Allsunday Posted February 19, 2014 Posted February 19, 2014 That's ok bro. RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp Those are your plugins :). If you hover your mouse over RealisticWaterTwo - Legendary.esp you can see RealisticWaterTwo.esp as a master file, thus making it necessary.
TechAngel85 Posted April 29, 2014 Posted April 29, 2014 Found an area with some issues. Unfortunately, isoku hasn't been around in ages. So I'm just going to post it here for reference. Issue: Location:
CJ2311 Posted April 29, 2014 Posted April 29, 2014 Looks like the kind of bug that happens in interiors if you throw a bunch of lights near water... Never encountered it in an exterior though.
DoYouEvenModBro Posted April 30, 2014 Posted April 30, 2014 Hm, I've never noticed anything like that before...is it only in that location?
Guest Posted May 1, 2014 Posted May 1, 2014 Mist mesh too low. Clipping... Something something Bethesda... ;)
EssArrBee Posted May 1, 2014 Posted May 1, 2014 Mist mesh too low. Clipping... Something something Bethesda... ;)Still better than 99% of the explanations on the Nexus.
Guest Posted May 1, 2014 Posted May 1, 2014 (edited) Still better than 99% of the explanations on the Nexus.Blendy alpha no render underwater. Disappear! Make mist sad. Make game eyesore. To be more specific. And you are right Ess, especially for my explanations on Nexus. Perhaps it's a curse? Edited May 1, 2014 by Guest
z929669 Posted May 1, 2014 Posted May 1, 2014 I see you have grown from prince into a king now? We'll need to be doubly respectful around here then :P ... makes sense that the issue is the mist 'mesh' ... I guess I never thought of mist as needing a mesh O_o
Guest Posted May 1, 2014 Posted May 1, 2014 I was invited eons ago to the Kingdom of Spearows by Tech royalty. I rule two tribes. Also Z, everything pretty much needs a mesh. Where would thou textures sit without thy polygonal throne?
EssArrBee Posted May 1, 2014 Posted May 1, 2014 When you break it down, it's all triangle man, all triangles. Even circles We should probably look at that mesh and see about a fix then.
TechAngel85 Posted May 4, 2014 Posted May 4, 2014 Since this is also clipping in a vanilla game, I've added a bug report on it for the USKP. You can help out by commenting and confirming it: https://www.afkmods.com/index.php?/tracdown/issue/15582-fogmist-clipping-with-water/
TechAngel85 Posted June 8, 2014 Posted June 8, 2014 Arthmoor has marked this issue as "fixed" for the 2.0.5 release.
GreyTook Posted August 2, 2014 Posted August 2, 2014 In the LOOT meta rules for this Mod, I'm already seeing several .esps for Skymills. Should I edit the rule and remove these to match the list in the Mod page, or just add the relevant esps in the list? Thanks! GT
DoubleYou Posted August 2, 2014 Posted August 2, 2014 Just add the relevant esps. Actually, if they are already there, you can't remove them, so it's rather a moot point.
Halde Posted August 10, 2014 Posted August 10, 2014 (edited) Is it this mod that causes me to not be able to see underwater? My screen just turn blackish(I tried a console command called "setfog 0,0", that someone said would fix it, but it didn't, before this command, the screen was greenish), and I can see absolutely nothing on my screen. I have more or less always had this problem. I remember using a console command that turns water off(sadly I can't remember it anymore), that I once used everytime I needed to dive. But I don't know if that's still an option? Edited August 10, 2014 by Halde
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