D1Z4STR Posted November 11, 2021 Posted November 11, 2021 Discussion topic: More Lights for ENB - Blood Splatter Fix by wSkeever Wiki Link
TechAngel85 Posted November 11, 2021 Posted November 11, 2021 I'm fully aware of this mod. It just removes the decal flag from the a branch on the meshes. I've implemented it myself on Radiant - Candles. It should probably be accepted and used. It would be completely redundant if Rudy fixes this, though. I know for a fact Rudy is aware of it.
TechAngel85 Posted April 2, 2022 Posted April 2, 2022 I'd like to understand why this one isn't just fixed within the mod's by Rudy and have inquired. At this point I almost feel like they're simply doing it for the DP as this mod would be complete unnecessary if Rudy just fixed the meshes in the mods, themselves.
TechAngel85 Posted April 2, 2022 Posted April 2, 2022 Rudy got back to me that these mods will eventually be fixed. They haven't had time, but said they will address them once they're done with a preset update.
z929669 Posted May 5, 2022 Posted May 5, 2022 I vote accept this one as well, so marked accepted for 2.1.0
DoubleYou Posted May 24, 2022 Posted May 24, 2022 I have created instructions for this, and I think it is best to move this lower to overwrite the Rudy ENB Light mods it fixes rather than hiding the individual meshes from those four mods. I have therefore moved it below the Rudy ENB Light mods.
Eliian Posted July 24, 2022 Posted July 24, 2022 (edited) Does using this make the Rudy HQ -Bthardamz mod redundant? According to mod organizer it is. All of the files are overwritten. Edited July 25, 2022 by Eliian
TechAngel85 Posted July 25, 2022 Posted July 25, 2022 19 hours ago, Eliian said: Does using this make the Rudy HQ -Bthardamz mod redundant? According to mod organizer it is. All of the files are overwritten. Yes, but we shouldn't remove it. Rudy has told me they're planning on updating their mods with these fixes so this mod will eventually be useless.
Zorcan Posted December 2, 2024 Posted December 2, 2024 (edited) This was just updated today, and now has a requirement of ENB Light Inventory Fix (ELIF). Not sure what sort of effect that would have, but thought it was worth mentioning. Edited December 2, 2024 by Zorcan
Mercury71 Posted December 2, 2024 Posted December 2, 2024 6 hours ago, Zorcan said: This was just updated today, and now has a requirement of ENB Light Inventory Fix (ELIF). Not sure what sort of effect that would have, but thought it was worth mentioning. That is an SKSE plugin that fixes problems you might have in inventory when using some ENB-mods. Stuff gets smaller in inventory. For fome reason it was already in my load order. I belive i had that problem and found this mod.
z929669 Posted December 3, 2024 Posted December 3, 2024 Apparently, ELIF fixes a bug with this mod that otherwise causes a freeze in Snapleg Cave: When shooting the soul gem in the soul gem trap (in Snapleg Cave) with an arrow to dismantle the trap, it causes the game to freeze with this mod installed.
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