MonoAccipiter Posted January 2, 2017 Share Posted January 2, 2017 Mojave Patch Outpost. You can open the plugin in question in FNV Edit, and delete everything that says from containers and formlists. 1 Link to comment Share on other sites More sharing options...
YaroslavKh Posted January 2, 2017 Share Posted January 2, 2017 (edited) Mojave Patch Outpost. You can open the plugin in question in FNV Edit, and delete everything that says <Error ... > from containers and formlists.Hmm, I don't have any "<Error ...>" messages, only good old conflicts (red background).Here are some examples.Should I resolve those by dragging values like we did in some step of your guide? Edited January 2, 2017 by YaroslavKh Link to comment Share on other sites More sharing options...
MonoAccipiter Posted January 2, 2017 Share Posted January 2, 2017 The errors are not in the names. They're in the actual lists. 1 Link to comment Share on other sites More sharing options...
YaroslavKh Posted January 3, 2017 Share Posted January 3, 2017 (edited) The errors are not in the names. They're in the actual lists.Went through all "could not resolve" errors - worked like a charm!! (I HAVE to learn modding tools more in depth)I realise it's not a solution, more so a great workaround. But hey - teach a man to fish.So, onward to testing, tweaking, ENB picking. Since this setup has more natural (and also a bit bleak/discolored?) look, I'm going to try "Enhanced Shaders ENB" (neutral version).But I wondered what's yours recommended ENB for your guide Mono? Edited January 3, 2017 by YaroslavKh Link to comment Share on other sites More sharing options...
darkside Posted January 3, 2017 Share Posted January 3, 2017 Went through all "could not resolve" errors - worked like a charm!! (I HAVE to learn modding tools more in depth)I realise it's not a solution, more so a great workaround. But hey - teach a man to fish.So, onward to testing, tweaking, ENB picking. Since this setup has more natural (and also a bit bleak/discolored?) look, I'm going to try "Enhanced Shaders ENB" (neutral version).But I wondered what's yours recommended ENB for your guide Mono?If you use RWLE, I recommend Lucent ENB. Mono uses Old World ENBCheck screenshots thread for sampleshttps://forum.step-project.com/index.php?/topic/10191-Fear-and-Loathing-in-New-Vegas---Screenshots Link to comment Share on other sites More sharing options...
Genius384 Posted January 3, 2017 Share Posted January 3, 2017 I can add another vote for Lucent ENB. The neutral pallet is very good. 1 Link to comment Share on other sites More sharing options...
darkside Posted January 3, 2017 Share Posted January 3, 2017 I can add another vote for Lucent ENB. The neutral pallet is very good. If you have more screenshots, please add them to Screenshots thread! Link to comment Share on other sites More sharing options...
Hung1610 Posted January 7, 2017 Share Posted January 7, 2017 Hey Mono, I want to ask something about your updated ADAM.Is it possible to change the coat mesh from combatranger_upper.nif to that of the improved mesh from combatranger.nif ? It seems impossible for me to do using nifskope, and some of the included armors look much better using the latter mesh (imo). Link to comment Share on other sites More sharing options...
MonoAccipiter Posted January 7, 2017 Share Posted January 7, 2017 Hey Mono, I want to ask something about your updated ADAM.Is it possible to change the coat mesh from combatranger_upper.nif to that of the improved mesh from combatranger.nif ? It seems impossible for me to do using nifskope, and some of the included armors look much better using the latter mesh (imo).Everything is possible, but it takes a lot of work. Though I'd like to see it fixed, I don't really have a lot of time right now. ADAM had a lot of issues when I took over, and I'm still trying to fix some of them, but the most important part is that it works right now. It even has meshes for females, which was not originally included. I will add this to my list though. Link to comment Share on other sites More sharing options...
Hung1610 Posted January 8, 2017 Share Posted January 8, 2017 (edited) Wish i knew how to use 3ds max so i could adjust the thing myself, feel good knowing it's on your list though.Thanks. Edited January 8, 2017 by Hung1610 Link to comment Share on other sites More sharing options...
Hung1610 Posted January 8, 2017 Share Posted January 8, 2017 (edited) In the mean time, this is something i mixed up for personal use, but just in case if someone else also wants it: https://www.mediafire.com/file/589s65v5vdfu1bo/Custom+Combat+Ranger+by+H.rarCredit to you, Mono, VT08, Exeter and MissMorose on Nexus whose clean slate coat texture i used. Edited January 8, 2017 by Hung1610 Link to comment Share on other sites More sharing options...
Veezy Posted January 26, 2017 Share Posted January 26, 2017 With the recent updates, is there any solid rule for adding AWOP and New Vegas Bounties III to the loadout? Link to comment Share on other sites More sharing options...
AyleidRuin Posted January 27, 2017 Share Posted January 27, 2017 I don't know about AWOP but SomeGuy2000 said not to enable Bounties III until you finished the 2nd one. Found that on the NVBountiesIII page for I am playing NVBII now and wanted to get III in the mean time. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted January 27, 2017 Share Posted January 27, 2017 ^ That's the sole reason NVBIII is not in the guide. Link to comment Share on other sites More sharing options...
EssArrBee Posted January 27, 2017 Author Share Posted January 27, 2017 Does that mean NVBIII has been tested? It just doesn't work with AWOP or is there any other reasons that it isn't in the guide? Link to comment Share on other sites More sharing options...
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