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Mercury71

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Everything posted by Mercury71

  1. Is the "new" version Embers XD worth lookin in to? https://www.nexusmods.com/skyrimspecialedition/mods/37085?tab=description
  2. Nice find. Looks really good and "rustic". Will make the Crabs blend in even better in its environment. Makes also the claws look more dangerous and grim.
  3. Prefer Maris. More "toned down". Skyrim is a harsch and cold land so plants and trees should not grow to big or lush i think. (Mari have many nice high quality plant mods)
  4. I think i prefer the Better Dirtcliffs Mod. The thing is that in the first picture it looks like old dead roots and therfore less dirt, in Better Dirt Mod it looks more like living roots and therefore more dirt. But i really think it is best down by the water under the overhang, looks natural and realistic to have some dirt there so close to the water. But it is really up to taste. (How long would roots look healthy in the air llike in the Better Dirtcliffs Mod before turning into dry and grey roots? :)
  5. My eyes are old so i dont see much of an improvement in the pictures. For example the skull in the last two looks just as good to me in both pictures... a bit different maby. As Lexy say... prolly not worth the download for most people. If being included in STEP i will install it just to follow the guide.
  6. Got three light masters. FacegenForKids.esp, CRF_FacegenForKids.esp and FC_FacegenForKids.esp
  7. Important with good instructions. I did as follow... 1. Install TK Children 2. Move the TKChildren.esp and TKChildren.esm to optional 3. Install Simple Children 4. Make this edit in xEdit: https://cptmcsplody.github.io/xGuides/#-simple-children- 5. Install TK Children AIO Patch Is this about right? Works ingame as far as i have tested.
  8. Is this the needed USSEP-patch? https://www.nexusmods.com/skyrimspecialedition/mods/39143/?tab=files Installed it as described on the mod page (without the patch linked above, but did the fix in xEdit)... ...and i must say i prefer this over Rustic Children i think. Looks very good indeed.
  9. When installing kryptos patchhub we get a patch for CACO and CCOR. I heard that those are fully compatible? Stated here: https://forum.step-project.com/topic/9076-complete-alchemy-and-cooking-overhaul-by-kryptopyr/page-11 On the other hand.. why would krypto have the patch in if it wasnt needed? Any thougts?
  10. Mod in link is hidden. New version here: https://www.nexusmods.com/skyrimspecialedition/mods/39055/?tab=files
  11. "HD Darkbrotherhood door" could maby be changed for "Rallys Dark Brotherhood Clutter" Description say it is close to vanilla (and ofc the door is there) https://www.nexusmods.com/skyrimspecialedition/mods/28531 Possible replacer for "HD Misc" https://www.nexusmods.com/skyrimspecialedition/mods/22809?tab=files
  12. "aMidianBorn Imperial Light and Studded" is LE. Possible SE aternative "Frankly HD Imperial Armor and Weapons" ? https://www.nexusmods.com/skyrimspecialedition/mods/20848 "aMidianBorn Stormcloak officer armour" is LE to.
  13. I prefer Rustic over ElSopas.
  14. This introduced a bug known from LE where the banners in Markath goes bananas (photo). Solved by hiding: Textures/Clutter/citybannermarkarth01.dds
  15. Latest Step SE was released may 3. aMidianBorn SE was released june 30... so there is one explanation. The "all-in-one"-version of the SE-version is BSA-packed so i dont think we want that. The optional armor-files are twice the size of the LE-mod for some reason. Are they higher resolution maby?
  16. The clouds is still there. There is a checkbox in BetINI that removes it i think but i have never tried it. Tried to use Quality Map but it simply will not work in a good way. (For the time being i use "Papermap SE V"). On the other hand... after so many hours in Skyrim i rarely open the map unless i want to fast travel :)
  17. I like the Rustic so i am keeping both mods and leting RD overwrite.
  18. Did the same and i can confirm your thoughts.
  19. Remove it as an master from the patch?
  20. Do not use the "built in" sort function in MO2. Install Loot as an executable in MO2 and run it from there. https://www.nexusmods.com/skyrimspecialedition/mods/1918
  21. The guide you link to seem to be for all versions of ENBSeries. The "enbhost.exe"-file is not in ENBSeries for SSE. For Skyrim SE you copy from the WrapperVersion folder only "d3dll.dll" and "d3dcompiler_46e.dll" and drop those in the Skyrim SE game folder. DONE! After that you can install the preset you like. (the preset normaly have the files "enblocal.ini" and "enbseries.ini" and folder "enbseries" and sometimes folder "enbcache") You simply extract those files and folders from the preset and drop them in Skyrim SE gamefolder... DONE! To change preset: Let the new overwrite the old To uninstall preset: Delete the files "enblocal.ini" and "enbseries.ini" and the folders "enbseries" and "enbcache" To uninstall ENBSeries: Delete "d3dll.dll" and "d3dcompiler_46e.dll" To update any of above: Let the new files overwrite
  22. I do belive so. The light and weather setup in the video is just as it is in the STEP Guide, no tweaks or additions.
  23. I do this to. Very convenient. In the notes i also note if the mod is a part of the STEP-patch, personal preferrences and so on. When adding mods that do not belong to the guide i put it in the notes to (unless the mod do not end up under my "Non STEP mods"-separator in MO2.
  24. So it is not a bug as much a performance issue? I have never had this problem.
  25. Did ride in to Fort Neugrad. Sitting on my horse in the middle of the fort and npc's running around saying "what was that" until finaly after quite some timew they spot me on my horse right out in the open. I am no expert on AI so i wonder what could cause this? My ENB? Convienient horses?
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