Gogan Posted October 29, 2017 Posted October 29, 2017 Hello everyone, I just started the guide but I am coming from other Skyrim guides, the thing I noticed is that there is no indication about cleaning the DLCs. Should I do that o I better leave them alone? Thanks in advance. Regards Leave them alone 1
johanlh Posted October 30, 2017 Posted October 30, 2017 Hello guys, it is me again! I ran into a difference between what is stated in the guide and my actual experience. In the section for merging Yuki mods: https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas_YukichigaiGameplayTweaks#Yuki_Mods_Merged It is stated that after applying the "Generate Bash Tags" with FNVEdit you will get the following TAGs: Tags that should be added:Actors.ACBSActors.AIDataActors.AIPackagesActors.DeathItemActors.StatsFactionsGraphicsInventNamesNPC.ClassScriptsStatsBut I am missing Actors.AIPackages I tried to add it manually using Wrye Flash, but the one there is called: AIPackagesForceAdd Should I worry about this? Thanks in advance
Rogdon Posted November 7, 2017 Posted November 7, 2017 (edited) Hello, I have spent several thousand hours playing Tes3, 4, and 5. The GOG sale of FNV plus TES1 and TES2 for US$11.99 convinced me to switch to the Darkside. I really appreciate the time and effort it took to create the Fear and Loathing in New Vegas guide. Thank you EssArrBee for a monumental effort! I have several comments on the guide: 1. I think it would be helpful to put the following instructions in the "installing FNVLODGen" section: "1. In the MO Executables menu select FNVLODGen.2. Next to the Arguments text field, type " -o:"C:\FNVLODGenOutput" ", without quotations. Additionally, any location outside of MO's virtual directory can be chosen.3. Click [Modify], then [Close]." Without this people might have a hard time finding the FNVLODGen output file. 2. I used Bethini to create the Fallout.ini and Falloutprefs.ini. The options/questions that Bethini asks for FNV are only 20% of the number asked in Skyrim. It is so much easier to use Bethini because of the drastically reduced options. I did learn the hard way that making the suggested Fallout.ini and Falloutprefs.ini tweaks per the guide to the Bethini ini files results in the game freezing just prior to the main menu. 3. There is an instruction to untick Vurts WFO LOD Patches after running FNVLODGen. It would be nice if the instructions said that this was the only file that needs unticking. 4. For noobies it might be nice to say that the Alternate Start mod should be unticked if you are playing the game for the first time. 5. The latest ENB for FNV is 322. Thank you ESSARRBEE and Bethesda Edited November 7, 2017 by Rogdon
johanlh Posted November 14, 2017 Posted November 14, 2017 Hello, I am kinda new to modding and playing New Vegas, but I just finished the Fear and Loathing NV setup and currently playing it. But now I knew about the mod called JSawyer Ultimate Edition and it seems pretty interesting and it has very good opinions. Because I am totally new to modding FNV, I don't feel comfortable building my own setup of mods (like I would do with Skyrim blindfolded :D), but I read this in a reddit post: Follow the fear and loathing guide, but instead of using the project nevada rebalance module, use Jsawyer Ultimate instead. You'll need this patch to make them play nice together. You can use the equipment module, cybernetic and core from project nevada, just not rebalance. This way you'll get the benefits of project nevada, like helmet overlay, bullet time, more weapons. But harder difficulty through reduced loot, effective aid items better, as in it'll be more difficult, stats and perks. Then with Gun Runners Arsenal Disabled. So the superior weapons from that mod don't spawn in the wasteland or on vendors. Finally you can use Bleed for a better damage model on enemies and yourself, and it'll be even more difficult. This is what I've settled on, after multiple playthroughs with project nevada rebalance, this is clearly the superior setup. So I wanted to know if what is written in that post is accurate and I would be able to proceed to do it without breaking my setup. Thanks in advance, and excuse my poor English, Spanish is my native language.
ShadowFyre Posted November 29, 2017 Posted November 29, 2017 So I want to use Tale of Two Wastelands along with this modding guide, so should I use "Fear and Loathing" or "Tale of Two Wastelands - Overencumbered Edition"? Or is there a way to sort of mix the two, because F&L has been updated more recently when compared to the other.
BelowTheSun Posted December 2, 2017 Posted December 2, 2017 I'm sure I'm missing something obvious, but I'm installing this now, and I've reached the Unofficial Patch Plus. It says install the main and optional files - but there are three optionals, and I don't know which one to install. I've noticed the version number is higher on the mod page than on the guide, so I'm guessing there's been an update. There's no reference to Cyberware in the guide, so would I just need the bog standard Project Nevada patch?
Majorman Posted December 5, 2017 Posted December 5, 2017 @ johanlh - I might be a bit late, but I would not recommend using FLNV with Josh Sawyer's. What you've read is mostly correct, Josh Sawyer's main conflicts are with PN, but there are other mods in the list intended to work along with PN, not JS.You can, of course, use Mod Organizer's profiles to play a bit with the mod setup and check how the things turn out - if you are an experienced user, that is. But most patch mods will not work as they will look for the PN Master. @ ShadowFyre - I would use the TTW guide if I were you. It might be updated, but is guaranteed to work, which is not guaranteed for the mods in the FLNV list. You can always go to a mod's page in nexus and check if it works with TTW, or not. You can perform this check for all mods that appear on the FLNV mod list, but not on the TTW list. @ BelowTheSun - well, do you have Cyberware, or not? You should check your plugins list for PN-Cyberware.esp and PN-Rebalance.esp. It is located on the right-hand side of MO. Based on what you see there, download the appropriate file. If you have both Cyberware and PN Reballance, get Unofficial Patch Plus - Project Nevada Patch. If you followed the guide up to this point, you probably have all PN’s modules anyway.
ZidanReign Posted December 16, 2017 Posted December 16, 2017 (edited) Even though the guide is finished, I wanted to suggest to anyone who wants to use Borderless Windowed Fullscreen mode for FNV for alt-tab ability, a recent mod called OneTweak ported over from Skyrim for use with NVSE. It is compatible with ENBseries so no oddities occur when used together unlike older Borderless Windowed remedies for New Vegas. For F&L, before installing any game fixes, simply manually download the mod, extract the .dll file to your New Vegas directory. To install the ini file 1. Create a new Mod Folder in MO, name it One Tweak2. Create a new Data Folder within it3. Within the Data Folder, create a folder named NVSE4. Within the NVSE Folder, create a folder named Plugins5. Copy or Move the OneTweak.ini file inside this folder and enable the mod in Mod Organizer Edit the ini within MO to your pleasing and enjoy. Edited December 16, 2017 by ZidanReign
FluppersAnonymous Posted December 27, 2017 Posted December 27, 2017 Hey, sorry if this is a bad place, but I can't seem to install UIO correctly. When I try to install it, it says "Unable to obtain public key for StrongNameKeyPair" and "errorcode 5." I'm following this tutorial: The mods I have installed are OneTweak, NVAC, NVSR, YUP, and Unofficial Patch Plus. I also have the 4GB enabler, Wrye Base, FNVEdit, and NVSE. Can someone please help? Thanks.
ZidanReign Posted December 27, 2017 Posted December 27, 2017 Hey, sorry if this is a bad place, but I can't seem to install UIO correctly. When I try to install it, it says "Unable to obtain public key for StrongNameKeyPair" and "errorcode 5." I'm following this tutorial: The mods I have installed are OneTweak, NVAC, NVSR, YUP, and Unofficial Patch Plus. I also have the 4GB enabler, Wrye Base, FNVEdit, and NVSE. Can someone please help? Thanks.Run MO as Administrator. Also, you shouldn't use the old 4GB enablers anymore, use RoyBatty's 4GB patcher to patch your exe. Much cleaner and safer.https://www.nexusmods.com/newvegas/mods/62552/?
Kelmych Posted December 28, 2017 Posted December 28, 2017 Running MO as an administrator can cause problems; it isn't designed to be run with administrative privileges. The folders with Mod Organizer, Steam, and the various game folders need to be set so everyone has full access.
baronaatista Posted January 3, 2018 Posted January 3, 2018 Just bit the bullet and decided to stop waiting for the CaliberX + RWLE updates, and have been actually playing for the first time in a while. I'm running the guide exactly, with a couple minor additions - Russell, the Inheritance, Hope Lies and Solid Project. Anyway, everything is peachy except every 20 - 40 minutes the game crashes, sometimes giving me an 'out of memory' error, sometimes locking up my whole system, requiring a restart. I am running the Win10 Creators update, and have updated my enblocal.ini to the new dx9 vram sizetest number (though it was crashing before I changed the number as well. checking enblocal was one of my first attempts at a fix). I also can confirm I am using the patched 4G FalloutNewVegas.exe, launched from MO. Did some looking around and it was suggested heap replacement in NVSR could be the issue, so I set bReplaceHeap = 0, Still crashes. If anybody has any insight/suggestions?
AyleidRuin Posted January 3, 2018 Posted January 3, 2018 (edited) "bReplaceHeap = 1" was my culprit for the Out Of Memory error. What does your \Fallout New Vegas\Data\NVSE\NVSE.ini look like? Here's my NVSE.ini and NV Stutter Removeal ini: NVSE.ini [Memory]DefaultHeapInitialAllocMB=384 ;499 ;500scrapheapsizeMB=127 ;128;https://forums.nexusmods.com/index.php?/topic/1417360-out-of-memory-crash-with-fnv4gb/; = other values I used New Vegas Stutter Remover .ini Master = {_comment = You can turn on or off each distinct feature from here.bManageFPS = 1bHookCriticalSections = 1bHookLightCriticalSections = 0bHookHashtables = 1bReplaceHeap = 0bReplaceGetTickCount = 1bLogToConsole = 0bFastExit = 1bFlushLog = 1iSchedulingResolution = 1bReplaceRandom = 1bExperimentalStuff = 0iMainHookPoint = 1}Experimental = {_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm._comment =other settings here you're probably better off not touchingbReduceSleep = 0iThreadsFixedToCPUs = 1bSuppressRandomSeeding = 0bBenchmarkHeap = 0bAlternateHeapHooks = 0iHeapMainBlockAddress = 0}FPS_Management = {_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2bInject_iFPSClamp = 1fMaximumFPS = 60fMinimumFPS = 20iFPS_Report_Period = 4000fExtraSleepPercent =0.05}GetTickCount = {_comment =This section is disabled by default - see Master/bReplaceGetTickCountbForceResolution = 1bPreserveDC_Bias = 1bPreserveHighFreqComponents = 0bForceSync = 0iSyncLimitMilliseconds = 50}CriticalSections = {_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressedbUseOverrides = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bEnableMessages = 1bEnableProfiling = 0}LightCriticalSections = {_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work withbEnableProfiling = 0bEnableMessages = 1iDefaultMode = 3iDefaultSpin = 1000iStaggerLevel = 5bFullHooks = 0bUseOverrides = 0}Heap = {_comment =This section is disabled by default - see Master/bReplaceHeap_comment =I recommend enabling it however._comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability_comment = It crashes instantly on Fallout3 last I remember checking_comment = It seems to work on Fallout: New Vegas ?_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)iHeapAlgorithm = 6bEnableProfiling = 0iHeapSize = 450bEnableMessages = 0bZeroAllocations = 0}Hashtables = {bUseOverrides = 1bEnableMessages = 0bEnableExtraMessages = 0bEnableProfiling = 0}OverrideList = {CriticalSection = {CallerAddress = 0xA62B29comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA62B17comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)Mode = 2Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA044FEcomment = ?, recommendation=stagger (mode 3), maybe high spin?Mode = 3Spin = 6000Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5B577comment = ?, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0x4538F1comment = ?, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e7cAddress = 0x011F3358OldSize = 37NewSize = 8701Version =FalloutNV 1.4.0.525}HashtableEarly = {comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?Address = 0x011F3308OldSize = 37NewSize = 371Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?SizeAddress = 0x0084AB60OldSize = 37NewSize = 117WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x004746BBSizeAddress = 0x00473F69OldSize = 1001NewSize = 5005Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058911bSizeAddress = 0x00582CA2OldSize = 37NewSize = 119WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058911bSizeAddress = 0x00587AC9OldSize = 37NewSize = 43WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058921BSizeAddress = 0x00582CEFOldSize = 37NewSize = 49WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x0058931bSizeAddress = 0x00582D64OldSize = 37NewSize = 31WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583F90OldSize = 7001NewSize = 7001Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x0058931bSizeAddress = 0x00583FF6OldSize = 701NewSize = 1703Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006b7f0bSizeAddress = 0x006B5C76OldSize = 10009NewSize = 10009Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006B81BBSizeAddress = 0x006B7A30OldSize = 1009NewSize = 2809Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c62bb - this one is importantSizeAddress = 0x006C02F8OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C035FOldSize = 37NewSize = 95WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006c62bbSizeAddress = 0x006C0397OldSize = 37NewSize = 97WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006c6b6bSizeAddress = 0x006C03ABOldSize = 37NewSize = 89WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x006e213bSizeAddress = 0x006E13AFOldSize = 37NewSize = 53WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00845BEBSizeAddress = 0x00845558OldSize = 5039NewSize = 7049Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x008470FAOldSize = 37NewSize = 55WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00846FFBOldSize = 5039NewSize = 5031Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x0084703EOldSize = 37NewSize = 57WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x006e213bSizeAddress = 0x00848072OldSize = 5039NewSize = 12041Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00558F0BSizeAddress = 0x00544FA7OldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =also caller 0x00558F0BSizeAddress = 0x00544FC9OldSize = 37NewSize = 29WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULLSizeAddress = 0x00AD9169OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD9189OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULLSizeAddress = 0x00AD91A9OldSize = 37NewSize = 111WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULLSizeAddress = 0x00AD91CCOldSize = 37NewSize = 39WordBits = 8Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, multiplied by 4SizeAddress = 0x00A2EFDFOldSize = 148NewSize = 604Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a2f00b, must be 1/4th of the preceding oneSizeAddress = 0x00A2EFEDOldSize = 37NewSize = 151Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, multiplied by 4SizeAddress = 0x00A660B7OldSize = 236NewSize = 636Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00a660e2, must be 1/4th of the preceding oneSizeAddress = 0x00A660C4OldSize = 59NewSize = 159Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, multiplied by 4SizeAddress = 0x00B61841OldSize = 404NewSize = 1204Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B61872, must be 1/4th of the preceding oneSizeAddress = 0x00B61854OldSize = 101NewSize = 301Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, multiplied by 4SizeAddress = 0x00B7FF73OldSize = 148NewSize = 988Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00B7FFA8, must be 1/4th of the preceding oneSizeAddress = 0x00B7FF85OldSize = 37NewSize = 247Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, multiplied by 4SizeAddress = 0x00B9A5EBOldSize = 148NewSize = 628Version =FalloutNV 1.4.0.525}Hashtable = {comment =caller 0x00b9a61b, must be 1/4th of the preceding oneSizeAddress = 0x00B9A5FDOldSize = 37NewSize = 157Version =FalloutNV 1.4.0.525}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5FA67comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.3.0.452}CriticalSection = {CallerAddress = 0xA5D9F7comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5D9E5comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.352}CriticalSection = {CallerAddress = 0xA5DB09comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5DAF7comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)Mode = 2Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0x9FF32Ecomment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAFCE77comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xAD40E8comment = ???, recommendation=???Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA56607comment = ???, recommendation=stagger (mode 3)Mode = 3Version =FalloutNV 1.2.0.314}HashtableEarlyIndirect = {comment =vtable 0x010169C8Address = 0x011BE3C0OldSize = 131213NewSize = 161219Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x004AFA4BSizeAddress = 0x4ACBA7OldSize = 257NewSize = 307Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x4EE211OldSize = 257NewSize = 311Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x652607OldSize = 257NewSize = 313Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0x8724C4OldSize = 257NewSize = 317Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xA586F8OldSize = 257NewSize = 319Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB525E9OldSize = 257NewSize = 323Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xB65467OldSize = 257NewSize = 329Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x004AFA4BSizeAddress = 0xCB4F06OldSize = 257NewSize = 331Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006B670BSizeAddress = 0x6B6030OldSize = 1009NewSize = 2501Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x006E01DBSizeAddress = 0x84441BOldSize = 5039NewSize = 51121Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x006E01DBSizeAddress = 0x845492OldSize = 5039NewSize = 52213Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084302BSizeAddress = 0x842958OldSize = 5039NewSize = 70103Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0084FF9B, max 127SizeAddress = 0x84F698OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085014B, max 127SizeAddress = 0x84F917OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x0085024B, max 127SizeAddress = 0x84F937OldSize = 37NewSize = 121WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x008604ABSizeAddress = 0x851D28OldSize = 5039NewSize = 5039Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 1 of 2, multiplied by 4SizeAddress = 0xA61057OldSize = 236NewSize = 1172Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A61082, 2 of 2SizeAddress = 0xA61064OldSize = 59NewSize = 293Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 1 of 2, multiplied by 4SizeAddress = 0xA29E9FOldSize = 148NewSize = 1604Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00A29ECB, 2 of 2SizeAddress = 0xA29EADOldSize = 37NewSize = 401Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE25F7, max 127SizeAddress = 0xAD4009OldSize = 37NewSize = 71WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE2677, max 127SizeAddress = 0xAD4029OldSize = 37NewSize = 73WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =also caller 0x00AE2677, max 127SizeAddress = 0xAD4049OldSize = 37NewSize = 79WordBits = 8Version =FalloutNV 1.2.0.314}Hashtable = {comment =caller 0x00AE26F7, max 127SizeAddress = 0xAD406COldSize = 37NewSize = 81WordBits = 8Version =FalloutNV 1.2.0.314}CriticalSection = {CallerAddress = 0xA5D129comment = Renderer+0x180, recommendation=suppress (mode 5)Mode = 5Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xA5D117comment = Renderer+0x080, recommendation=fair (mode 2)Mode = 2Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xFACB0Ecomment = high contention CS, recommendation=stagger (mode 3)Mode = 3Spin = 1500Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0x6805A1comment = unknown set of CSes, recommendationfair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}CriticalSection = {CallerAddress = 0xAA3302comment = unkown CS, recommendation=fair (mode 2)Mode = 2Version =FalloutNV 1.2.0.285}} Compare to yours or just back yours up and replace them with mine. The ini's will either be in your MO\Mods\ folder or the \New Vegas\Data\NVSE folder. That's my only idea. Good Luck, Baronaatista! Edited January 3, 2018 by AyleidRuin
baronaatista Posted January 3, 2018 Posted January 3, 2018 Yeah, my nvse_config.ini and new vegas stutter remover.ini look exactly the same as far as I can tell. I'm realizing this actually may be two different issues. Before, I was getting the 'out of memory' message. Now, it seems to just stall. When I was initially troubleshooting I realized I was launching the game from NVSE, not the patched FalloutNewVegas.exe... Can't remember if I had gotten the 'out of memory' message after launching the 4G enabler properly. I've been playing a game through all this, do I need to start a new game perhaps? I'm not sure if the launching process gets tied to a save somehow or if it's safe to tweak NVSR settings during a playthrough?
Majorman Posted January 3, 2018 Posted January 3, 2018 Well, I am using Zan AutoPurge Crash Protection (https://www.nexusmods.com/newvegas/mods/49319) in addition to NVSR to fix my "Out of Memory" issues. I'm still getting that error, though, but only in two locations - Camp McCarran and the Atomic Wrangler. I've set it to clear my cell buffers every 10 minutes while outside, and every 4 minutes - while inside. You can also try tweaking the settings of NVSR by carefully following the readme - some systems work best on settings different than the ones suggested on FLNV. Another thing you might try is cleaning your fallout.ini and falloutprefs.ini with BethINI. There's a section on "Clear and Present Danger", Fallout 3's modding guide @ STEP on how to use BethINI and it works as charm. Cleaning the INIs can improve performance noticeably.
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