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DoubleYou

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Everything posted by DoubleYou

  1. Finished [Water] -- no real useful settings found besides what we already knew.
  2. Hmmm... get an SSD is the obvious upgrade. Everything else I'll leave to the pros.
  3. Finished [Water] (SkyrimPrefs.ini, not yet [also] done with Skyrim.ini)
  4. Check out this thread.
  5. Finished [Weather] Added info about several tweaks in [Display] and [General]
  6. Well, I presume that very well may be true, but I don't know yet. The extra threads might be useful to other parts besides the logic. All I know is it doesn't seem like it can be set too high.
  7. bDoDepthOfField is enabled by default, and will only be disabled if a user decides to disable it or uses the tweak to disable it. If they disable it, they definitely are going to know they disabled it.
  8. Already fixed the typo. And you are confusing iNumHWThreads in [General] with iNumThreads in [Havok]. The [Havok] iNumThreads setting controls how many threads havok can use, like you say, and is often confused in many tweak guides as providing more threads to the entire game. However, iNumHWThreads in [General] does indeed seem to change the amount of hardware threads used by Skyrim. In testing, I set it to 1 and 2, and Skyrim would not load on my system due to not having enough power to start up. It would freeze and stop responding. Increasing this to 3 or 4 successfully allowed Skyrim to boot up. However, I did not extensively test to see whether or not Skyrim used however many threads, but the fact that Skyrim would not load at 1 or 2 proves that it does something major. Setting it to 8, even though my system has only 4 cores and no hyperthreading, did not crash the game and acted the same as 4, so it is possible that increasing the value does nothing, but it very well might improve performance on a higher threaded system. Who knows? No one has truly tested these things.
  9. Of note, SResourceArchiveList should be exactly as I have set it in the INI tweaks section. Mod Organizer will not use this line (it auto-generates this from the list in the Archives tab), but tools such as TES5Edit shall need it.
  10. Hey, I'm just happy to see that the built-in FXAA actually works. Somewhere I had read that it only worked on Nvidia cards, and I'm on a AMD APU. I need all the performance I can get.
  11. I really think that it will vary per machine.
  12. The installer correctly finds your directory unless your registry points to the incorrect location or is missing. I wrote the warning system to make sure you can only install it to the correct directory. I'm working on code to automate the backup function and run the SkyrimLauncher and restore the backup, but I'm only a novice-level Pascal scripter, so it's going slowly. I do mention this issue in the FAQ. It requires Admin permissions because it will fix the aforementioned registry issue if it exists, as well as because many users have Skyrim installed to a UAC-protected directory.
  13. Good discussion. The blur is quite noticeable on FXAA now that I'm looking for it. Naturally AA performance will be different on different video cards. If I put my card on supersampling, jaggies simply disappear and it looks awesome if only it didn't cost me ~10fps. iMultiSample at 4 is just a little more jaggy then FXAA, so it probably is a good equivalent.
  14. This comparison is only meant to be between bFXAAEnabled and iMultiSample. Please don't send us down other AA trails, or we'll never get done! The blur is the obvious downfall of FXAA, although I will say that it is more noticeable in the picture because of the way I have scaled it. I didn't even notice it in-game. I probably also should have disabled DOF for the compare.
  15. In testing and taking screenshots, I think it would be worthwhile to recommend all users abandon iMultiSample altogether. It is intensively performance costly, and the built-in FXAA appears to even be better. See the compares below. iMultiSample=0 and bFXAAEnabled=0 iMultiSample=2 and bFXAAEnabled=0 iMultiSample=4 and bFXAAEnabled=0 iMultiSample=8 and bFXAAEnabled=0 iMultiSample=0 and bFXAAEnabled=1 If you think that these compares progress from worst to best, then you agree.
  16. Finished [saveGame] section with as much as I could find out.Tested bAutoViewDistance and found it to buggy. Noted also on the Skyrim Configuration Settings Guide.Added bShowMarkers info. Looks useful for modders. See image below.
  17. Whenever you change settings in-game, it saves the SkyrimPrefs.ini file. When it does this, the original settings in SkyrimPrefs.ini are saved there. Therefore, Mod Organizer notifies you that an application you ran wants to apply different INI settings than the ones you are using via INI tweaks, which will always overwrite changes to any of the INI files. This way if you find you need to use the settings specified by the application, you can remove the corresponding INI tweaks. As it is, we always want the tweaks here, so just hit the Fix button to remove the warning as necessary. Rest assured that your INI tweaks are still being correctly applied.
  18. Thanks for testing. Does it work with your save now?
  19. I figured there would be some problems like that since they're using symlinks and all. Windows 10 is glitchy enough without tossing beta software on top of the unfinished OS. Definitely something to only use on an entirely separate partition only.
  20. The thread tweaks were added with Fallout 3. I have not tested their effect, if any, in Skyrim.
  21. Did you check your antivirus?
  22. @Thasic Yes.
  23. His ini had it disabled, so I mirrored that. I already have enb shadow tweaks. They can be easily altered if desired. FOV tweaks are a good idea. There's a formula to alter it with screen resolution I might employ.
  24. @disi Please try the new version and see if you have near as much trouble. @darkside If you use Mod Organizer, I have included an INI tweak for ENB users. Nevertheless, you should always add the INI tweaks recommended by Boris and/or your preset author.
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