similar issue, but I can't remember. What they had to do was delete everything in %LocalAppData%/LOOT (copy and paste into windows explorer) and that fixed it, I think. -
MO for Oblivion TES4LODGen memory use issues
DoubleYou replied to Luinithil's question in Mod Organizer Support
I personally have found modding Oblivion with Mod Organizer to be daunting to say the least. Contrastingly, I don't think TES5LODGen takes near as long. -
MO for Oblivion TES4LODGen memory use issues
DoubleYou replied to Luinithil's question in Mod Organizer Support
I haven't noticed a substantial increase in time for SkyProc patchers that couldn't be attributable to the 2% delay in the creation of the VFS. If a program launched by Mod Organizer deletes and then makes a file with the exact same name within 5 seconds, MO will redirect the file back to where it was deleted from rather than placing it in overwrite. I don't believe in general MO weirdnesses. It may indeed be a bug. It may not be a bug. I don't know. I'm not an application developer. -
MO for Oblivion TES4LODGen memory use issues
DoubleYou replied to Luinithil's question in Mod Organizer Support
I'm going to guess it has to do with the 5 second delete and guess thing. -
MO for Oblivion TES4LODGen memory use issues
DoubleYou replied to Luinithil's question in Mod Organizer Support
How come your picture shows a clear usage of about 3.7 gb of memory, yet your bug report says they can't use more than 1 gb? And then, how can Skyrim be run with well over 1 gb of memory all the time? The only thing I can imagine, is because MO redirects created files to Overwrite, it takes longer writing the files, and any memory leaks in the programs being run would be intensified. -
ACCEPTED Greatsword Sheaths and Scabbards Redux (by rpsgc, MadCat221)
DoubleYou replied to rpsgc's topic in Skyrim LE Mods
I really don't know. I've never heard of this issue. -
ACCEPTED Greatsword Sheaths and Scabbards Redux (by rpsgc, MadCat221)
DoubleYou replied to rpsgc's topic in Skyrim LE Mods
Interaction would be between Better Shaped Weapons and DSR, not this mod. This mod only affects the greatswords. -
Ignore it for the moment I'd suggest. It won't hurt to have it sitting in Overwrite until you're ready to use it.
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Have fun!
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You have to manually right-click the plugin and select Check for Errors.
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It will go away after some time automatically.
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MO for Oblivion TES4LODGen memory use issues
DoubleYou replied to Luinithil's question in Mod Organizer Support
I bet if you loaded all your MO mods into data and ran the TES4LODGen it would do the same thing. It's not MO's fault that TES4LODGen requires too much memory to process your modlist. -
Check for errors on your plugins. If you're crashing around Falkreath, there probably is a either in the Falkreath Worldspace. will crash your game. A good place to check is in esp patches between various mods that have become outdated.
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DROPPED Main Font Replacement (by Valistar)
DoubleYou replied to stoppingby4now's topic in Skyrim LE Mods
It's staying, according to Staff voting. The greatest thing I like about this mod is it shows you when you can access the menu options at startup. -
This "show VRAM" feature... It ain't working!
DoubleYou replied to Halde's question in Post-Processing Support
I guess we really haven't given detailed instructions for this, and we probably should... It works for me, but it's been so long since I ran it, I can't even guess what the problem is, unless you're on Integrated Graphics, as when I had that, it never recorded anything either, since I lacked a discrete card to monitor. -
I'm going to blame Merge Plugins Script until you tell me it isn't, because this is typically what people have done to get into this situation as of late.
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Fore's New Idles in Skyrim - FNIS (by fore)
DoubleYou replied to WilliamImm's topic in Skyrim LE Mods
You should post the FNIS log, anything else relevant. Otherwise, we're merely guessing what is going on. -
Skyrim fails to load main menu, process must be manually killed
DoubleYou replied to generalmx's question in General Skyrim LE Support
Boy, that script has really caused issues as of late! I'm going to have to look into it to see why it's doing this. -
STEP 2.2.9 - Dual Sheath Redux issue
DoubleYou replied to missingmyname's question in General Skyrim LE Support
Question: Are you running DSR from a shortcut made prior to applying the -noboss argument? If so, you need to remove and remake the shortcut for it to apply the argument. -
ACCEPTED Improved Close Faced Helmets (by navida1)
DoubleYou replied to mothergoose729's topic in Skyrim LE Mods
I had noticed this, but never thought that was the cause. I figured it must be some setting I changed or whatnot. -
I tried playing my current playthrough this afternoon, and I CTD'd in a few seconds. I was like, oh no! I had changed some settings in enblocal.ini, so I changed them back. Still CTD, perfectly repeatable. Turned off Minty Lightning, as it was really thundering and lightning at the time of the CTDs, thinking maybe the script was somehow crashing my game. Still crashed. So, after going through these basic troubleshooting procedures that I've learned throughout my experience, I figured it was time to load up TES5Edit. I had updated three mods (always wise to keep this number small): Skyfalls, Thieves Guild Requirements, and Better Shaped Weapons. My thinking was: If TES5Edit looks fine for everything, I'll revert Better Shaped Weapons back and see if it isn't a faulty mesh CTD.Hopefully either TES5Edit or this will fix the CTD. If not, I'm really going to be sad.Loaded up TES5Edit. Lo and behold, when SkyFalls updated, it changed one of its references, so my big conflict resolution patch had a nasty little sitting in the Tamriel Worldspace (minor patch between Relighting Skyrim and Skyfalls). No wonder I CTD'd! /Life of an experienced modder.
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This "show VRAM" feature... It ain't working!
DoubleYou replied to Halde's question in Post-Processing Support
Hmmm... well, it ain't so for me!!! -
It's been around for awhile, and I've had it in my tracking list forever. Still need to test it out. I get the impression that it must be overpowered, because it looks pretty sweeeeeeeet.

