Nozzer66 Posted February 24, 2017 Share Posted February 24, 2017 I'd be surprised if you couldn't merge most of those plugins. Have a look at that cause you may run into the plugin limit. Link to comment Share on other sites More sharing options...
Majorman Posted February 27, 2017 Share Posted February 27, 2017 Another question, if I may: any reccomended system specks for F&LNV? I was wondering whether going for the mid-res texture packs wherever possible will grant me stable performance. The question is also valid for mods adding lots of NPCs in interior cells (like Populated Casinos). I know the game is old, but my CPU (Core i5 7400 @3.0 GHz) might bottleneck the performance and the 5+ hours of adding mods thus far will go to waste. Link to comment Share on other sites More sharing options...
Nozzer66 Posted February 27, 2017 Share Posted February 27, 2017 From my store bought boxed copy: It suggests any Dual Core 2Ghz processor. I can't see how a 7th series 3 GHz processor will be much of a bottleneck, even with textures out the wazoo. Link to comment Share on other sites More sharing options...
D1Z4STR Posted March 1, 2017 Share Posted March 1, 2017 Is it safe to set the timescale to 15 or 20? I read various forums on different sites saying don't do it and some say it causes no problems. Has anyone experienced any issues in F&LNV? Link to comment Share on other sites More sharing options...
D1Z4STR Posted March 1, 2017 Share Posted March 1, 2017 I just got in the game for the first time and I must say the AA with enboost looks terrible. Cab I add the SMAA feature from the link below? Or is that only for Skyrim? https://wiki.step-project.com/Guide:ENB#tab=Editing_Enblocal_INI ENB ExtensionsThe following components and tweaks are optional and NOT required for a successful ENB implementation. SMAA (Highly Recommended)For ENB users, any version of ENBSeries after v0.119, hardware AA is no longer supported. Therefor, ENB users only have the following options available to them; ENB EdgeAA, SMAA or SweetFX using an injector. For users on low-end systems, the ENB's EdgeAA is probably the best choice because it comes with almost no performance loss. SubPixel Morphological Anti-Aliasing (SMAA) is a fantastic post-processing anti-aliasing method. SMAA is processed after the ENBSeries process which provides nearly equal quality of MSAA, at a faction of the performance hit. Users can also use SMAA injector with EdgeAA enabled to possibly gain an even better image quality. SMAA is a great replacement for driver AA or the game engine's AA for users on mid to high-end machines. So for these users, SMAA will be the best option. It's also worth noting that SMAA injector can be used without ENB as a standalone replacement for the game's or driver's AA method.Even though some ENB presets may not include SMAA in their packaged files, it's still possible to use SMAA with any preset as long as there is not an additional d3d9.dll already in use in the [PROXY] section of the enbseries.ini file. To install SMAA, do the following:If SMAA is not supplied by the ENB preset, users can download it from here. Extract the file downloaded to a desired location In the d3d9 folder (do not use the files from the d9d10 folder!!!) rename d3d9.dll to d3d9_smaa.dll. Non-ENB users do not need to rename this file. Now copy the following files into the root Skyrim directory (not the Data directory): d3d9_smaa.dll injector.ini SMAA.h SMAA.fx To enable SMAA with ENBSeries, set the following in the [PROXY] section of the enblocal.ini file:EnableProxyLibrary=trueInitProxyFunctions=trueProxyLibrary=d3d9_smaa.dllTo change the quality of SMAA, open the injector.ini file in a text editor (such as Notepad++) and change the preset parameter:preset = SMAA_PRESET_HIGH The available quality presets are listed above the parameter. The standard presets are: Low is 60% quality, Medium is 80%, High is 95%, and Ultra is 99% quality. This is similar to 2xAA, 4xAA, etc and each step higher comes with more of a performance loss. Additionally, a custom preset can be created in the SMAA.h file as seen in the image below for the Uber preset; however, this is a very advanced process, as such, it is not recommend for most users and will not be discussed here. Link to comment Share on other sites More sharing options...
Majorman Posted March 2, 2017 Share Posted March 2, 2017 (edited) As I am a total ENB noob, but am also struggling with it, I can recommend reading https://forum.step-project.com/topic/11348-fnv-quirks-and-possible-fixes/?hl=%2Benboost before someone more experienced comes to answer. According to the post linked, SMAA should work for FNV. Edited March 2, 2017 by Majorman Link to comment Share on other sites More sharing options...
EssArrBee Posted March 4, 2017 Author Share Posted March 4, 2017 I should just add SMAA to the guide. I may actually be doing some minor updates this weekend. Maybe Link to comment Share on other sites More sharing options...
Gogan Posted March 5, 2017 Share Posted March 5, 2017 (edited) Looks like LuthienAnarion, creator of the Lutana NVSE plugin, closed his Nexus account and removed all his mods (incl. the NVSE plugin) Jazzisparris (of JIPs NVSE plugin) mentioned, he got approval to merge Lutanas funtions into JIP NVSE. Stuff is happening in the background and details will be released soon. Edited March 5, 2017 by Gogan Link to comment Share on other sites More sharing options...
MonoAccipiter Posted March 5, 2017 Share Posted March 5, 2017 Luthien got banned, whether it was intentionally or not, I don't know. Gribbleshnibit8 got permission to host the new, scheduled-for-release version 19 here: https://www.gribbleshnibit.com/lutana JIP is going to merge Lutana into JIP NVSE in the future. Not much more happening in the background beyond that. Some people were losing their heads over this, other people lost their heads over the new EULA from Zenimax that gave them the permission to do the exact same thing as they could do since Oblivion. Everything pretty much went back to normal. I hope. Link to comment Share on other sites More sharing options...
WilliamImm Posted March 5, 2017 Share Posted March 5, 2017 I can say this much in regards to the situation, Luthien did intentionally close his account alongside removing all his modifications. Those who know why Luthien did this don't really want to share - something I'll respect. Link to comment Share on other sites More sharing options...
EssArrBee Posted March 7, 2017 Author Share Posted March 7, 2017 Are there any NVSE plugins that require v5.0b3? Link to comment Share on other sites More sharing options...
Majorman Posted March 8, 2017 Share Posted March 8, 2017 I may actually be doing some minor updates this weekend. Maybe Hey, EssArrBee, if you manage to find the time to update the guide, please note that the Ragdolls was updated to v 3.0.2, so no Gian Ant Skeleton Fix is neccessary any more. However new instructions should point to the Ragdolls (main) file, as opposed to Ragdolls TTW. Link to comment Share on other sites More sharing options...
EssArrBee Posted March 9, 2017 Author Share Posted March 9, 2017 Hey, EssArrBee, if you manage to find the time to update the guide, please note that the Ragdolls was updated to v 3.0.2, so no Gian Ant Skeleton Fix is neccessary any more. However new instructions should point to the Ragdolls (main) file, as opposed to Ragdolls TTW.Thanks, I'll look at it when I get to that point. I'm starting to update stuff a little here and there, but I'm working from the top down. That Lutana plugin is a pain in the ass now. :/ Link to comment Share on other sites More sharing options...
Majorman Posted March 9, 2017 Share Posted March 9, 2017 May I also humbly suggest checking Yukichigai Gameplay Tweaks? It includes a merged .esp of all of Yuki's Gamplay Tweaks, most of which are already included in the Gameplay section of the FLNV guide? Version 2.2 also adds other tweaks already included in the guide - like "Nipton's Fires Extinguished", "Casino Exchange All", "Lonesome Road True Faction Allegiance", etc. If it works as advertised (though currently there are some bugs on implementation), it might replace long sections of the guide (and save some time as well). Link to comment Share on other sites More sharing options...
EssArrBee Posted March 9, 2017 Author Share Posted March 9, 2017 Yeah I'll look at that but the mod that makes tools into weapons is so annoying. It's almost a deal breaker for me. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now