EssArrBee Posted March 7, 2015 Posted March 7, 2015 I like Gamwich too. I think the HRDLC is better than STEP, maybe we should have reevaluated that a while ago. :/
TechAngel85 Posted March 23, 2015 Posted March 23, 2015 Accepted for STEP v2.2.9.1 as a Core Mod to replace Lockpicking Interface.
TorNyan Posted January 17, 2019 Posted January 17, 2019 I think the version 1.1 without the added nordic design should be the one used for STEP. It just seems like an unnecessary deviation from vanilla with the nordic ornaments. And not all locks in Skyrim will have Nordic origin, like in Dwemer dungeons, so why would those locks have nordic design? And why would you add such detailed ornaments to an ordinary lock? It only makes sense for very fancy buildings and chests. Yes, the vanilla lock also has some ornament or whatever it is, but not as fancy and complicated. Also, the ornaments on the left side kind of "collides" with the bolts (sorry, "cannot unsee").
TechAngel85 Posted January 18, 2019 Posted January 18, 2019 Unless there is a specific recommendation, it's user's choice. I don't remember if this one has a recommendation. (Not at home)
kabepo Posted October 13, 2020 Posted October 13, 2020 For the STEP 0.3.0b Guide, this mod does not install correctly on SSE (at least not for me).If I look at the directory textures/interface/objects/lockpicking/ there are four "*_n.dds" files which have been given a "._" filename prefix.It looks like SSE does not like the LE normal maps.
Greg Posted October 13, 2020 Posted October 13, 2020 I think you are referring to these oddly named files: ._lock01_n.dds ._lockpick01_n.dds ._locksmallpiece_n.dds ._skeletonkeylockpicking_n.dds It looks as if these may be hidden MacOS system files of some sort and can be deleted. These do not have a DDS header so they are not texture files.
kabepo Posted October 13, 2020 Posted October 13, 2020 Yes, that's the 4 oddly named files.If you look on the Nexus "Files" page and "Preview File Contents" you can see that these 4 files are part of the mod archive, and should have normal file names. There should be a total of 7 texture files.I guess they do not have a DDS header and are not texture files because the unarchive function failed and they are corrupted, not because they are not needed.Their file sizes all being 4.00 KiB would also indicate to me that the unarchive failed and they are corrupted.
z929669 Posted October 13, 2020 Posted October 13, 2020 Would you notify the author of the problem ... maybe in 'bugs' and point to your post?
kabepo Posted October 15, 2020 Posted October 15, 2020 There is no "Bugs" section for this mod, unfortunately. But the problem has recently been reported and discussed in the "Posts" section.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now