mcshame Posted July 25, 2019 Share Posted July 25, 2019 Hey Kelmych, hope you are doing well. Got a a new gaming laptop and need to get my fix on oldies but goodies. Is this mod guide going to live on somewhere after the STEP upgrade? Just trying to gauge if I need to jump on getting this mod built built or not to worry. Thx Link to comment Share on other sites More sharing options...
pStyl3 Posted August 12, 2019 Share Posted August 12, 2019 (edited) We have this issue open in LOOT's fallout3 masterlist repository, it's for adding the userlist of Clear & Present Danger to our masterlist. I'd like to work on this, so question is, has someone already used LOOT 0.14.5 with C&PD (and it's Groups feature, which superseeded Priorities)? If yes, I might be interested in that person's userlist aswell. In any case, some findings regarding the actual guide. The link for DarNified UI doesn't work anymore. And Fallout Character Overhaul - NPC Edits GOTY got removed from Nexus, so this url is entirely dead. Edited August 12, 2019 by pStyl3 Link to comment Share on other sites More sharing options...
Robbier2713 Posted August 15, 2019 Share Posted August 15, 2019 (edited) hey i dont know whats going on but this is happening (i can post my load order if needed!) : https://ibb.co/7v96Jhn Edited August 15, 2019 by Robbier2713 Link to comment Share on other sites More sharing options...
pStyl3 Posted August 28, 2019 Share Posted August 28, 2019 LOOT should now support C&PD natively, or at least quite a bit better than before. If there are any more issues, please feel free to post them (preferably on our issue tracker). Link to comment Share on other sites More sharing options...
Hackerpcs Posted September 20, 2019 Share Posted September 20, 2019 (edited) On Windows 10 LTSC (1809, RS5 on normal Win10 terms), I experienced occasional freezes on indoor areas. I narrowed it down to the problem being uncapped FPS, with vertical sync off (iPresentInterval=0 in Fallout.ini). Enabling Vsync and that capping FPS to 60 (not sure if that will work on higher refresh rates monitors) solves the freezing but that's not optimal as it introduces very noticeable and annoying input lag. The solution that I also use on FNV and FO4, to avoid crazy lockpicking speed, is to cap FPS to 60 with Afterburner and RivaTuner A question, I remember moving the UI borders (check the quick save tooltip on top left) https://imgbox.com/jQRqFytT How did I change that to revert it? I don't remember how I did it :PThe solution for this old post is to revert these settings to default 15 in Fallout.ini:iSafeZoneX=15 iSafeZoneXWide=15 iSafeZoneY=15 iSafeZoneYWide=15 Edited September 20, 2019 by Hackerpcs Link to comment Share on other sites More sharing options...
Hackerpcs Posted September 20, 2019 Share Posted September 20, 2019 Also I had to cut below 145 plugins to avoid crashes/red exclamation marks/sounds not playing/ESC key not working, now at 141. Link to comment Share on other sites More sharing options...
Kelmych Posted September 27, 2019 Author Share Posted September 27, 2019 As mentioned in posts before, the number of plugins that players can successfully use seems to vary. It might even depend on load order. I haven't had a problem with this in my FO3 game(s) but others have reported this issue. Since we don't understand it we don't have any recommendations on how to improve or fix it. Link to comment Share on other sites More sharing options...
Himself Posted October 29, 2019 Share Posted October 29, 2019 (edited) 3rd time using this guide since way back when...So, I don't wanna be the ungrateful and disrespectful guy, because Kelmych, you have helped me and probably countless other people, but the guide is in serious need of rewriting/revision to be brief yet comprehensive, it goes on and on when it could/should just tell the reader DO THIS and DO THAT, DONE!Guess we all resort to guides because megamod setups are a pain, having to read/understand lenghty documentation or threads or watch videos should be avoided unless the user has issues or another aim in mind. Besides, being overwhelmed with information often tends to leave people lost/confused. During the Darn UI setup:Installation: To install this mod with MO click [Manual], then [Okay] during the installation or the default installer will skip a very important file.I wasn't presented to this "okay" and I'm now wondering what this important file was (apparently the file is important and secretive too, or the guide could tell filename and at which folder to place), the installer asked if I wanted to have my .ini edited to include the fonts, I said yes, neither the .ini in document/my games nor the profile at MO2 got edited for fonts, I did include those by hand. Dunno if that was necessary but guess I'll find out soon. Currently trying to make the merged patch for detect traps, but the explanation box seems to be all out of order, it says Open the Merges tab and right click " Detect Traps Merged" and goto "Plugins" when it hasn't even told me how to create the merge yet.I hope to get things right and that the guide stops requiring me to be intuitive as I go, or there will be mistakes aplenty ^^ If you ever need some help to make the guide a bit cleaner, I currently have the time, but you would also need some time to revise my changes and to edit as you see fit before placing it (send a PM if you have interest).But nonetheless, a big thanks!! I(we) would be much worse without such a guide! =) Edited October 29, 2019 by Himself Link to comment Share on other sites More sharing options...
sattyre Posted April 30, 2020 Share Posted April 30, 2020 Just thought I would mention that the mod IMPACT now has patches for FWE, WMK, RH ironsights and all the DLCs . https://www.nexusmods.com/fallout3/mods/20977 Link to comment Share on other sites More sharing options...
sattyre Posted May 6, 2020 Share Posted May 6, 2020 Just a heads up that xedit version 4.0.3, all versions can cause dlcs to not render properly after cleaning. As far as I know this is FO3 specific. I talked to the guys on the Xedit discord and there is a workaround, but i would recommendt people stick to 4.0.2 for now just for simplicity's sake. Link to comment Share on other sites More sharing options...
Brainfever Posted March 31, 2021 Share Posted March 31, 2021 Hi, been inactive since a long time ago. Wondered where this amazing guide is still valid, updated etc. Actually, I'm trying to figure out whether to go for it or wait for the new TTW version and go for a modded TTW Fallout 3 experience. Link to comment Share on other sites More sharing options...
DoubleYou Posted March 31, 2021 Share Posted March 31, 2021 The author hasn't been active for 2 years. Link to comment Share on other sites More sharing options...
z929669 Posted March 31, 2021 Share Posted March 31, 2021 It probably remains mostly valid, but for updated mods that may not need certain tweaks or that may have other dependencies. I would follow it as a general guide to the mods to download and general setup. Link to comment Share on other sites More sharing options...
JP23wolf Posted April 3, 2021 Share Posted April 3, 2021 I thought FWE may need a patch to make it compatible with the latest version of UUF3P. Link to comment Share on other sites More sharing options...
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