Kelmych Posted December 29, 2014 Author Share Posted December 29, 2014 I'm using the new beta version (0.7) of LOOT; at very least I suggest installing 0.6.1 (the most recent stable version) and using this versus the version embedded in MO. Link to comment Share on other sites More sharing options...
GrantSP Posted December 29, 2014 Share Posted December 29, 2014 (edited) I'm using the new beta version (0.7) of LOOT; at very least I suggest installing 0.6.1 (the most recent stable version) and using this versus the version embedded in MO.Me too. EDIT:As evidenced by my later post below, I in fact wasn't running the beta 0.7 version, not sure which version it was but it certainly wasn't what I have now.This is going to take a bit of getting used to. Thanks to pStyl3 for the answer to my question on the BethSoft forum about this. Edited December 31, 2014 by GrantSP Link to comment Share on other sites More sharing options...
EssArrBee Posted December 29, 2014 Share Posted December 29, 2014 Did the beta version change the load order algorithm? Mine is kinda alphabetical now. Link to comment Share on other sites More sharing options...
hishutup Posted December 29, 2014 Share Posted December 29, 2014 The impression I got was yes, it does."Note: v0.7 is not backwards-compatible with v0.6. In particular, it produces slightly different load orders, and its settings are different." Link to comment Share on other sites More sharing options...
GrantSP Posted December 29, 2014 Share Posted December 29, 2014 Alphabetical? No, I don't get that. Link to comment Share on other sites More sharing options...
pStyl3 Posted December 29, 2014 Share Posted December 29, 2014 Wrinklyninja adjusted the sorting algorythm with LOOT 0.7.0 Alpha 4-58 (to be downloaded from this Dropbox link), so that the loadorder is more "human-readable", which means if a plugin stands in no direct relation to another plugin, it will be sorted alphabetically. The most recent version of LOOT is as of today, 0.7.0 Beta 2-67, so. Link to comment Share on other sites More sharing options...
GrantSP Posted December 31, 2014 Share Posted December 31, 2014 I just tried the latest beta of LOOT on my FalloutNV list and it completely screwed it compared to the stable version. Nothing was in the correct order.Even in a very minimal list the entire contents were just alphabetized, not 'sorted'. LOOT Stable FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Project Nevada - Core.esm Detect Traps.esm Advanced Recon Tech.esm JIP Selective-Fire.esm Project Nevada - Equipment.esm Project Nevada - Extra Options.esm oHUD.esm Project Nevada - Rebalance.esp Advanced Recon Desert Ranger Helmet.esp Advanced Recon Gear.esp JIP Realistic Weapon Overheating.esp Project Nevada - Gun Runners' Arsenal.esp FPSWeaponWheel.esp Advanced Recon Range Finder.esp Advanced Recon Tech - Detect Traps.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Dead Money.esp Advanced Recon Armor.esp Detect Traps - Traponator 4000.esp Alternative Console Access.esp DarNifiedUINV.esp Advanced Recon Tech.esp JIP Companions Command & Control.esp FastSleepNV.esp Project Nevada - Honest Hearts.esp Project Nevada - Lonesome Road.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp LOOT beta FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Advanced Recon Tech.esm Detect Traps.esm JIP Selective-Fire.esm oHUD.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Extra Options.esm Project Nevada - Rebalance.esp Advanced Recon Armor.esp Advanced Recon Desert Ranger Helmet.esp Advanced Recon Gear.esp Advanced Recon Range Finder.esp Advanced Recon Tech.esp Advanced Recon Tech - Detect Traps.esp Alternative Console Access.esp DarNifiedUINV.esp Detect Traps - Traponator 4000.esp FastSleepNV.esp FPSWeaponWheel.esp JIP Companions Command & Control.esp JIP Realistic Weapon Overheating.esp Project Nevada - Dead Money.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - Honest Hearts.esp Project Nevada - Lonesome Road.esp Project Nevada - Old World Blues (No Cyberware).esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Link to comment Share on other sites More sharing options...
Kelmych Posted January 1, 2015 Author Share Posted January 1, 2015 I'm using the most recent release of version 0.7 . When I run LOOT on the Fallout 3 plugins the result is not strictly alphabetic sorting. Many of the plugins are sorted alphabetically, but plugins with obvious dependencies (e.g., ones dependent on FWE) are sorted after the related master plugins. I haven't looked with FO3Edit yet to validate the sorting. Link to comment Share on other sites More sharing options...
Adonis_VII Posted January 2, 2015 Share Posted January 2, 2015 (edited) I have a mod suggestion for consideration: Bailey's Crossing Metro Opened https://www.nexusmods.com/fallout3/mods/19758/? It is done by ChuckSteel of Fallout3 Interiors & NV Interiors fame. It moves the Operation Anchorage entrance from just a door, to the actual metro. He removes the clutter from the entrance, so that now you have to go through the actual metro station. Edited January 2, 2015 by Adonis_VII Link to comment Share on other sites More sharing options...
Adonis_VII Posted January 6, 2015 Share Posted January 6, 2015 (edited) A mod by Hecintrol for considerationFawkes Re-texture Hi-Res:https://www.nexusmods.com/fallout3/mods/8721/? It retextures Fawkes and his clothes. I just hid the Fawkes skin (he details path instructions) to upgrade his clothes while keeping the Hirezd skin. It's a small mod, but it makes a difference if Fawkes is hanging around all the time.*EDIT: Fail at links apparently. Edited January 6, 2015 by Adonis_VII Link to comment Share on other sites More sharing options...
Kelmych Posted January 6, 2015 Author Share Posted January 6, 2015 Both mods sound quite interesting. I've been trying to figure out how to move them to the Mods topic on STEP since that's what the STEP site now prefers for entering mod suggestions. Anyway, I've started to look at these two. Link to comment Share on other sites More sharing options...
Adonis_VII Posted January 7, 2015 Share Posted January 7, 2015 Yea I saw a comment on that the other day. Any chance to separate the Fallout games? With the increasing popularity of C&PD + F&L, having a single mod sub forum for 4 games could get extremely cluttered. Link to comment Share on other sites More sharing options...
Kelmych Posted January 7, 2015 Author Share Posted January 7, 2015 No, STEP wants to use tags to denote the game name so mods for Fallout 3 should have a "Fallout 3" tag added. If the number of Fallout mods gets large enough they might want to use two forums, but there aren't nearly as many Fallout mods being discussed as Skyrim ones. When the next Fallout comes out there would be a good reason to separate the forums. Link to comment Share on other sites More sharing options...
Adonis_VII Posted January 8, 2015 Share Posted January 8, 2015 Should I go ahead and post those mods in the mods section then? Link to comment Share on other sites More sharing options...
Ghostwise Posted January 8, 2015 Share Posted January 8, 2015 (edited) Hey, I'm quite happy I stumbled upon this guide. I thought I had researched FO3 modding pretty well, but looks like I was optimistic. :-) FWIW I made a tweak mod for the Dragonskin armour mod -- https://www.nexusmods.com/fallout3/mods/20874/ -- which is compatible with the revised textures in the mod and properly adjusts values for a FWE game. I might make more in the unlikely scenario where I have more time (also did one for the venerable Leather Backpack mod). Edited January 8, 2015 by Ghostwise Link to comment Share on other sites More sharing options...
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