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Everything posted by DoubleYou
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tThat's 'cuz we haven't decided to drop it as of yet. The findings seem inconclusive.
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SR:LE Stuttering - NOT 64hz bug
DoubleYou replied to MysticDaedra's question in Guide Support & Bug Reports (retired)
Optimize your grass here: https://forum.step-project.com/topic/8780-grass-optimization/ -
Dynamic Distant Objects LOD - pre 2.xx
DoubleYou replied to sheson's question in DynDOLOD & xLODGen Support
No idea, but there is an equivalent setting in Skyrim.ini (the one in SkyrimPrefs.ini is bogus): [Display] iAdapter=0 @ToggleAI TerrainManager SkyrimPrefs.ini settings are described and demonstrated here: https://wiki.step-project.com/Guide:SkyrimPrefs_INI/TerrainManager -
Dynamic Distant Objects LOD - pre 2.xx
DoubleYou replied to sheson's question in DynDOLOD & xLODGen Support
sD3DDevice is never read by the Skyrim game. Change it to anything you like, and it will launch the same. If ENB detects the correct GPU, you're good to go. If it is using the Intel HD Graphics, however, you need to use either the injector version or the Nvidia Optimus fix. -
Mod Organizer .ini tweaks through .ini editor not taking effect
DoubleYou replied to John's question in Mod Organizer Support
It sounds like MO is not hooking Skyrim. Please ensure that Steam is running before launching Skyrim. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
DoubleYou replied to DoubleYou's topic in Skyrim LE Mods
I don't think you can do that without MO going crazy. -
It naturally would depend on tree mods a bit, and whether or not you use skinned trees, and what level of AA you are using (I would assume that moving trees would be more performance costly when using AA than non-moving trees). Thanks for the tip about fTreesMidLODSwitchDist, however, as I had not gotten that far. Gives me an idea of what to look for. I have been working backwards through the guide to complete it, and the Display section I'm leaving for last, since it's the largest section.
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If you disable tree animations, it seems to remove tree pop-in entirely, while still giving fully skinned trees. I cannot explain the phenomenon.
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GUIDE Guide:Skyrim Configuration Settings
DoubleYou replied to Octopuss's topic in Unofficial Skyrim LE Guides
Be advised that the following tweak to remove blood splatter, which was recently added to the "Other useful INI tweaks" section, has been moved to the "Known harmful INI tweaks" section due to the fact that it causes the map menu to CTD. Killed my tweaking fun, that's for sure. [screenSplatter] bBloodSplatterEnabled bBloodSplatterEnabled toggles screen blood splatter. Unfortunately, it also causes the map menu to CTD. bBloodSplatterEnabled=0- 46 replies
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fSplitDistanceMult is definitely my favorite. Currently thinking I might stick to a restricted tweak: [TerrainManager] fBlockLevel0Distance=20480.0000 fBlockLevel1Distance=32768.0000 fBlockMaximumDistance=100000.0000 fSplitDistanceMult=1 fTreeLoadDistance=20480 Not sure how DynDoLOD is affected, as I've been doing all my testing with vanilla.
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Finished [TerrainManager]
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Finished [Trees] here as well
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Finished [Trees]
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ACCEPTED Unofficial Skyrim Legendary Edition Patch (by UPP Team)
DoubleYou replied to alt3rn1ty's topic in Skyrim LE Mods
I really have no clue, I would just imagine that probably there might be more changes implemented than a simple rename of the master. -
ACCEPTED Unofficial Skyrim Legendary Edition Patch (by UPP Team)
DoubleYou replied to alt3rn1ty's topic in Skyrim LE Mods
Hmmm... It seems there is gonna be a need for a patcher or something to automatically try to repair abandoned mods that require the various Unofficial Patches. Maybe create something similar to Merge Plugins Standalone with the data that may need modified? -
Relevant info can be found here: https://forum.step-project.com/topic/8957-fallout-3-default-values-for-all-valid-ini-settings/
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Call it a hunch. Just don't use that line. It doesn't do too terribly much -- just makes the map menu a little bit nicer. I hadn't had any troubles with it on my save games, but it probably just pushed yours over the top. I'll have to make a note of this.
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I assume that you have not installed spINI Tweaks optional for Mod Organizer? If so, you need to slow down the tweaking! Experiment a little bit, a few tweaks at a time. You say you have an ILS, so I would first check to make sure you have the Memory Patch working. See this thread. Do you have a backup of your INIs prior to using my mod? Did you use Ewi's INIs before? Did you mess with uGridsToLoad? Does the INIs work with a new game?
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It would, but I haven't tested any tweaks in Fallout 3. Many of them might be completely compatible, like the grass tweak and several others, but I haven't got a round to it. Maybe you could test some out?
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This is something I've wondered for awhile. Why would you buy a GTX 970 4GB for $320 when you can buy a R9 390X 8GB for $400 (plus a free mouse)? Is the higher memory clock speed and higher wattage that much of a deterrent? https://gpuboss.com/gpus/Radeon-R9-390X-vs-GeForce-GTX-970
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Okay... besides the fact that upgrading your OS means you probably are going to have to fix your graphics drivers to avoid CTD, those ghost entries sound like normal behavior for the Data tab in the right pane. MO detects your DLC and adds them to the list automatically, so you can prioritize them with the Unofficial Patches. The Data tab is kinda like viewing everything in 7-zip. It shows what is inside the archives without extracting them. Unless I am completely misunderstanding you, which is possible.
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Mind the promo codes for many of those items on your prices! EMCAXNS73 takes $9 off the SSD. SS10FF takes $15 off the PSU. 0922BYESC106 takes $5 off the HDD. EMCAXNS42 takes $20 off the monitor. Just type in codes and you save $49. Also, get better RAM for cheaper. You should be able to get better than that for ~$75. Mind the rebates too. I see $70 in rebates. Brings that down from $1610 to $1546 - $70 in rebates = $1476
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Tired of Z-fighting mountains? Tired of terrain popping into more detail. Go back to the Oblivion terrain system! LOL. Skyrim.ini [TerrainManager] bUseNewTerrainSystem=0

