Mousetick Posted November 27, 2022 Posted November 27, 2022 Discussion topic: Navigator - Navmesh Fixes by tarlazo Wiki Link Accepted for v2.3 release. Fixes and improves vanilla navmeshes. Skyrim has notoriously bad navmeshes in some places. USSEP fixes a few of those. This mod covers more of them. Only interior cells are covered, mostly dungeons, to avoid conflicts with other mods. This not only helps the movement of followers/summons, but all NPCs: neutral, allies, and more importantly enemies. Have you ever felt disappointed because the boss was stuck in a doorway or behind a pillar during the entire battle? This mod is intended to alleviate this issue. Notes: As recommended on the mod page, choose the All-In-One ESL option, and sort it high in load order if LOOT doesn't it do for you. Don't clean with xEdit. ITMs are intentional and may break the mod if removed.
z929669 Posted November 28, 2022 Posted November 28, 2022 Very interesting and worthy of consideration. Testing is a bit tedious though, so I'm not tagging it for consideration unless you can vouch any specific use cases confirming it resolves said specific navmesh issues and doesn't 'break' anything else unexpectedly? That's^ rhetorical mostly. I can check the Nexus mod page for details ... I just do not want to 'test' this one, since I don't know offhand of any particular use cases on which to test.
Mercury71 Posted January 26, 2023 Posted January 26, 2023 On 11/28/2022 at 7:06 PM, z929669 said: Very interesting and worthy of consideration. Testing is a bit tedious though, so I'm not tagging it for consideration unless you can vouch any specific use cases confirming it resolves said specific navmesh issues and doesn't 'break' anything else unexpectedly? That's^ rhetorical mostly. I can check the Nexus mod page for details ... I just do not want to 'test' this one, since I don't know offhand of any particular use cases on which to test. Did you do any testing on this one?
TechAngel85 Posted January 26, 2023 Posted January 26, 2023 This is prime territory for USSEP and I'm surprised they haven't absorbed it. Usually when the don't absorb mods like this, it's because there aren't really issues to begin with or they think they've already corrected them.
Mercury71 Posted January 26, 2023 Posted January 26, 2023 6 minutes ago, TechAngel85 said: This is prime territory for USSEP and I'm surprised they haven't absorbed it. Usually when the don't absorb mods like this, it's because there aren't really issues to begin with or they think they've already corrected them. Ah, i see,
Mousetick Posted January 26, 2023 Author Posted January 26, 2023 48 minutes ago, Mercury71 said: Did you do any testing on this one? No testing per se from me, but I've been playing with it for hundreds of hours, which is why I recommended it. Formally testing before/after with/without would be a very tedious and time-consuming exercise. It's good quality stuff, as all the other stuff this MA puts out, IMHO. As can be seen by the number of reported bugs compared to the number of downloads for this mod. 1
D1Z4STR Posted March 12, 2023 Posted March 12, 2023 Using this as well. See no hurt to not include. This topic has not moved to a consensus.
Mercury71 Posted March 12, 2023 Posted March 12, 2023 Had it installed for over a month now and no issues as far as i can see.
ButchDiavolo Posted March 14, 2023 Posted March 14, 2023 I have used this for a few months now and no issues to report either
z929669 Posted March 15, 2023 Posted March 15, 2023 Plenty of feedback on this one, so I think it's a no brainier
DoubleYou Posted March 15, 2023 Posted March 15, 2023 Only thing I would be concerned about is if there are any conflicts.
z929669 Posted August 18, 2023 Posted August 18, 2023 On 11/27/2022 at 12:19 AM, Mousetick said: Discussion topic: Navigator - Navmesh Fixes by tarlazo Wiki Link Fixes and improves vanilla navmeshes. Skyrim has notoriously bad navmeshes in some places. USSEP fixes a few of those. This mod covers more of them. Only interior cells are covered, mostly dungeons, to avoid conflicts with other mods. This not only helps the movement of followers/summons, but all NPCs: neutral, allies, and more importantly enemies. Have you ever felt disappointed because the boss was stuck in a doorway or behind a pillar during the entire battle? This mod is intended to alleviate this issue. Notes: As recommended on the mod page, choose the All-In-One ESL option, and sort it high in load order if LOOT doesn't it do for you. Don't clean with xEdit. ITMs are intentional and may break the mod if removed. I added wiki instructions. Please check that you agree with the options.
Mousetick Posted August 18, 2023 Author Posted August 18, 2023 1 hour ago, z929669 said: I added wiki instructions. Please check that you agree with the options. Looking good to me. I approve 1
Mercury71 Posted January 26, 2024 Posted January 26, 2024 Still using this in my playtrough. Small update today regarding Alternate Start - LAL Version 1.5.6 Added an optional fix for the Abandoned Prison compatible with "Alternate Start - Live Another Life".
TechAngel85 Posted April 10, 2024 Posted April 10, 2024 Being there are already mod instruction changes for this mod in the developmental Guide, I've assumed it to be considered accepted for the next release and have tagged it as such. I also added it to the development Guide and updated the developmental Changelog to reflect.
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