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FNV Guide - Info and Feedback


EssArrBee

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There is one problem with Textures Over Time besides the fact that this mod is long ago abandoned. The maker of these textures apparently forgot a certain type of rock textures (I believe it is rockcanyontrim01.dds and rockcanyontrim01_n.dds) so in some rocky slides you can clearly see some lines like belts that cover the rock's surface from one side to the other with vanilla textures or whatever texture from another pack you use for these. In some cases it looks kinda ugly but I guess most users won't even notice.

 

You can clearly see what I mean if you check the rocky slides that are everywhere around in the Goodsprings Source area. Maybe a certain combination of these textures with another pack's for the missing ones could result in a visually acceptable result but I haven't found anything yet myself.

Thanks, I look at that. I actually like the HH textures. They look more like the Zion landscape than EWI's which are more like rough granite than smoother Sandstone carved by water and wind. It is in a separate file too, which is good.

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Finally determined my "missing master" mystery was not having the Breeze body replacer for an armor mod. FNV is up and running again, new installed package list;

 

 

 

Fallout New Vegas Ultimate Edition

A) FixesYUP Base + All DLCBlack Mt Rhonda FixPlasma Caster Fix

Rifle Alignment FixNVACNVSRSafe ShowRaceMenuUltimate Invisible Wall Remover

Ragdoll OverhaulFaction Armor EnhancementDelay DLC Combined(Tutorial Killer, inactive to save plugin slots)(You take a sip ... inactive to save plugin slots)CASMEpic SkillsManual ReloadWeapon Jamming - No Reload Jams

Dead Money Surprise Vending Items Restoration

Populated Casinos

Armour Repair Kits

B) InterfacePipBoy 2500PipBoy 2500 HiRes retextureFNV Classic WorldmapMisc Item IconsDarnified UI NVDarnified Traits MenuThe Weapon Mod MenuOne HUDProject Nevada (core, cyberware, equipment, rebalance)Project Nevada Extra Options (extra, all dlc, cyberware, rebalance)Unified HUD Project >>> FOMM installation to activate sciptDynamiCamera The Mod Configuration MenuMCM bug fixProject Nevada Extra Options MCM script fixes

C) EnvironmentBetter LODImproved LOD noise texture

Poco Bueno v5

Poco Bueno HiRes GS Water Tank

Poco Bueno Heavy Damage Roads

Poco Bueno Skeleton Transparency FixNMC's Textures NV MediumNMC's Red Wood & Burnt Fence Clash FixNMC's 16x9 Main Screen

ToT HH Sandstone

Ewi's Desert Environment Pack v3

Ewi's Sun #3

Ewi's Moon & StarsHectrol Duststorm FX default 256 retexHectrol Tumbleweed Deluxe HR retexHectrol Lock interface Deluxe HR retexHectrol Vegas Sewer Deluxe retexWFO esp-less versionWFO LOD patchesHiRes Raider GrafittiLauren's Bathroom PoetryNew & Improved Meshes by Lady SinestroYam's Pinup Parade (esp plugin & resources)

D) Light & WeatherNevada Skies (Ultimate DLC Edition, URLified Interiors)ELECTRO-CITY (completed workorders, hwys & byways & inventory sorters)Interior Lighting Overhaul 7.0 (Core, L38PS, NVInteriors Project, UE)Interior Lighting Overhaul 7.4 (UE)PipBoy Light Amber

E) ActorsNew Vegas Type 3 Armor Pack; Combat Mk1, Combat Mk2, Merc Charmer w/ stockings, Business suit fix, Field hand outfit fix, Leather armor wrist fix.NVT3 Dead Money Outfits; reversed Vera dress, Dean Domino tuxedo fix.NVT3 Honest Hearts Complete; Graham outfit fix, Sorrow's body fix.NVT3 Old World Blues ArmorsNVT3 Lonesome Road ArmorsBGB Full Armor Replacer; DM, HH, OWB, QBGB plugin.Robert's Male Body Replacer; HH, LR, OWB.Hall of Face Complete X2Fallout Character Overhaul (FCO, Melissa fix, Presets)Better Burned ManBOA NV The Book of FleshHectrol ED-E Deluxe HR retex Evolution packFeral Ghoul Retexture ModSuper Mutant Mesh Replacer

F) FirearmsRetextured Fallout OrdinanceWeapon Retexture Project v1.95WRP New 12.7mm SMGWRP Christine COS rifleWRP GRA patch v2Weapons of the New Millenium 1.0Weapons of the New Millenium 1.0a patchHalf Hansified Holorifle WMX DLCLAER retextureOne Hand Melee HDGun Runner Box HDFire Axe retexturedKnock Knock retexturedCaliberX 3.18CaliberX 4.016 UpdateWeapons of the New Millenium CaliberX v4 PatchWeapon Mods Expanded v1.1.3WMX WRP Compatibility v1.2.1WMX DLC 1.0.1 (WMX DLC, WMX GRA, WMX POP)WMX Project Nevada Support 1.3CrossbowPrewar CrossbowG) GearHall of Equipment X2Hall of Equipment X2 DMHall of Equipment X2 HHHall of Equipment X2 LRHall of Equipment X2 OWBWasteland Clothing HD; full packWasteland Clothing HD; powder gang fixSpice of LifeSpice of Life Project Nevada PatchRadsuit Clear HelmetBook of Steel (Combat 2 Glove, NCR PA Helmet)Born Again Combat ArmorNCR Trooper OverhaulNCR Trooper Overhaul Alternate LogoNCR Trooper Overhaul Distribution OverhauledADAM (Complete, Complete PN)ALR v1.1

H) ClutterHectrol Binoculars HR Military retexPin Up Decks PackGomorrah DeckThe Tops DeckBook Diversity ProjectComic Book SystemHiRes Chems & Health retexture packMagazine ReduxMagazine Redux quick fixMoney Retex v1.2Pre War Money Retexture ($1 heavy distress & $5 heavy distress)$10 Bison Bill$50 Bill$1000 BillTweak Cash Register v1.0Urban Food retex I) Audio & Visual FXBetter Smoke & BallisticsIncreased Bullet Impact LODEnhanced Blood TexturesAlternative Blood Spout EBT compatibility versionHD Fire & ExplosionsHD Glass Impact DecalsEVE 1.5 final (All DLC)EVE Plasma Caster 3rd Person FixProject Nevada EVE SupportWMX EVE SupportImproved Sound FX (ISFX, ISFX GRA, ISFX Project Nevada, ISFX Weapon sharing)Improved Sound FX Sharing Fix Merged Major DLCImproved Sound FX WMX Merged Major DLCImproved Sound FX EVEAmbient Wasteland 2 ogg editionCONELRAD(Existence, inactive to save plugin slots)

J) GameplaySkill Based perksCasino Exchange

Improved Casinos

Glow Sticks (inactive to save plugin slots)Craft Pack (using v2-40 to avoid needing ModFusion, inactive to save plugin slots)WAR The CommandoWAR The ProfessionalWAR Quick PatchImproved Ammo Ingredient LootGhostdancers Motorcycle Travel System (advanced with random encounters)

K) CompanionsCompanions Sandbox v3.2JIP Companion Command & Control WheelDelilah MDFCO DelilahNV WillowNV Willow Voice FilesNV Willow Hot FixFCO Willow updated patchVegas Girl v4Wendy Gilbert Companion v1.0A Better Cass non-Ling versionA Better Cass improved sandbox patchA Better Cass custom revolverA Better Veronica finalA Better Veronica improved sandbox patchA Better Boone default hairstyleA Better Boone improved sandbox patch

L) QuestsSortomaticAfterSchool SpecialAfterSchool Special v2 sortomaticAfterSchool Special v3 sortomaticNew Bison Steve masterNew Bison Steve sortomaticNV Interiors CoreNV Interiors Combo EditionNV Interiors compatibility patch NMC mediumNV Interiors Player Home ThemesRotface to Riches *A Koch & Bohr Story *A Van Graff Scorned *A Thorny Situation *A Wilder Wasteland *If it wasn't for Betsy *Pacer's Gambit *Outside Bets *

* Cut Content Compilation (merged patch)

Tales From The Burning Sand CompleteTales From The Burning Sand UpdateTales From The Burning Sand Sortomatic for House of the ChefTales From The Burning Sand Project NevadaBeyond Boulder DomeFor the EnclaveST Terrible Super Mutant Race v1.0 ST Terrible Super Mutant Race v1.1ST Terrible Super Mutant Race Alternate HeadsST Terrible Super Mutant Race Voice ReplacerST Robot Race v2.0 ST Robot Core v2.1ST Robot Voice Pack

 

 

 

The Merge Plugins Script works just fine with FNVEdit, I have made several, both FNVEdit & Wrye Flash think they pass muster. I am able to launch the game and start a new playthrough with them active, although I haven't had time to gather any data ingame yet. See the spoiler tab above for which mods I was able to merge, keep in mind it's a work in progress.

 

*** Spoiler now with links to the mods not found in the guide for your testing & evaluation convenience ***

Edited by redirishlord
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FCO is making all the black people in new vegas have white faces, and that isn't very nice... I think that archive invalidation it isn't working on my mod organizer, even if my "Fear and Loathing" profile has the automatic archieve invalidation checkbox ticked. Is there another way to force mod organizer to make an Archieve Invalidation?

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FCO is making all the black people in new vegas have white faces, and that isn't very nice... I think that archive invalidation it isn't working on my mod organizer, even if my "Fear and Loathing" profile has the automatic archieve invalidation checkbox ticked. Is there another way to force mod organizer to make an Archieve Invalidation?

You just uncheck the box and check it again. I haven't started using fco yet, so not familiar with the mod. I know it isn't compatible with other mods that change character hair like lings or mikoto. Also might not work with hall of face.

Finally determined my "missing master" mystery was not having the Breeze body replacer for an armor mod. FNV is up and running again, new installed package list;

Fallout New VegasA) FixesYUP Base + All DLCBlack Mt Rhonda Fix +Plasma Caster FixNVACNVSRSafe ShowRaceMenu +Ultimate Invisible Wall Remover +Ragdoll OverhaulFaction Armor EnhancementDelay DLC CombinedSerial Killer (merged patch; Tutorial Killer, TK factions & TK PN)You take a sip ...(Less Intrusive Killcam)(Better Posture)CASMEpic SkillsManual ReloadWeapon Jamming - No Reload JamsB) InterfacePipBoy 2500PipBoy 2500 HiRes retextureFNV Classic WorldmapMisc Item IconsDarnified UI NVDarnified Traits MenuThe Weapon Mod MenuOne HUDAdvanced Recon Gear v3.3 (AR Gear, AR Gear PN, AR Tech, AR Tech - Detect Traps)Advanced Recon Range Finder v1.2Advanced Recon Trap Detection v2.7 (Detect Traps-DLC, Detect Traps-Traponator 4000)Project Nevada (core, cyberware, equipment, rebalance)Project Nevada Extra Options (extra, all dlc, cyberware, rebalance)Unified HUD Project>>> NMM installation to activate sciptDynamiCamera +The Mod Configuration MenuMCM bug fixProject Nevada Extra Options MCM script fixesC) EnvironmentBetter LODImproved LOD noise textureNMC's Textures NV Large 1, 2 & 3NMC's Red Wood & Burnt Fence Clash FixNMC's 16x9 Main ScreenOjo Bueno Novac MotelOjo Bueno ArchitectureOjo Bueno EnvironmentalOjo Bueno HQ SidewalksOjo Bueno AutobodyOjo Bueno SecuritronOjo Bueno ObjectsOjo Bueno Objects Skeleton Transparency FixOjo Bueno Rugged Roads Heavy DamageHectrol Duststorm FX default 256 retexHectrol Tumbleweed Deluxe HR retexHectrol Lock interface Deluxe HR retexHectrol Vegas Sewer Deluxe retexWFO esp-less versionWFO LOD patchesHiRes Raider GrafittiLauren's Bathroom PoetryNew & Improved Meshes by Lady SinestroYam's Pinup Parade (esp plugin & resources)Mojave NightsMojave Nights 140% Moon ResizerD) Light & WeatherNevada Skies (Ultimate DLC Edition, URLified Interiors)ELECTRO-CITY (completed workorders, hwys & byways & inventory sorters)Interior Lighting Overhaul 7.0 (Core, L38PS, NVInteriors Project, UE)Interior Lighting Overhaul 7.4 (UE)PipBoy Light AmberE) ActorsNew Vegas Type 3 Armor Pack; Combat Mk1, Combat Mk2, Merc Charmer w/ stockings, Business suit fix, Field hand outfit fix, Leather armor wrist fix.NVT3 Dead Money Outfits; reversed Vera dress, Dean Domino tuxedo fix.NVT3 Honest Hearts Complete; Graham outfit fix, Sorrow's body fix.NVT3 Old World Blues ArmorsNVT3 Lonesome Road ArmorsBGB Full Armor Replacer; DM, HH, OWB, QBGB plugin.Robert's Male Body Replacer; HH, LR, OWB.Breeze's Male Body Replacer; DLC 2/3/4 fixes, POP fixes.Hall of Face Complete X2Fallout Character Overhaul (FCO, Melissa fix, Presets)Better Burned ManBOA NV The Book of FleshHectrol ED-E Deluxe HR retex Evolution packFeral Ghoul Retexture ModSuper Mutant Mesh ReplacerF) FirearmsRetextured Fallout OrdinanceWeapon Retexture Project v1.95WRP New 12.7mm SMGWRP Christine COS rifleWRP GRA patch v2Weapons of the New Millenium 1.0Weapons of the New Millenium 1.0a patchColt 1849 Pocket *Duplet *Enclave Colt 10mm PistolFairbarn-Sykes *KABAR *Gyrojet ** New Millenia Order (merged patch)Half Hansified Holorifle WMX DLCLAER retextureOne Hand Melee HDGun Runner Box HDFire Axe retexturedKnock Knock retexturedMissing Ammo Merged (merged patch; LFox Missing Ammo Recipes, LFox MAR GRA, LFox MAR HH)CaliberX 3.18CaliberX 4.016 UpdateWeapons of the New Millenium CaliberX v4 PatchWeapon Mods Expanded v1.1.3WMX WRP Compatibility v1.2.1WMX DLC 1.0.1 (WMX DLC, WMX GRA, WMX POP)WMX Project Nevada Support 1.3CrossbowPrewar CrossbowG) Gear(Omni's HiRes PipBoy 3000)Hall of Equipment X2Hall of Equipment X2 DMHall of Equipment X2 HHHall of Equipment X2 LRHall of Equipment X2 OWBWasteland Clothing HD; full packWasteland Clothing HD; powder gang fixSpice of LifeSpice of Life Breeze PatchSpice of Life Project Nevada PatchRadsuit Clear HelmetBook of Steel (Combet 2 Glove, NCR PA Helmet)Born Again Combat ArmorNCR Trooper OverhaulNCR Trooper Overhaul Alternate LogoNCR Trooper Overhaul Distribution OverhauledADAM (Complete, Complete PN)Advanced Recon Stealth Armor v1.4 *Ranger Recon Glowing Eyes textureAdvanced Desert Ranger Helmet v1.1 *Glowing Eyes textureAdvanced Recon Riot Gear Helmets v1.4 ** Advanced Recon Merged (merged patch)Courier Vests *Neckchains *Aradia Kato Armor *Road Fighter Armor *Drag's Seam Concealer *Drag's Gunslinger Armor for Breeze *Drag's Casual Courier *Boxing Outfit for Breeze ** Scattered Swag (merged patch)TGs Armor v1.2Drag's New Armor for BreezeDrag's New Armor for Breeze UpdateALR v1.1H) ClutterHectrol Binoculars HR Military retexPin Up Decks PackGomorrah DeckThe Tops DeckBook Diversity ProjectComic Book SystemHiRes Chems & Health retexture packMagazine ReduxMagazine Redux quick fixMoney Retex v1.2Pre War Money Retexture ($1 heavy distress & $5 heavy distress)$10 Bison Bill$50 Bill$1000 BillTweak Cash Register v1.0Urban Food retexDead Money Surprise Vending Items Restoration +I) Audio & Visual FXBetter Smoke & BallisticsIncreased Bullet Impact LODEnhanced Blood Textures(Alternative Blood Spout EBT compatibility version)HD Fire & ExplosionsHD Glass Impact DecalsEVE 1.5 final (All DLC)EVE Plasma Caster 3rd Person FixProject Nevada EVE SupportWMX EVE SupportImproved Sound FX (ISFX, ISFX GRA, ISFX Project Nevada, ISFX Weapon sharing)Improved Sound FX Sharing Fix Merged Major DLCImproved Sound FX WMX Merged Major DLCImproved Sound FX EVEAmbient Wasteland 2 ogg editionCONELRAD *Existence ** Macabre Radio (merged patch)R.A.C.E. StationR.A.C.E. Wasteland KitR.A.C.E. Ready Music PAcks (various)J) GameplaySkill Based perksPopulated Casinos +Armor Repair Kits +Glow SticksCraft Pack (master, pack, patch UE, patch WMX)WAR The CommandoWAR The ProfessionalRifle Alignment FixRobCo Certified (core, certified, friendly hit fixer)Improved Ammo Ingredient LootSmoke v4Smoke Leveled List UpdateGhostdancers Motorcycle Travel System (advanced with random encounters)K) CompanionsCompanions Sandbox v3.2JIP Companion Command & Control WheelDelilah MDFCO DelilahNV WillowNV Willow Voice FilesNV Willow Hot FixFCO Willow updated patchVegas Girl v4Wendy Gilbert Companion v1.0A Better Cass non-Ling versionA Better Cass improved sandbox patchA Better Cass custom revolverA Better Veronica finalA Better Veronica improved sandbox patchA Better Boone default hairstyleA Better Boone improved sandbox patchL) QuestsSortomaticAfterSchool SpecialAfterSchool Special v2 sortomaticAfterSchool Special v3 sortomaticNew Bison Steve masterNew Bison Steve sortomaticNV Interiors CoreNV Interiors Combo EditionNV Interiors compatibility patch NMC mediumNV Interiors Player Home ThemesRotface to Riches +A Koch & Bohr Story +A Van Graff Scorned +A Thorny Situation +A Wilder Wasteland +If it wasn't for Betsy +Pacer's Gambit +Outside Bets+ Cut Content Compilation (merged patch)(Freeside Open)(Freeside Open BBD compatibility)(Freeside Open Cut Music)Tales From The Burning Sand CompleteTales From The Burning Sand UpdateTales From The Burning Sand Sortomatic for House of the ChefTales From The Burning Sand Project NevadaBeyond Boulder DomeFor the EnclaveCaesar's New RegimeST Terrible Super Mutant Race v1.0ST Terrible Super Mutant Race v1.1ST Terrible Super Mutant Race Alternate HeadsST Terrible Super Mutant Race Voice ReplacerST Robot Race v2.0ST Robot Core v2.1ST Robot Voice Pack

The Merge Plugins Script works just fine with FNVEdit, I have made several, both FNVEdit & Wrye Flash think they pass muster. I am able to launch the game and start a new playthrough with them active, although I haven't had time to gather any data ingame yet. See the spoiler tab above for which mods I was able to merge, saved several slots that way, current loaded total is 140 plugins with the bashed patch.

Why do you have the colt, kabar, and other millennia mods? They aren't needed and you are basically just adding them to doc Mitchel's house. His big mod includes them.
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I wanted the Colt and cutlery to start with, I'll drop those once I add them to my kit. You caught me cheating.

I was glad to find that it wasn't my merged patches that were causing the crash at start, I really like how they clean up my mess of plugins (although I went a bit overboard with the Cut Content Compilation merge, kinda threw a bit of everything into that one). I'm still confused by the "white screen" with Enhanced Shaders (and disappointed I didn't get an answer on the mod page), but Diablotherium has a Nevada Skies version and is working fine.

I'm updating my Skyrim to STEP 2.2.8 plus my other must have mods, the merge script should prove invaluable for that as well.

I'm excited about playing these games after so much time modding/troubleshooting them.

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You just uncheck the box and check it again. I haven't started using fco yet, so not familiar with the mod. I know it isn't compatible with other mods that change character hair like lings or mikoto. Also might not work with hall of face.Why do you have the colt, kabar, and other millennia mods? They aren't needed and you are basically just adding them to doc Mitchel's house. His big mod includes them.

I haven't seen any incompatibilities between FCO and the rest of the mods in the guide that a patch with FNVEdit can't solve, and it works fine with hall of face, i just make FCO overwrite it. I think that this issue is caused by the archieve invalidation file because i'm not seeing mod organizer making one.

Edited by Lonewolf
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I haven't seen any incompatibilities between FCO and the rest of the mods in the guide that a patch with FNVEdit can't solve, and it works fine with hall of face, i just make FCO overwrite it. I think that this issue is caused by the archieve invalidation file because i'm not seeing mod organizer making one.

No, I think I know the problem. You need to add the ini edit. It is on fco page, something like ballowfacegenmorph=1. Make sure you use the mo ini editor to do it.
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During my frequent "new" starts as I troubleshot a working extended mod order I would frequently get body texture "weirdness" which was always solved by exiting, toggling archive invalidation off/on in NMM and relaunching the game. I would imagine FCO responds similarly, from the mod page: "turn archive invalidation off then on again ... and also make sure bLoadFaceGenHeadEGTFiles=1 in FalloutPrefs.ini".

 

Edit: ninja'd by SRB.

Edited by redirishlord
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During my frequent "new" starts as I troubleshot a working extended mod order I would frequently get body texture "weirdness" which was always solved by exiting, toggling archive invalidation off/on in NMM and relaunching the game. I would imagine FCO responds similarly, from the mod page: "turn archive invalidation off then on again ... and also make sure bLoadFaceGenHeadEGTFiles=1 in FalloutPrefs.ini".Edit: ninja'd by SRB.

Yeah that's the line. It has to be there for fco or nvce.
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SRB, thanks to you, my good sir, Fallout New Vegas now looks like this:

 

Posted Image Posted Image  Posted Image

 

Thanks!

So how many Veteran Rangers did you murder to get that Sequoia? Just think, Millenia could have been hired to do Fallout 4 weapon textures, but no Beth doesn't really hire a lot modders and he ends up getting hired by someone making a space game so he is designing awesome spacecrafts instead. I feel like Beth has lost touch with a bottomless well of talent. Look what it has done for Valve. Even the guy that made Falkskaar got hired by Bungie instead of Beth. 

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Am I the only one unable to launch the GECK? I get this error message every time I try and launch "The instruction at 0x00455f51 referenced memory at 0x00000000. The memory could not be read." which led me to some information about virtual memory when I asked google, but nothing in the way of actual help. I've installed the GECK to my FNV directory direct from Steam, verified my local files and still immediate crash on launch attempt with the error message above.

I am trying to launch the GECK in hopes that opening my merge patches in it and subsequently saving them will help the return of my "missing master issue which occurs randomly when attempting to play FNV. At this point I only desire to play the game out of spite, as I don't want the errors to win.

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Am I the only one unable to launch the GECK? I get this error message every time I try and launch "The instruction at 0x00455f51 referenced memory at 0x00000000. The memory could not be read." which led me to some information about virtual memory when I asked google, but nothing in the way of actual help. I've installed the GECK to my FNV directory direct from Steam, verified my local files and still immediate crash on launch attempt with the error message above.

I am trying to launch the GECK in hopes that opening my merge patches in it and subsequently saving them will help the return of my "missing master issue which occurs randomly when attempting to play FNV. At this point I only desire to play the game out of spite, as I don't want the errors to win.

Better suited for the MO support forum or the MO Nexus thread, the Skyrim one, not the New Vegas Nexus. I haven't tried to go into the GECK yet, I only want to do that if I absolutely have to.

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I'm only trying or trying to try really) the GECK angle is to explore a suggestion made regarding patched esp's made with the merge script. I'm baffled by this recurring "missing master" error message, it continues to strike randomly during the game, I can't get out of Doc Mitchell's house without it a crash to desktop caused by it. I take you haven't encountered such an issue, or any difficulty from patches made with FNV & the merge script?

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Since I started working a lot on this guide I've had 4 crashes and 2 were from an exception that NVAC can't handle yet. I'm not going to build out the guide unless my game is rock solid. FNV will probably never be crash free, or any Beth game for that matter. Plus, I've only used the merge script on the ADAM merged plugin I made and I can't find anything wrong with that plugin (yet, maybe there is something I didn't find, but I doubt it).

 

One problem I hadn't considered yet is that one of the plugins that you merged into Bashed Patch might be missing a master. Usually Bashed Patch inherits a master from the mods that get merged, but maybe it didn't this time. When you load all your mods in FNVEdit did you right click->'Select All' so all the plugins got loaded?

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