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Posted

That's ok bro.

 

RealisticWaterTwo.esp

RealisticWaterTwo - Legendary.esp

 

Those are your plugins :). If you hover your mouse over RealisticWaterTwo - Legendary.esp you can see RealisticWaterTwo.esp as a master file, thus making it necessary.

  • 2 months later...
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Posted

Looks like the kind of bug that happens in interiors if you throw a bunch of lights near water... Never encountered it in an exterior though.

Posted

Mist mesh too low. Clipping... Something something Bethesda... ;)

Posted (edited)

Still better than 99% of the explanations on the Nexus.

Blendy alpha no render underwater. Disappear! Make mist sad. Make game eyesore. To be more specific.  :;):

 

And you are right Ess, especially for my explanations on Nexus. :lol: Perhaps it's a curse?

Edited by Guest
Posted

I see you have grown from prince into a king now? We'll need to be doubly respectful around here then :P

 

... makes sense that the issue is the mist 'mesh' ... I guess I never thought of mist as needing a mesh O_o

Posted

I was invited eons ago to the Kingdom of Spearows by Tech royalty. I rule two tribes.  :;):

 

Also Z, everything pretty much needs a mesh. Where would thou textures sit without thy polygonal throne?

  • 1 month later...
  • 1 month later...
Posted

In the LOOT meta rules for this Mod, I'm already seeing several .esps for Skymills.  Should I edit the rule and remove these to match the list in the Mod page, or just add the relevant esps in the list?  Thanks!

 

GT

Posted (edited)

Is it this mod that causes me to not be able to see underwater? My screen just turn blackish(I tried a console command called "setfog 0,0", that someone said would fix it, but it didn't, before this command, the screen was greenish), and I can see absolutely nothing on my screen. I have more or less always had this problem. I remember using a console command that turns water off(sadly I can't remember it anymore), that I once used everytime I needed to dive. But I don't know if that's still an option?

Edited by Halde

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