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Mercury71

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Everything posted by Mercury71

  1. Version 3.1.23 Frost River Mead will now be sold in each inn a delivery has been made to. Navmesh edits outside of Kynesgrove in cell 32,4 have been removed due to errors. The argument scene between Olaf and Vignar should now only trigger after Armen, Adrianne, and Fralia have all had their scenes with the Battle-Borns. This will resolve them not being where they should be for those more important things. Habd's Death Letter should not respawn as it's a unique item. (Bug #36054) Patches for RS Children and Skyrim Bridges are now included as part of the download with installers. [PC Only - not on Bethesda.net]
  2. Excluding all those mods means you have diviated a lot from the guide. You will probably also have to go trough all other patches in the patch section and many mods with included patches.
  3. They have put up a good guide/article on the mods page. https://www.nexusmods.com/skyrimspecialedition/articles/11067
  4. New version Version 7.0.19 add fix bSavedHavokDataLoadInit (default:true) - fixes a bug where havok objects reloading can have invalid motion vectors, causing distortion in TAA and TAA-replacements (DLSS/FSR upscaler, etc) enable MemoryManager bOverrideRenderPassCache by default, if you use CommunityShaders below version 1.4.0 you MUST disable this or you will crash add patch bDisableSnowFlag (default: false) - optional patch added by request that force disables snow flags in LTEX and MATO records add patch bIniSettingCollection (default: true) - ported from Buffout. can provide minor speedup at game launch with heavy modlists. remove bSleepWaitTime and use fSleepWaitTimeModifier as the sole control; changing it from the default of 1.0 enables the patch add MemoryManager bOverrideHavokMemorySystem (default: true) - ported from Buffout. last builtin memory allocator that wasn't overriden. if you encounter new crashes maybe disable this first. make texture load crash display all file paths instead of just some of them add fix bNiControllerNoTarget - fixes a crash when a malformed nif with NiTimeController that has no target is used. will log a warning when such a nif is loaded enable MemoryManager bReplaceImports by default - should be safe now disable parallax fix if CommunityShaders is loaded since it isn't needed and causes a conflict
  5. New version today. Version 3.1.0 Alteration: Add Ondusi's Opening. Alteration: Add Ondusi's Unhinging. Alteration - Dragonhide: Add missing perk scaling; Fixed issue where dual cast bonus was applied despite it being a ritual spell. Conjuration - Conjure Clannfear: Reduce sound volume. Conjuration - Conjure Clannroth: Reduce sound volume. Restoration: Add Radiant Beam. Restoration: Add Solar Rune. Restoration: Add Sunhand. Restoration - Destroy Living: Add missing tome. Odin-Vokrii compatibility patch: Fix Sun Fire being unaffected by Sun's Judgment. Odin-Vokrii compatibility patch: Fix broken Simonrim keywords in Rally type spells causing a crash. (Thanks Hishigami.) Odin-Vokrii compatibility patch: Fix missing scroll keywords. Odin-Vokrii compatibility patch: Vokrii bound weapon perks now apply correctly to the new Odin bound weapons.
  6. That is the answer i think.
  7. I dont have any problem like this. Have you some setting activated that i dont have?
  8. Have you merged mods? If so, why? Only 116 active plugins? And MergeMapper.
  9. Not sure about that. It is just textures and meshes in TK (no .esp). I have never had any problem.
  10. Drag TK Children above Simple Children in MO2 left panel and the warning will go away.
  11. New AIO version published. A version where you dont need to install part 2 manualy.
  12. Small update v4.2.5 Added Inn Start support for my Village Pack VC. Fixed an issue with choosing the Telengard start option that wasn't exiting the dialogue menu.
  13. Hello good people! Has anyone looked into all the upscaling mods out there to maybe replace SRO and many other mods in 04 and 06? Lexy is using Project Clarity but there is other out there that looks even more promising. A popular combination atm seem to be Vanilla Remastered and The New Normal. Maybe a way to reduce the amount of mods in currnet Step build? (i dont want to start mod topics for each mod since i am no good with texture/meshes stuff)
  14. Mod had a small update, v1.0.8. Fixed the issue with enchantment charges draining.
  15. coc riverwood Works just fine for me.
  16. I have never used Rudy with Step but with other setups. Just try it! I have tried probably over 100 ENB presets over the years. ENB Preset is a very personal thing. I have never ever found a perfect one for me. The requirements for most ENB is not mandatory, it is just the mods the preset maker uses.
  17. The red stripes means those mods are patched by the Step Conflict Resolution Patch. So they are needed for the guide. Nightingale prime HD is just textures so you can skip it if you dont like it.
  18. That information is a bit later in the guide, at the end of 21-Post-Processing. Maybe place it also in the beginning?
  19. Later in the guide you will get the information to clean all mods Loot flags as dirty. (see pic below)
  20. Loot now supports OR.
  21. Arthmoor has published UORP. https://www.nexusmods.com/oblivionremastered/mods/477
  22. I have now spent 12 hours in Tainted Grail (Steam version) and it is amazing! I get the feeling of Skyrim, Gothic, Witcher 3, Oblivion Remastered, Darfall Online (for some weird reason) and the sombre feeling of Enderal. A very promising game about to get official release. Still a bit unpolished, but 12 hours with no crashes or major bugs is promising. A lot of fun conversations with the NPCs is my first take away.
  23. In "Unofficial Skyrim Creation Club Content Patches" the FOMOD s back i belive. Aught to be information to check "Merged" in that.
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