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Mercury71

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Everything posted by Mercury71

  1. No footprints in the snow in the guide atm. Try it and see if it works. https://www.nexusmods.com/skyrimspecialedition/mods/3808
  2. yw, And i can confirm the same issue no mather if you use main, dark or light version. (i have to check if there is still a problem with a cell near Marklarth i had before)
  3. I have used it in many different loadorders and i think it works great.
  4. SOLVED... (in a way). Replaced "mountaincliff04.nif" in MM v2.82 with the same file from MM v2.3 (Found the answer in the mods bugreport)
  5. DynDOLOD_output is not overwritten. Opened the file in NifSkope and it looks like below...
  6. I am new to this kind of errors so please explain "empty"? :) That file is 1025 kB size in the data meshes... folder.
  7. No error messages. I will try to rerun DynDOLOD.
  8. Hmm, i have sorted with latest Loot. Will check the load order whan i get home.
  9. Will try that. I run a RTX 2080Ti so my rig should be ok.
  10. Hi. I belive i miss some Windhelm LOD. Only the bridge and west wall is vissible (se image). I folllow the the STEP SSE Guide 0.2.0b. What could i have done wrong?
  11. Hi. Done a brand new install of 0.2.0b and while running around checking everything found som textures missing near Ivarstead and Markarth. Should have something to do with Majestic Mountains i think?
  12. In description of Oblivion Gates it say: "Then download and merge the BDS Update File." Can not find this file on the mod page. ?
  13. My tought to... but than i realised as stated in STEP all necessary patches are in the patch section (unless other is told). So probably not.
  14. Since when does MO2 include loot installed? But why? There is no good reason for this as far as i know.
  15. I use Serios ENB atm and it looks very good. But you do have a point. Though i think we shoudld wait for 3.0 release until we judge. Atm many mods are missing in the guide. When for example Majestic Mountains will be added the overall look of the game will change and so will the feel of any ENB.
  16. I run with this skse.ini for SE. Dont remember where i got it from though. [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Memory] DefaultHeapInitialAllocMB=1024 ScrapHeapSizeMB=256 [Debug] WriteMiniDumps=1
  17. Hi. Loot places Particle Patch above ELE in my load order. I belive i did read somewhere that it should be loaded after ELE (with RW2 after both of them). Any thoughts about this?
  18. Like Jarl writes, sort your load order with Loot. Patches must always load after the mods it patches. Also i think the "PCE - USSEP Patch.esp" should be deactivated when using the "PCE USSEP + CRF Patch.esp"
  19. Lexys; https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE
  20. Hi Lexy. Would be nice with some sort off information about what is changed in newer versions off Wrye. Does all these new versions actually make the patch better? Latest wip build is 307.20908092052. Would it be better to always use latest wip build as a rule?
  21. Just what i tought. Starting to learn this modding thing now. Sometimes mod authors still say manually install but i have realized it is better to always use the manager (Vortex in my case) and even repack the files. Thanks for answer.
  22. Hi. Do you install the dll and the scripts manually or with mod manager? Pros or cons?
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