hishutup Posted February 25, 2015 Posted February 25, 2015 Discussion thread:D13 Faster GET UP STAND UP animation vanilla friendly by DarkAngel13Wiki LinkI was talking to UnmeiX about various mods and this one came up and we both realized that this mod isn't included in STEP and I feel that it should be. It changes the stand up time from the frustratingly long time of ~6sec to an quick ~3sec. This is a must have in my opinion, especially if you use Dragon Combat Overhaul. 7
oqhansoloqo Posted February 25, 2015 Posted February 25, 2015 This mod is definitely an improvement. A hero shouldn't take a minute to get back up after being knocked to the ground. It's very unhero-like behavior... And like I believe I heard SRB say a while ago somewhere about this, come on... you have the freaking soul of a dragon.
CJ2311 Posted February 25, 2015 Posted February 25, 2015 You should tag this thread as testing so that it is considered for inclusion in STEP. Anyway, I'd vote for this mod to be in STEP.
UnmeiX Posted February 25, 2015 Posted February 25, 2015 It's worthy of mention that this animation is much more useful (and necessary) when other mods used alongside it are taken into account; whether it's a challenge-enhancing mod like Revenge of the Enemies or Dragon Combat Overhaul, or one that unlevels enemies, allowing you to run into more Thu'um-spewing deathlords, this improved recovery animation can quickly become an essential fix.
DoubleYou Posted February 25, 2015 Posted February 25, 2015 I use this in my personal setup and like it.
ZumboPrime Posted February 25, 2015 Posted February 25, 2015 I just found this. How did I survive without it.
Kelmych Posted February 25, 2015 Posted February 25, 2015 I've been using it for a fairly long time without any problems.
yuser Posted February 26, 2015 Posted February 26, 2015 Very interesting and just two animations, no ESPs. This sloooow vanilla get up animation is very annoying. I think that this mod has only one very minor "incompatibility" with RND and same mods: drunken character (when stumbled over) will use that animation too, so it will be quite unrealistic :-)
hishutup Posted February 26, 2015 Author Posted February 26, 2015 Well I don't see any reason not to include it and there is yet to be arguments against using it.
phazer11 Posted February 26, 2015 Posted February 26, 2015 I'll mark it for testing.Marked for Testing.
Adonis_VII Posted February 27, 2015 Posted February 27, 2015 I have to say for awhile I've been frustrated with how powerful knockdown is. Either way this mod is going in my load order.
Harpalus Posted February 27, 2015 Posted February 27, 2015 (edited) I'm surprised this isn't already in STEP. The default animation is unnecessarily long. It's an odd choice on Bethesda's part here, making your character groggily stand up. Realistic, perhaps, but I just don't buy that I can shrug off a two-handed battle-axe hit to the face without so much as a flinch or a cut, yet somehow take this long to get up. As mentioned, it's even more important with some mods that overhaul combat installed, some of which make you fall down more often. Edited February 28, 2015 by Harpalus
UnmeiX Posted February 27, 2015 Posted February 27, 2015 (edited) Very interesting and just two animations, no ESPs. This sloooow vanilla get up animation is very annoying. I think that this mod has only one very minor "incompatibility" with RND and same mods: drunken character (when stumbled over) will use that animation too, so it will be quite unrealistic :-)This.. I've given this thought. In all honesty, I would have to suggest, to avoid that minor incompatibility, that such needs mods using the vanilla animation should carry a duplicate of said animation set to a different path, used only for drunken falls. It's a bit illogical to limit all of Skyrim's population (while possibly in mortal danger and entirely lucid) to the dexterity of a drunk guy. Edited February 27, 2015 by UnmeiX
norique Posted February 27, 2015 Posted February 27, 2015 This is an awesome mod. Definitely a must have.
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