Jump to content

FNV Guide - Info and Feedback


EssArrBee

Recommended Posts

More to the little discoveries. Spice of Life doesn't like the FixTransparencyBugs of ENBs, so you have to set it on false in the enblocal.ini, otherwise you will see some outfits become invisible.

Edited by Lonewolf
Link to comment
Share on other sites

More to the little discoveries. Spice of Life doesn't like the FixTransparencyBugs of ENBs, so you have to set it on false in the enblocal.ini, otherwise you will see some outfits become invisible.

Good find, was wondering about the white wash outfit pants not appearing. Now if I could just figure out the naked guys from the Trooper Overhaul Distributed plugin, I'd be set.

You've seen this already, presumably? Since DarnUI is in there, it might be of interest:

Darnified UI - DT and DR

I did see it. Thanks for reminding me about it.

 

I think today I'm going to have quite a bit of time that I thought I was supposed to have last week. That means today or tomorrow I should do a bunch of updates, DDSopt preliminary support for vanilla BSAs, extra page of info for troubleshooting 4gb loader problems, redoing the first section on UI to use FOMM instead of NMM and the import thingy, mods always more mods, and conflict resolution. That is a ton of stuff to get to, so if I only get to three of them then I will call it a success. Also, want to do some screens and get to some texture comparisons. My least favorite thing to do.

Link to comment
Share on other sites

I saw a little bits of discussion about NVSE flashlight being used. Are any of you using this mod? Its the most popular flashlight mod out there and I feel like it should be included to the guide because Nevada Skies can be quite dark. That being said, when I installed it, I did it after the whole NMM part of the guide and I keep on getting this error message that I must unistall MCM then reinstall the flashlight mod but I am not sure how to do that now that I have finished the guide and finished the part where you import your NMM mods to MO. Can anyone shed any light on this? (no pun intended)

 

Sorry if this has been touched on in the last few pages

Link to comment
Share on other sites

The best order on install for any HUD altering mods is found at the bottom of the one HUD page. Your best bet is to get the FOMM fork, uninstall uHUD and OneHUD, install flashlight nvse, then reinstall uHUD and OneHUD all with FOMM fork through MO. You have to install one mod at a time since the installed mod will end up in your overwrite folder. Just right click the overwrite and select create mod and name it. Then just do it for every mod I listed.

 

If MCM has problems then reinstall it before the other mods I listed and flashlight nvse.

 

Also, I can't officially support flashlight nvse since I can't get it to work with project Nevada. If you get it working let me know how you did it.

Link to comment
Share on other sites

Looks like Ewi has been busy. For your consideration and convenience;

Desert Environment Pack

Sun Pack

Caves Retexture

Bighorner Retexture

Firehydrant Retexture

Sewer Retexture

Moon and Stars

and of course the Ultimate Rocks Pack you already new about.

Additionally Ewi's ENB preset continues to develop and is designed for the FNV Realistic Wasteland Lighting weather mod.

Edited by redirishlord
Link to comment
Share on other sites

Yes, I support the FOMM change. I hate even using NMM for installing the UI mods because it crashes every second mod installation or so. It's ridiculous and really does waste my time.

I'm starting work on it now. The original FOMM was very unstable when used with MO, but the FOMM - Fork works really well unless one of the installers calls a specific FOSE function, but I haven't seen one yet. Also, I now have the added benefit of recombining the User Interface section into one big section instead of two.

 

Looks like Ewi has been busy. For your consideration and convenience;

Desert Environment Pack

Sun Pack

Caves Retexture

Bighorner Retexture

Firehydrant Retexture

Sewer Retexture

Moon and Stars

and of course the Ultimate Rocks Pack you already new about.

Yeah, I like EWI's stuff overall, but to me it seems as if every rock textures is the same and the color is just being changed. When I finally have more time for it I am going to look over the rocks again. Hetrol's Manholes are still the best, but those sun rays may make it in pretty soon. Not sure about the desert pack either, I'm going to have to examine the desert area around Vegas because I've only ever been to the hotels and the airport, so I don't actually know what the landscape really looks like there.

Link to comment
Share on other sites

@ EssArrBee: Agreed as too liking Ewi's work, although I haven't been in game to "shop & compare" yet (I'm rebuilding/upgrading Skyrim atm, STEP 2.2.8 maybe 9ish?). After looking at the post for his desert retexture it sounds like the darker/less saturated version is the way to go.

Link to comment
Share on other sites

Alright, I have finally conquered the ins and outs of using MO and FOMM together without going completely insane. I know the possible problems that arise and how to solve them because I am amazing.  ::P:

 

I've updated the guide to now install the Interface mods that Unified HUD requires to show installation with MO and FOMM. Will have to update the OP with some info when I get time.

 

Some things to be aware of when doing this:

  • Darn UI might not install correctly with MO, for some reason the menu/options folder is skipped and that has the start menu in it.
    • Click [Manual] then click [Okay] when installing it, for some reason that worked for me.
    • I will update the guide to point out this issue soon.
  • Never deactivate mod with FOMM, just leave it installed even if you remove it with MO.
    • If a mod needs to be reinstalled, like Unified HUD, then just Reactivate the mod, then move the files from Overwrite to the mod's folder. Easy peasy.
  • Some of the scripted installers with FOMM can mess up overwrites, so be careful. Some mods are not supposed to install certain files if that file already exists, but the installer does this anyways. Probably do to the virtual directory or the updated installer code of FOMM - Fork that mod authors haven't adjusted for.
    • Solution is to hide the file(s) that weren't supposed to be installed. This is important with DarnUI files, let the DarnUI file be 'seen' or the Project Nevada one, either are okay if you followed my install instructions for those mods.
  • You have to manually put in the mod's nexus ID and version number if you want that stuff since FOMM installs in the Overwrite folder.

Now that I've finally figured out how th whole thing works I'm going to add a few mods to that section, probably the JIP Weapon Overheating and Selective Fire mods. Also, I added a couple gameplay mods for casinos and the Honest Hearts Sandstone textures from Textures Over Time.

 

I've tested NV Interiors Project a bit. Will add it after just a little more testing. Seems like some of the areas added have to much good gear. The first place I found was loaded with armor and weapons. 

 

Goodbye NMM.

Link to comment
Share on other sites

Glad to hear you're a fan of the NV Interiors.

I notice that Improved Sound FX has several esp files, is there a trick to merging them such that Wrye Bash will import their data into the bashed patch?

I can merge the majority of the sharing fixes with FNVEdit, but Wrye Bash only recognizes my originals not the merged file in the import sound tab when rebuilding the bashed patch.

Link to comment
Share on other sites

Glad to hear you're a fan of the NV Interiors.I notice that Improved Sound FX has several esp files, is there a trick to merging them such that Wrye Bash will import their data into the bashed patch?I can merge the majority of the sharing fixes with FNVEdit, but Wrye Bash only recognizes my originals not the merged file in the import sound tab when rebuilding the bashed patch.

Use the directions on the guide and reduces the plugin count to two. The main plugin gets merged to bashed patch which leaves only my patch.
Link to comment
Share on other sites

Pardon my confusion, I'm using Wrye/Bain, the guide directions indicate a [merge] which I assume is a Mod Organizer function? Since I don't have MO functionality, would I then use FNVEdit & the merge script 1.6 to merge; "Improved Sound FX - Weapon Sharing Fix.esp", "Improved Sound FX - GRA.esp",  "Improved Sound FX - DM.esp", "Improved Sound FX - HH Sharing Fix.esp", "Improved Sound FX - HH.esp", "Improved Sound FX - OWB Sharing Fix.esp", and "Improved Sound FX - LR Sharing Fix.esp" as the MO users do?

Please correct me if I've misunderstood. Currently only Improved Sound FX - OWB Sharing Fix.esp & Improved Sound FX - LR Sharing Fix.esp are merging into my bashed patch (by that I mean the checkmark turns to a "." in Wrye Flash), although I'm checking the boxes to include all available plugins during the build patch menu.

Link to comment
Share on other sites

That merge is different than the FNVEdit merge script. In MO you can merge multiple files from the same mod into one folder.

 

For your problem just get rid of everything except the main plugin and the PN plugin. All the other plugins can be removed, in Wrye, you just untick the plugins on the right hand side of the installers tab. Each mod should it's plugins listed. Pretty sure that is how it works, been a while since I used Wrye for installation.

 

After that just get the very next mod on the guide, my Improved Sound - WMX patch. That includes the weapon sharing fixes and the DLC patches, plus WMX compatibility.

Link to comment
Share on other sites

Outstanding, thank you.

Sounds like I was being redundant, I had your Improved Sound - WMX patch. I didn't realize the GRA & various Weapon Sharing Fixes were included in your patch, great news.

 

So, my revised installation;

* Now revised-revised install list

 

Fallout New Vegas Ultimate EditionA) FixesYUP Base + All DLCBlack Mt Rhonda Fix  *Plasma Caster FixRifle Alignment FixNVACNVSRSafe ShowRaceMenu  *Ultimate Invisible Wall Remover  *Ragdoll OverhaulFaction Armor EnhancementDelay DLC CombinedTutorial Killer  +You take a sip  +

Less Intrusive Kill Camera  *CASMEpic SkillsManual ReloadWeapon Jamming - No Reload JamsDead Money Surprise Vending Items Restoration  **  merged into Mr Fixit patch+  merged into Cereal Killer patch B) InterfacePipBoy 2500PipBoy 2500 HiRes retextureFNV Classic WorldmapMisc Item IconsDarnified UI NVDarnified Traits MenuThe Weapon Mod MenuOne HUDProject Nevada (core, cyberware, equipment, rebalance)Project Nevada Extra Options (extra, all dlc, cyberware, rebalance)Unified HUD Project >>> FOMM installation to activate sciptDynamiCameraThe Mod Configuration MenuMCM bug fixProject Nevada Extra Options MCM script fixesC) EnvironmentBetter LODImproved LOD noise texturePoco Bueno v5Poco Bueno HiRes GS Water TankPoco Bueno Heavy Damage RoadsPoco Bueno Skeleton Transparency FixNMC's Textures NV MediumNMC's Red Wood & Burnt Fence Clash FixNMC's 16x9 Main ScreenToT HH SandstoneEwi's Texture Pack (love the rusted robots)Ewi's Sun #3Ewi's Moon & StarsHectrol Duststorm FX default 256 retexHectrol Tumbleweed Deluxe HR retexHectrol Lock interface Deluxe HR retexHectrol Vegas Sewer Deluxe retexWFO esp-less versionWFO LOD patchesHiRes Raider GrafittiLauren's Bathroom PoetryNew & Improved Meshes by Lady SinestroYam's Pinup Parade (esp plugin & resources)D) Light & WeatherNevada Skies (Ultimate DLC Edition, URLified Interiors)ELECTRO-CITY (completed workorders, hwys & byways & inventory sorters)Interior Lighting Overhaul 7.0 (Core, L38PS, NVInteriors Project, UE)Interior Lighting Overhaul 7.4 (UE)PipBoy Light AmberE) ActorsNew Vegas Type 3 Armor Pack; Combat Mk1, Combat Mk2, Merc Charmer w/ stockings, Business suit fix, Field hand outfit fix, Leather armor wrist fix.NVT3 Dead Money Outfits; reversed Vera dress, Dean Domino tuxedo fix.NVT3 Honest Hearts Complete; Graham outfit fix, Sorrow's body fix.NVT3 Old World Blues ArmorsNVT3 Lonesome Road ArmorsBGB Full Armor Replacer; DM, HH, OWB, QBGB plugin.Robert's Male Body Replacer; HH, LR, OWB.Hall of Face Complete X2Fallout Character Overhaul (FCO, Melissa fix, Presets)Better Burned ManBOA NV The Book of FleshHectrol ED-E Deluxe HR retex Evolution packFeral Ghoul Retexture ModSuper Mutant Mesh ReplacerF) FirearmsRetextured Fallout OrdinanceWeapon Retexture Project v1.95WRP New 12.7mm SMGWRP Christine COS rifleWRP GRA patch v2Weapons of the New Millenium 1.0Weapons of the New Millenium 1.0a patchHalf Hansified Holorifle WMX DLCLAER retextureOne Hand Melee HDGun Runner Box HDFire Axe retexturedKnock Knock retexturedCaliberX 3.18CaliberX 4.016 UpdateWeapons of the New Millenium CaliberX v4 PatchWeapon Mods Expanded v1.1.3WMX WRP Compatibility v1.2.1WMX DLC 1.0.1 (WMX DLC, WMX GRA, WMX POP)WMX Project Nevada Support 1.3CrossbowPrewar Crossbow

G) GearHall of Equipment X2Hall of Equipment X2 DMHall of Equipment X2 HHHall of Equipment X2 LRHall of Equipment X2 OWBWasteland Clothing HD; full packWasteland Clothing HD; powder gang fixSpice of LifeSpice of Life Project Nevada PatchRadsuit Clear HelmetBook of Steel (Combat 2 Glove, NCR PA Helmet)Born Again Combat ArmorNCR Trooper OverhaulNCR Trooper Overhaul Alternate LogoNCR Trooper Overhaul Distribution OverhauledADAM (Complete, Complete PN)

Aradia Kato Armor  *

Courier Vests  *

Drag's Modern Gunslinger  *

Neck Chains  *ALR v1.1*  merged into Scattered Swag patch

H) ClutterHectrol Binoculars HR Military retexPin Up Decks PackGomorrah DeckThe Tops DeckBook Diversity ProjectComic Book SystemHiRes Chems & Health retexture packMagazine ReduxMagazine Redux quick fixMoney Retex v1.2Pre War Money Retexture ($1 heavy distress & $5 heavy distress)$10 Bison Bill$50 Bill$1000 BillTweak Cash Register v1.0Urban Food retexI) Audio & Visual FXBetter Smoke & BallisticsIncreased Bullet Impact LODEnhanced Blood TexturesAlternative Blood Spout EBT compatibility versionHD Fire & ExplosionsHD Glass Impact DecalsEVE 1.5 final (All DLC)EVE Plasma Caster 3rd Person FixProject Nevada EVE SupportWMX EVE SupportImproved Sound FX (main, PN)Improved Sound FX WMX Merged Major DLCAmbient Wasteland 2 ogg editionCONELRAD  *Existence *

*  merged into Macabre Radio patchJ) GameplaySkill Based perksCasino ExchangeImproved CasinosGlow Sticks (inactive to save plugin slots)Craft Pack (using v2-40 to avoid needing ModFusion, inactive to save plugin slots)WAR The CommandoWAR The ProfessionalWAR Quick PatchImproved Ammo Ingredient LootGhostdancers Motorcycle Travel System (advanced with random encounters)K) CompanionsCompanions Sandbox v3.2JIP Companion Command & Control WheelDelilah MDFCO DelilahNV WillowNV Willow Voice FilesNV Willow Hot FixFCO Willow updated patchVegas Girl v4Wendy Gilbert Companion v1.0A Better Cass non-Ling versionA Better Cass improved sandbox patchA Better Cass custom revolverA Better Veronica finalA Better Veronica improved sandbox patchA Better Boone default hairstyleA Better Boone improved sandbox patchL) QuestsSortomaticAfterSchool SpecialAfterSchool Special v2 sortomaticAfterSchool Special v3 sortomaticNew Bison Steve masterNew Bison Steve sortomaticNV Interiors CoreNV Interiors Combo EditionNV Interiors compatibility patch NMC mediumNV Interiors Player Home ThemesRotface to Riches *A Koch & Bohr Story *A Van Graff Scorned *A Thorny Situation *A Wilder Wasteland *If it wasn't for Betsy *Pacer's Gambit *Outside Bets ** merged into Cut Content Compilation patchTales From The Burning Sand CompleteTales From The Burning Sand UpdateTales From The Burning Sand Sortomatic for House of the ChefTales From The Burning Sand Project NevadaFor the Enclave

 

 

 

 

 

With the bashed patch, total 115 active plugins. Still need to add Advanced Ranger Gear, no other additions expected.

Edited by redirishlord
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.