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Mercury71

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Everything posted by Mercury71

  1. Excluding all those mods means you have diviated a lot from the guide. You will probably also have to go trough all other patches in the patch section and many mods with included patches.
  2. They have put up a good guide/article on the mods page. https://www.nexusmods.com/skyrimspecialedition/articles/11067
  3. New version Version 7.0.19 add fix bSavedHavokDataLoadInit (default:true) - fixes a bug where havok objects reloading can have invalid motion vectors, causing distortion in TAA and TAA-replacements (DLSS/FSR upscaler, etc) enable MemoryManager bOverrideRenderPassCache by default, if you use CommunityShaders below version 1.4.0 you MUST disable this or you will crash add patch bDisableSnowFlag (default: false) - optional patch added by request that force disables snow flags in LTEX and MATO records add patch bIniSettingCollection (default: true) - ported from Buffout. can provide minor speedup at game launch with heavy modlists. remove bSleepWaitTime and use fSleepWaitTimeModifier as the sole control; changing it from the default of 1.0 enables the patch add MemoryManager bOverrideHavokMemorySystem (default: true) - ported from Buffout. last builtin memory allocator that wasn't overriden. if you encounter new crashes maybe disable this first. make texture load crash display all file paths instead of just some of them add fix bNiControllerNoTarget - fixes a crash when a malformed nif with NiTimeController that has no target is used. will log a warning when such a nif is loaded enable MemoryManager bReplaceImports by default - should be safe now disable parallax fix if CommunityShaders is loaded since it isn't needed and causes a conflict
  4. New version today. Version 3.1.0 Alteration: Add Ondusi's Opening. Alteration: Add Ondusi's Unhinging. Alteration - Dragonhide: Add missing perk scaling; Fixed issue where dual cast bonus was applied despite it being a ritual spell. Conjuration - Conjure Clannfear: Reduce sound volume. Conjuration - Conjure Clannroth: Reduce sound volume. Restoration: Add Radiant Beam. Restoration: Add Solar Rune. Restoration: Add Sunhand. Restoration - Destroy Living: Add missing tome. Odin-Vokrii compatibility patch: Fix Sun Fire being unaffected by Sun's Judgment. Odin-Vokrii compatibility patch: Fix broken Simonrim keywords in Rally type spells causing a crash. (Thanks Hishigami.) Odin-Vokrii compatibility patch: Fix missing scroll keywords. Odin-Vokrii compatibility patch: Vokrii bound weapon perks now apply correctly to the new Odin bound weapons.
  5. That is the answer i think.
  6. I dont have any problem like this. Have you some setting activated that i dont have?
  7. Have you merged mods? If so, why? Only 116 active plugins? And MergeMapper.
  8. Not sure about that. It is just textures and meshes in TK (no .esp). I have never had any problem.
  9. Drag TK Children above Simple Children in MO2 left panel and the warning will go away.
  10. New AIO version published. A version where you dont need to install part 2 manualy.
  11. Small update v4.2.5 Added Inn Start support for my Village Pack VC. Fixed an issue with choosing the Telengard start option that wasn't exiting the dialogue menu.
  12. Hello good people! Has anyone looked into all the upscaling mods out there to maybe replace SRO and many other mods in 04 and 06? Lexy is using Project Clarity but there is other out there that looks even more promising. A popular combination atm seem to be Vanilla Remastered and The New Normal. Maybe a way to reduce the amount of mods in currnet Step build? (i dont want to start mod topics for each mod since i am no good with texture/meshes stuff)
  13. Mod had a small update, v1.0.8. Fixed the issue with enchantment charges draining.
  14. coc riverwood Works just fine for me.
  15. I have never used Rudy with Step but with other setups. Just try it! I have tried probably over 100 ENB presets over the years. ENB Preset is a very personal thing. I have never ever found a perfect one for me. The requirements for most ENB is not mandatory, it is just the mods the preset maker uses.
  16. The red stripes means those mods are patched by the Step Conflict Resolution Patch. So they are needed for the guide. Nightingale prime HD is just textures so you can skip it if you dont like it.
  17. That information is a bit later in the guide, at the end of 21-Post-Processing. Maybe place it also in the beginning?
  18. Later in the guide you will get the information to clean all mods Loot flags as dirty. (see pic below)
  19. Loot now supports OR.
  20. Arthmoor has published UORP. https://www.nexusmods.com/oblivionremastered/mods/477
  21. I have now spent 12 hours in Tainted Grail (Steam version) and it is amazing! I get the feeling of Skyrim, Gothic, Witcher 3, Oblivion Remastered, Darfall Online (for some weird reason) and the sombre feeling of Enderal. A very promising game about to get official release. Still a bit unpolished, but 12 hours with no crashes or major bugs is promising. A lot of fun conversations with the NPCs is my first take away.
  22. In "Unofficial Skyrim Creation Club Content Patches" the FOMOD s back i belive. Aught to be information to check "Merged" in that.
  23. Mod updated on Nexus. Version 8.0 Civil War Champions: Added the MatchingSetHeavyExclude check added to MatchingSetHeavy in Update.esm (Thanks to Arthmoor for providing these fixes!) Orcish Scaled Armor: Updated Orchish Scaled armor to include new keywords added an official update Goldenhill Plantation: Several records XLCN records were not carried forward and thus overwritten by USSEP (Thanks to Arthmoor for providing these fixes!) Netch Leather Armor: The impact data set and material was mismatched among the shields added by this creation; updated to be light armor and light impact for all four shields Ghosts of the Tribunal: Copied over DLC2Fahlbtharz conflicts from an official update (Thanks to Arthmoor for providing these fixes!) Bow of Shadows: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Hearthfire Homestead: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Necromantic Grimoire: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Hearthfire Homestead: Copied over several conflicts in a number of cells from an official update (Thanks to Arthmoor for providing these fixes!) Elven Hunter Armor: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Forgotten Seasons: the base activator DLCDwarvenPuzzleDungeonSummerRespawnLever XX000867 has the attached script dlcdwarvenpuzzlespiderrespawn with an invalid property set, with SpiderValve pointing at a NULL object Forgotten Seasons: The boss DLCDwarvenPuzzleDungeonWeatherWitch was missing the "Allow Reserved" flag, which would cause the Forgotten Seasons quest to break if the boss was reserved by a radiant quest Hendraheim: There's a gap between the floor (XX03DDE0) and the wall (XX03DD34) to the left of the entry upon entering Hendraheim. Hendraheim: The floor segments (XX03DBE9 and XX03DC0E) of the barn outside Hendraheim are slightly overlapping, leading to z-fighting/flickering. Bittercup: The ImpBLDGStraight02 object with refid XX03E9EF placed as part of the Falkreath Watchtower Barracks by Bittercup isn't placed properly and has a gap between it and the rock behind it. Nordic Jewelry: ccEDHSSE001_EncounterTriggerRef would generate a Papyrus error as its attached script was trying to disable it while the parent object had an enable parent set Bittercup: The quest "Fortunate Son" has a safe which was set to pull from the leveled list, LItemEnchCircletEnchanting, which is completely empty Forgotten Seasons: Boss exit door needed to have the "Respawns" flag removed to prevent it from permanently locking the next time the cell reset after defeating the boss Plague of the Dead: ccBGSSSE003LtemZombieWeapon80 has a chance none value of 2. Based on similar leveled lists it seems the intended value was most likely 25 Steel Armor: Aldepius has a voicetype that doesn't support guard dialogue and so speaks silent dialogue ingame. Goldbrand: The two Boethiah cultists at the College of Winterhold Arcanaeum would respawn (script qf_ccbgssse005_mainquest_02000838) Farming: A nearby wolf and predators would respawn Redguard Elite Armaments: The Thalmor guards and broken cart would not despawn if you looted armor chest before attacking the guards (script qf_ccedhsse003_quest_0200088c) Necromantic Grimoire: If the player had any form of spell absorption effect active and casts either the "Conjure Skeleton Champion" or "Conjure Bone Colossus" spell, it causes the spell absorption visual effect constantly appear for the player when near the summoned creature Civil War Champions: Equipping the Imperial Dragon cloak with the rest of the armor set with the matching set perk would decrease the player's overall armor rating Myrwatch: Carried over USSEP plaque fixes to Myrwatch plaque types Hendraheim: Carried over USSEP plaque fixes to Hendraheim plaque types Hendraheim: One of the downstairs weapon racks was too close to the wall, preventing the player from removing some weapons from the rack Myrwatch: One of the bookshelves could only hold 6 books instead of 12 because the 7th book's activator wasn't linked to the shelf's book container Shadowfoot Sanctum: Chillrend could not be placed on its dedicated weapon rack correctly due to a duplicated activator Ghosts of the Tribunal: During Buyer Beware quest, the Redoran Guard's skin tone was not set and was not set to use the same template as its doppleganger Fearsome Fists: Brawler's fur bracers were not craftable due to a missing field in their crafting recipe record Myrwatch: The chaurus, empty wine bottle and note outside the tower would respawn because they was missing their enable parent Bloodchill Manor: The NPC ccEEJSSE001_DLC1EncVampireBard2 was cloned from a female template but was set to male, resulting in the NPC having invalid selections for facial components Elven Hunder Armor: Reference "0009985C" is disabled by Elven Hunter Alternative Armor but gets overridden by by USSEP, causing the old chest to spawn inside of it. Chrysamere: Updated Chrysamere's swing speed to bring it in line with USSEP's fixes for greatsword speeds Forgotten Seasons: Updated a few footstep keywords for the Dwarven Horse to prevent it from spamming idle sounds Saturalia: Updated a few footstep keywords for the Reindeer to prevent it from spamming idle sounds Goldenhills Plantation: Urval's Journal incorrectly had a weight of 0.5 instead of 1.0 Dragonscale Armor: Dragonplate Insulated Boots use light footstep sounds instead of heavy footstep sounds
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